Bloodletter by shp
You're stuck in hell with your trusty shotgun and your only choice is to shoot your way out. You have made a deal with the gods to buy time with your own life to help you in your battles.
Bloodletter is a stylish old-school inspired First-Person Shooter with multiple levels and difficulty settings to cater to more people.
The game is built on the FTE QuakeWorld engine, which gives it an authentic quake-like feel. The QuakeC source code is included in the downloads in the game/src directory under MIT license.
Other tools used:
3d: Blender
Mapping: NetRadiant
2d: GIMP
Sound: Audacity
Music: SunVox

| Windows | https://shp.itch.io/bloodletter |
| Linux | https://shp.itch.io/bloodletter |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloodletter |
Ratings
| Given | 51🗳️ | 46🗨️ |
I beat it in lunatic mode and got far along enough with the secret difficulty. This game needs to have more content, more enemies, and grenades (also a grappling hook). Other than that, it's great!
@morg @onnofal yeah, the quake based engine really shines for fast paced action games, especially first person. Good call with the invert mouse, I should put that into the settings menu next time.
It looks beautiful too!
Very good controls. Love the tilt
Other than that, I'm really bad at FPS games so I couldn't get too far but I really enjoyed how shooting feels. Also, polish you added (sound effects and particles) are great too.
I've opened the QuakeC Development Suite and looking through the scripts. My C++ is amatuerish but pretty good with C#. Can you link some resources for this particular engine/framework @shp?
The engine peaked my curiosity.
I'm pretty bad at giving advice for where to get started with something I've been doing for many years and lots of my learning has happened by asking the engine developer himself directly on irc, but let's see... There's the FTEQCC documentation that's probably the best starting point for modern QuakeC:
http://triptohell.info/moodles/fteqcc/README.html
Then there's this empty template I made that also integrates my own SUI ui library (used for this game as well as my LD43 game Regain Power) that should serve as some sort of a playground:
https://github.com/shpuld/sui-qc
Then for older stuff (some of it can still be very helpful) you should probably check out QuakeWiki (check the entire Modding category there):
https://quakewiki.org/wiki/Getting_Started_Modding
This feels like a proper late '90s FPS but with the polish of modern game dev, especially for the time constraint. I don't know how much FTE QuakeWorld does for you, but still! Great! I was a bit disappointed with how subdued the shotgun noise was and how mellow the soundtrack was compared to the gameplay.
@wfmg thank you, the settings menu come with the generic menu library SUI I made ( https://github.com/shpuld/sui-qc ), so I don't have to do this sort of basic stuff that every other engine already has every time, and I don't have to tell anyone to go edit a .cfg file :)
Maybe it is because of the calm music, so it didn't stress me as usually :sweat_smile:
Nice visuals and nice idea for a game, great job!
Keep up the good work :)
I actually enjoyed the audio a great bit. Especially the reward sound.
I like the duration, and difficulty ratings. I played normal my first time and found that to be a very nice playthrough.
The FPS gun mechanic is very nice. The shotgun feels pretty good. Pretty strong too. Huge chunky shells that can blow up two reapers in one blow. I like how at the end you get that shotgun jump, and I also like how it progresses into a bit of a JQ at the end.
Great game, great graphics, great audio. Thanks for sharing!
Rip and Tear.
Overall the game is really good, gun action is smooth, shots feel powerful, and it even has difficulty settings!
I like atmosphere, shotgun and manage inputs changing
What you can improve:
* add crosshair
* better music, more intense
The use of Quake engine for a first person shooter naturally delivers a smooth gameplay, seem redundant to commend this aspect of the game.
The graphics are nicely done, especially the shotgun, but i particularly find the music a bit too ambient for a fast paced shooter, but the shotgun sound were nice. The level design also were nice, requiring a little exploring but not becaming easily boring with a huge map. The last was the best in my opinion and took me a few attempts before i could do the run and jump routine (proof of a failure as player).
Excellent job on deliver another fine game!
It was pretty fun playