Bloodletter by shp

[raw]
made by shp for LD 44 (COMPO)

You're stuck in hell with your trusty shotgun and your only choice is to shoot your way out. You have made a deal with the gods to buy time with your own life to help you in your battles.

Bloodletter is a stylish old-school inspired First-Person Shooter with multiple levels and difficulty settings to cater to more people.

The game is built on the FTE QuakeWorld engine, which gives it an authentic quake-like feel. The QuakeC source code is included in the downloads in the game/src directory under MIT license.

Other tools used:

  • 3d: Blender

  • Mapping: NetRadiant

  • 2d: GIMP

  • Sound: Audacity

  • Music: SunVox

fte-20190429023221-0.png fte-20190429024107-0.png fte-20190429024205-0.png fte-20190429024247-0.png

Ratings

Given 51🗳️ 46🗨️

Feedback

Morg
29. Apr 2019 · 10:19 UTC
Really awesome game, the Quake mechanics really show :)
I beat it in lunatic mode and got far along enough with the secret difficulty. This game needs to have more content, more enemies, and grenades (also a grappling hook). Other than that, it's great!
pwroff
29. Apr 2019 · 12:35 UTC
The visual is incredible given the time frame! Wow wow wow!
onnofal
29. Apr 2019 · 13:03 UTC
I like the framerate it runs and the Quake character control is the ideal. For those who needs vertical mouse invert as me, put `m_pitch` in console - yes there's quake one, and some negative value of your choice. Solid, what is there works and looks and feels great.
🎤 shp
29. Apr 2019 · 13:11 UTC
@pwroff thanks! practice makes perfect :)

@morg @onnofal yeah, the quake based engine really shines for fast paced action games, especially first person. Good call with the invert mouse, I should put that into the settings menu next time.
toasteater
29. Apr 2019 · 13:40 UTC
I'm not a Quake player so please bear with me a bit if this was actually very obvious, but I can't start the game. All it gives me upon launch is a black screen with "32" on it. I can hover the "32" but not click it. Right-click brings up a "presets" menu, which takes me to a "main menu" after I choose a graphical preset. Nothing there leads me to the game either. Could you please add some instructions for those of us who weren't very genre savvy here? :D
🎤 shp
29. Apr 2019 · 13:48 UTC
@toasteater Did you unzip it properly? that sounds like the engine starting up but not finding any game files
Borys
29. Apr 2019 · 13:48 UTC
I love it! Gameplay is intensive and art style is brilliant! Music doesn't suit very well, but it's not bad. And this shotgun... Great job!
MantarayTV Games
29. Apr 2019 · 13:53 UTC
Damn! This is a really awesome game! It's great! And for some reason it reminds me of Doom.
toasteater
29. Apr 2019 · 13:53 UTC
@shp I did unzip everything properly. I'm currently on Windows (because a lot of games are Windows only). Will try the Linux build a bit later!
🎤 shp
29. Apr 2019 · 13:56 UTC
@toasteater that's extremely odd then, it should work just like that (or at least has worked for others, myself included). I can't think of anything but the engine not being able to access the game files, one way or another. Thanks for reporting though
SpliceDev
29. Apr 2019 · 14:04 UTC
This is really impressive for the time frame you had to make it.
ZAX
29. Apr 2019 · 14:52 UTC
Thats really cool keep it up !
Lubaka
29. Apr 2019 · 14:53 UTC
Amazing! I havent played Quake in a long time and this really brings me back! An awesome experience, just as the original, good job!
kate967
29. Apr 2019 · 15:10 UTC
Very fun game! I loved it! :)
1samuel411
29. Apr 2019 · 15:12 UTC
Probably one of my favorite games so far! Nicely done.
ROBOWARRIOR1982
29. Apr 2019 · 15:20 UTC
Very nice FPS ! That perfect,only one thing the music is not fit to this massacre !!!
🎤 shp
29. Apr 2019 · 15:26 UTC
@robowarrior1982 @borys haha, you can tell I have no idea how to make the sort of intense, aggressive music that this type of a game needs :)
niterich
29. Apr 2019 · 15:35 UTC
Looks like a fun game, but all of the animated models are flattened and highly distorted. Does anyone else have this problem? I'd provide a picture but for some reason my print screen key won't work when I have the game open...
🎤 shp
29. Apr 2019 · 15:41 UTC
@niterich haven't seen that issue before, which platform and gfx card are you on?
niterich
29. Apr 2019 · 15:54 UTC
@shp I'm on Windows 7 and I'm on a laptop, so an Intel graphics card I think?
🎤 shp
29. Apr 2019 · 16:12 UTC
@niterich hmm, I tested on my old thinkpad that has intel graphics and it worked fine (but it was using linux), I don't know what the problem is on your machine, sorry
Erudis
29. Apr 2019 · 16:26 UTC
Pretty challenging game! I wish there was an extra mechanic to be able to purchase with your live, then it would have followed the theme much better.
Niteb
29. Apr 2019 · 16:28 UTC
Gameplay feels very nice! Graphics are cool too
Danga
29. Apr 2019 · 16:38 UTC
This game is amazing! Seriously wow that's so cool. Bullet time is cool, but the real game started when I figured out shotgun jumping. Seriously amazing job!

It looks beautiful too!
JK studio
29. Apr 2019 · 17:06 UTC
very nice gameplay .... reminds me of doom
Abitscared
29. Apr 2019 · 17:12 UTC
Love the enemy and level level design!
glibjibb
29. Apr 2019 · 17:31 UTC
Awesome! Plays very smoothly, feels good to play, properly challenging. My only criticisms would be: the blue particle effects can sometimes make it hard to see projectiles, the pause menu has a "start game" button where I assumed "resume" would be so I lost some progress :( and the level design of level 3 bottlenecks you into corridors that are hard to survive. Otherwise, really solid game!
Synadiome
29. Apr 2019 · 19:13 UTC
Really nice ! Smooth controls and good feedbacks, platform phases are a bit buggy but still a good job !
ditzel
29. Apr 2019 · 19:32 UTC
I even complied it by myself! :smile:
Very good controls. Love the tilt
Sanavesa
30. Apr 2019 · 01:08 UTC
Really fun game!
KP_CFTSZ
30. Apr 2019 · 06:44 UTC
Definitely Quake-y, I like it
Harksa
30. Apr 2019 · 08:04 UTC
This was an really interesting game. I had a blast playing it, especially because I enjoy the good old quake gameplay.
Corny
30. Apr 2019 · 09:43 UTC
Now this was a fun experience! The controls were tigth, the shotgun was satisfying to use (the lack of a reload button was kinda odd, but it's not that big of a deal). The slow-mo mechanic was really interesting as well and definitely worked nicely when trying to fight huge hordes of those cultists. Overall a very fun game. Well done!
Alienplay
30. Apr 2019 · 10:50 UTC
Really good looking game. Can you tell me how to make art style like this? I mean are there any tutorials or something like that. Thanks in advance!
Other than that, I'm really bad at FPS games so I couldn't get too far but I really enjoyed how shooting feels. Also, polish you added (sound effects and particles) are great too.
🎤 shp
30. Apr 2019 · 11:03 UTC
@alienplay I'll give you some thoughts, I know it'll be a bit vague but I hope it's of use. It's the most important thing to know the basics of modeling for games first. I use blender to make the models, just keep a low poly count when modeling, apart from that it's mostly the same as any other style. good UV mapping is important as then you can make even low resolution textures look good. For the texture start at a higher resolution and don't worry about tiny details. I usually just paint the textures inside blender after doing uv mapping, but this time I also used blender's cycles renderer to bake edge hilights and ambient occlusion to speed up the process. after you've got the texture done you can halve its resolution as long as it still looks fine, I've made textures that start at 1024, 512, 256, and then scale them down to 256, 128 or 64 and it looks nicer and chunkier. Another trick you can do is to do after done with the base of the texture is to alter the color/contrast in an image editor like GIMP or photoshop to make it look crisper, and also to reduce the amount of colors (in gimp: image -> mode -> indexed -> set the amount of colors you want in the palette generation option and let it do it for you, and then change it back to rgb afterwards. try different amounts of colors to see what suits you). if your game has a certain color palette then make sure to use that palette instead of any colors.
Alienplay
30. Apr 2019 · 11:12 UTC
@shp Awesome! Thank you for a explaining it. It sound like something I might me able to pull of. Can't wait to try it and see how it goes. Thanks again!
Temsei
30. Apr 2019 · 12:20 UTC
Fun game! It's a lot like mine, but 3D and waaay more polished :smiley:. Great job!
DavidPIxel
30. Apr 2019 · 15:19 UTC
Really adictive and good looking!
drearyplane8
30. Apr 2019 · 15:31 UTC
Brilliant game, you're gonna singlehandedly bring back the Doomclone. Not quite sure on your take on Deadeye, not that useful of an ability in such a fast-paced game.
MZA
30. Apr 2019 · 15:52 UTC
Very satisfying game! I'm amazed that this took 28 hours.

I've opened the QuakeC Development Suite and looking through the scripts. My C++ is amatuerish but pretty good with C#. Can you link some resources for this particular engine/framework @shp?

The engine peaked my curiosity.
mharring
30. Apr 2019 · 16:24 UTC
That shotgun animation is glorious... well done! The movement and shooting is very satisfying (the gore helps too). Very polished! The enemy sound effects are a little quiet - had to crank the volume to hear them.
Jam373
30. Apr 2019 · 16:25 UTC
I'm gunna rave about how amazing this one is. Despite being only a few short levels, the amount of old school fps depth is absurd! Shotgun jumping is really powerful, in the best possible way, and is super satisfying with the slow time mechanic! Maybe I'm just not doing it right, but it felt like strafe jumping was possible but a little too finicky (could only get the speed boost on the first jump). Oh and the shotgun, what a fun gun! I think the lack of a reload adds flavour but I can see why people might want it.
🎤 shp
30. Apr 2019 · 16:28 UTC
@mza thank you :)

I'm pretty bad at giving advice for where to get started with something I've been doing for many years and lots of my learning has happened by asking the engine developer himself directly on irc, but let's see... There's the FTEQCC documentation that's probably the best starting point for modern QuakeC:
http://triptohell.info/moodles/fteqcc/README.html
Then there's this empty template I made that also integrates my own SUI ui library (used for this game as well as my LD43 game Regain Power) that should serve as some sort of a playground:
https://github.com/shpuld/sui-qc
Then for older stuff (some of it can still be very helpful) you should probably check out QuakeWiki (check the entire Modding category there):
https://quakewiki.org/wiki/Getting_Started_Modding
🎤 shp
30. Apr 2019 · 16:31 UTC
@jam373 you can't do q2/q3/q4/ql style strafejumping here, as it's a quakeworld engine, but you can do the q1/qw/hl/source style bunnyhopping (hold A/D and no W). there's one cvar that you can try to make it a bit smoother, I forgot to put it into the default.cfg before the time ended and I don't feel like making an 1.01 update just for this: pm_stepdown 1
Geckoo1337
30. Apr 2019 · 17:24 UTC
I am very impressed by your work - really well done. The game is a fun FPS with good vibes. Nice work on the aesthetic and sounds. I didn't know anything about this tool - FTE QuakeWorld. You show me a great engine here - and for free. I have to test it. Thank you ++
b3agz
30. Apr 2019 · 17:33 UTC
Really impressed with this. How you managed to pull off a solid FPS (strong Quake vibes) in such a short time I don't know but this is a great little shooter.
WFMG
30. Apr 2019 · 17:59 UTC
Wow! What a polished and focused game! This feels almost like a finished product! I kept wanting to play and play. The fact that you have fully-featured settings, including difficulty settings was absolutely astonishing! This came from just one person! Amazing! I played it like I tend to play Doom. The difficulty didn't seem to suffer from devitis, either. It seems appropriate.

This feels like a proper late '90s FPS but with the polish of modern game dev, especially for the time constraint. I don't know how much FTE QuakeWorld does for you, but still! Great! I was a bit disappointed with how subdued the shotgun noise was and how mellow the soundtrack was compared to the gameplay.
anstabo
30. Apr 2019 · 18:24 UTC
I love me some doom like gameplay, I tested a streak of puzzle jam, then i found this game, you get bonus point for fun ^^. Would kill to have a speed boost in slow-mo !
🎤 shp
30. Apr 2019 · 18:39 UTC
@b3agz thanks :) a lot of it comes for free for using a advanced quakeworld engine, the great feel for everything is part of the reason why I keep using it over usual engines

@wfmg thank you, the settings menu come with the generic menu library SUI I made ( https://github.com/shpuld/sui-qc ), so I don't have to do this sort of basic stuff that every other engine already has every time, and I don't have to tell anyone to go edit a .cfg file :)
joemanaco
30. Apr 2019 · 19:22 UTC
Very cool entry. Clever decision on building on the Quakreworld Engine, it feels great.
NoobException
30. Apr 2019 · 19:56 UTC
I'm not keen on FPS games, but that one was quite fun!

Maybe it is because of the calm music, so it didn't stress me as usually :sweat_smile:

Nice visuals and nice idea for a game, great job!
Cornflowerblue
30. Apr 2019 · 20:54 UTC
Nice
cottonfloweryellow
30. Apr 2019 · 21:23 UTC
Lovely game. Had fun trying it out.
DrEvilBrain
30. Apr 2019 · 22:03 UTC
Great to see an oldschool FPS with a twist. I've been playing a lot of DUSK and I feel like that's made me a bit rusty in movement. Maybe I should play through Quake 1 again.
Adam Elaoud
30. Apr 2019 · 23:16 UTC
Ho. Ly. Shit. Now THAT'S a game. Wow this was incredible, I played it over and over and over. I think my favorite part was that I was able to make use of some ol' TF2 mechanics. Using the shotgun to get a pseudo rocketjump was soooo fun. Wow, I'm so impressed, absolutely astounding game.
lukbebalduke
01. May 2019 · 00:18 UTC
It feels to me like a solid shooter! Art and audio fit well to the game and I can surely say that the presentation is great.

Keep up the good work :)
Michael Feldman
01. May 2019 · 00:40 UTC
This has a very fun arcade feel to it. The rendering tech is solid. Runs great on my machine, a pretty standard run of the mill cpu,gpu, running windows.
I actually enjoyed the audio a great bit. Especially the reward sound.
I like the duration, and difficulty ratings. I played normal my first time and found that to be a very nice playthrough.
The FPS gun mechanic is very nice. The shotgun feels pretty good. Pretty strong too. Huge chunky shells that can blow up two reapers in one blow. I like how at the end you get that shotgun jump, and I also like how it progresses into a bit of a JQ at the end.
Great game, great graphics, great audio. Thanks for sharing!
Kichex
01. May 2019 · 02:02 UTC
Really fun game! I don't really see much connection to the theme but the gameplay feels rock solid. Good job! I would like to see more of this!.
HardyTryer
01. May 2019 · 04:19 UTC
I started play on hard mode and died very fast because it was too much enemies in level and their projeciles pass through another enemies. I switched mode to normal and nothing changed. Then I pulled my self together and coped with it. The game is very addictive. Moving is excelent smooth, shooting is very nive. Graphics and idea are good too. I often forgotten that I can slow time and I passed levels without this feature. Nice entry!
Cassio Eduardo
01. May 2019 · 05:30 UTC
The presentation, style and feel (FPS mechanics) of the game is very good. The only downside is the lack of enemy variety which makes the game really repetitive.

Rip and Tear.
Malarpuppet
01. May 2019 · 07:31 UTC
Really like the visuals, gunplay and movement, feels super smooth. Think the audio could have had a bit more bass? Overall really like liked it.
sadzanenyama
01. May 2019 · 08:28 UTC
Cool game, though I hardly used the time slow mechanic as it made the combat slow and I preffered the fast paced action. My suggestion is to it use more blood per second, still slow the enemies but keep your own player going at a high speed
svdvorak
01. May 2019 · 09:53 UTC
Looks great and feels great with a good level of balance. Got through after a few deaths (though hard I did not get past). Love how the shotgun shells just fly into place when you reload :)
Belle
01. May 2019 · 10:09 UTC
Great job, I enjoyed the fast pace, it just had a good juicy feel. I would love to see more, and be able to play it with friends if you keep developing it in the future!
detectiveLosos
01. May 2019 · 10:26 UTC
This game gives you pretty much what you expect from the screenshots - a fast paced double barrel shotgun action. It plays really well except for the teeny tiny jump which doesn't allow jumping over projectiles and foes and thus is pretty useless. I also found the soundtrack quite unfitting to the action packed gameplay.
Overall the game is really good, gun action is smooth, shots feel powerful, and it even has difficulty settings!
Anna Karpova
01. May 2019 · 13:30 UTC
Funny xD like doom
JofersGames
01. May 2019 · 13:31 UTC
This felt great, gj :)
Oivin F
01. May 2019 · 13:36 UTC
This is by far my favorite entry I've payed this LD. Super fluid movement, engaging mechanics, massively impressive graphics considering the time frame, fitting music, great polish, overall deserves a lot of praise! Improvements for me would be to fix collision/movement a bit on bumpy ground (rocks), give you the possibility to tactically reload after 1 shot, have a greater enemy variety, and a FOV slider
DAVidus
01. May 2019 · 14:30 UTC
Amazing game! I think this game will win!
🎤 shp
01. May 2019 · 14:38 UTC
Thank you everyone for the overwhelmingly positive feedback :) Out of the 7 LD's I've done, this is the first time I've gotten this sort of a reaction
ronin748
01. May 2019 · 14:42 UTC
Beautiful graphics and nice use of the theme. Really hit me with those old-school vibes. Worked great on Linux.
Ruztan
01. May 2019 · 15:49 UTC
What a lovely game... Such a difficult concept and then so well made, in so little time. I'm truly impressed!!
xSooDx
01. May 2019 · 16:22 UTC
Quake style. Love it!
Lomna
01. May 2019 · 16:36 UTC
This is a Compo entry!! It's soooo good.Enen though i suck at first person games, I think it is awesome!
Rancoud
01. May 2019 · 17:18 UTC
Good job
I like atmosphere, shotgun and manage inputs changing

What you can improve:
* add crosshair
* better music, more intense
Kevin Liu
01. May 2019 · 17:57 UTC
One of the best compo entries I have ever played so far-- addicting gameplay, smooth movement, and satisfying gunplay! I love the slow-motion mechanic, and I feel like this feature is what makes the game so fun to play. Fantastic game.
Derek Volker
01. May 2019 · 18:59 UTC
Ok, i was able to beat on easy. Tried the other difficulties but its too much for me. I am a bad player. It was fun anyway.

The use of Quake engine for a first person shooter naturally delivers a smooth gameplay, seem redundant to commend this aspect of the game.

The graphics are nicely done, especially the shotgun, but i particularly find the music a bit too ambient for a fast paced shooter, but the shotgun sound were nice. The level design also were nice, requiring a little exploring but not becaming easily boring with a huge map. The last was the best in my opinion and took me a few attempts before i could do the run and jump routine (proof of a failure as player).

Excellent job on deliver another fine game!
JofersGames
01. May 2019 · 20:21 UTC
whats your twitter account if we wanted to follow and see what you do in the future? :)
superpokeunicorn
01. May 2019 · 20:32 UTC
This game's pretty great. I love the classic shooter action, and the player's speed feels just right. The visuals are also very impressive and really capture that Doom-esqu demonic vibe. The slow down mechanic was pretty cool, although I'll admit that I didn't find myself using it as much as I maybe should have. Overall, this is an outstanding entry. Amazing work!
Mr_Field
01. May 2019 · 21:52 UTC
into my veins it goes. The theme should've been jump with a shotgun because that's the main mechanic of this badboy. The slow motion felt useless, but it sure did feel cool from time to time so thats all good to me. The secret extra difficulty mode was a really cool addition. I see some comments complaining about the music but it felt fine to me, similar sombre nature to Quake 1
DeathBySnail
01. May 2019 · 21:58 UTC
Neat! Thanks for bringing this engine to my attention! Real cool use of theme, awesome graphics + sound, brought be back a few years indeed.
Auzrial
02. May 2019 · 01:15 UTC
Its tough but fun. i really enjoyed playing this game and its a great interpretation of the theme as well! good work!
Griddolini
02. May 2019 · 03:20 UTC
I found the huge shotgun spread took some of the punch out of the shooting, which was otherwise really good. I liked the visuals and mechanics, and all in a compo game. Impressive!
CodeKoto
02. May 2019 · 13:47 UTC
I loved the concept of the game, the only thing i could say is bad is that the difference in difficulty levels are too big, i played on normal and it felt more like hard. Also maybe more health using abilities would make it better.

It was pretty fun playing it otherwise, i figured out that you can bunnyhop and then also use shotgun to accelerate yourself pretty quickly, i don't think that's an intended feature, but it was cool using it. Kind of felt like quake a bit.

Great job on a compo game!
🎤 shp
02. May 2019 · 15:38 UTC
@codekoto thank you, everything movement related is intended to a degree :) I'm a big quake guy myself, which is partly the reason why I use a quake based engine as well
NandoN
02. May 2019 · 17:15 UTC
Good game feel, but think I got a little motion sickness after 5-10 minutes
recursor
02. May 2019 · 18:14 UTC
The game controls feel pretty good and the blood for time slowing mechanic is pretty nice. I wonder though what it would do to the gameplay to allow you to relaod at normal speed while you have the time slow mechanic active. I chose the normal difficulty and found the game to be challenging. You've made something that comes together in all its parts quite nicely.
PixelSplash
02. May 2019 · 18:37 UTC
Nice game!!! Shooting feels awesome, and the graphics are very cool too! The gameplay was crazy, running and killing those guys, well done!
wildcard
02. May 2019 · 20:38 UTC
Your experience with visual design and modelling is evident here! The smooth gameplay makes it very fun to move around and shoot. You also added quality of life stuff like settings and difficulty modes. Impressive, Well done!
sadsmile
02. May 2019 · 20:41 UTC
Fantastic fps!
Langotriel
02. May 2019 · 22:47 UTC
One of the more fun entries so far and the visuals are pretty impressive considering the short timespan. Well done! I especially liked seeing the enemies fly back when I shot them in the face :D
randomhuman
03. May 2019 · 12:20 UTC
Nice, very satisfying shooting mechanics. Maybe a few too many enemies when you only have a slow weapon like a shotgun. The slo-mo mechanic would have worked better with a more targeted gun as well. Great art, music and sound effects though.
geist_191
03. May 2019 · 15:30 UTC
Very nice mood in the game I also enjoyed the level design and very cool mechanics! Awesome
Dr4g0nsoul
03. May 2019 · 15:31 UTC
Slo-mo mechanic is nice with risk-reward feeling. The music may get repetitive over time. Overall great game though.
Dr4g0nsoul
03. May 2019 · 15:31 UTC
Slo-mo mechanic is nice with risk-reward feeling. The music may get repetitive over time. Overall great game though.
rodobodolfo
03. May 2019 · 22:48 UTC
PHEEEW I beated the game in Lunatic, took me a good 30 min. What a game!!! They gameplay is so smooth and the game is hard yet fair (those damn spawners tho). The music is not at the level of the game, with a nasty heavy metal track it would be perfect. Great game man!
jordantanner
04. May 2019 · 11:18 UTC
@shp Loving the Quake vibes! I did alright, but I wasn't great at dodging the projectiles. The shotgun felt reaaaaally good to shoot, and I like how you can pop two off super fast and then reload. Graphics look great, too. Amazing work all across the board.

My entry bears some similarities to this, taking from the old Doom/Heretic days. Cheers guys great job!
Flamus
04. May 2019 · 14:05 UTC
So satisfying to play! Congrats on making such a polished game. I like it a lot.
Anion_Z
04. May 2019 · 15:33 UTC
Unfortunately couldn't launch it on windows,
the message pop-ups "The file is used by another programm"
Then the executable is deleted. Maybe its my antivirus but I cant tell.

Not blaming you or anything, it maybe a false thing, but yes my antivirus marks it as a spy ware for some reason,
It may or not be the case but just incase check your files and a PC where you made the game on with good antivirus like Kaspersky. It may also be due to embedded analytics if thats present.
🎤 shp
04. May 2019 · 15:44 UTC
@anion-z that's very likely that it's an antivirus, I've seen a few reports from people that the engine is flagged as a false positive by a few antivirus/antimalware programs :( sorry about that
johnnydalvi
04. May 2019 · 19:14 UTC
The gameplay is very fun, congrats for such a polished entry.
AdroitConceptions
04. May 2019 · 19:28 UTC
great graphics, ok gameplay, couldn't' figure out what 'bleed' actually did for you.
Phobos001
05. May 2019 · 01:19 UTC
Fantastic work! The attack feedback from the way enemies visually explode is very satisfying (Some small screen-shake and punchier shotgun sounds would multiply this feeling). I beat hard mode but lunatic was pushing it. I was also intentionally not using the slow-mo mechanic, which would have helped I suppose x_x Also, I'm not gonna bash you for the horde-style level design because LD doesn't give you a lot of time to really make something more elaborate.

(Why is heart count a float? Just curious :L )
🎤 shp
05. May 2019 · 03:57 UTC
@phobos001 thanks :) In classic unmodded QuakeC there was no integers at all, the data types were float, vector, string, entity (, function). The old habits die hard so I still often default to using floats everywhere despite the way more modern qc compiler/engine supporting ints just fine :)
jjjjason
05. May 2019 · 08:24 UTC
This one's been on my backlog for a while now, glad I finally got to play it! Easy 5/5 on fun.

Pros:
+ Movement feels great of course. Really like the kickback from the shotgun as well, was able to use that in a couple of places.
+ The desert-magic vibe is pretty cool and represented well here. I like the two monsters and their slight differences. It's both hilarious and terrifying how they jump over the boulders.
+ Very cool to see some verticality in the final level, did not expect that at all.
+ Love the keep-alive-by-killing gameplay that super rewards aggression and continuous movement.

Minuses:
- The sounds are all a little bit muddy, it would be great if they were a little punchier.
- Someone else had mentioned this, but honestly by the end I'm still not quite sure what bleeding did, and ended up not using it.

Played the above on Hard, gonna clear down Lunatic now!

Edit: Aight Lunatic wasn't bad but 1337 Haxor is for another evening. Also we all agree level 2 is the hardest of the four right lol
🎤 shp
05. May 2019 · 09:29 UTC
@jjjjason thanks for the comprehensive feedback!! the bleed (also for @adroitconceptions ) slows down time at the cost of some health per tick, which really makes it easier to dodge projectiles and to make sure you hit your shots in a tough spot, you have to hold down the button
Telepinu
05. May 2019 · 18:50 UTC
That was really fun to play!

I played it through lunatic difficulty and I had a blast.
It feels very fluid and balanced.

The only con I would point is the music choice, which I didn't see fit.

Congrats!
davidsheadgames
06. May 2019 · 04:46 UTC
The fast-paced Quake feel combined with the bullet time and health drain and hit enemies to heal actually turns out to be a lot of fun! I had a blast!

I only played it on easy so far, but I'll come back later for the harder difficulties.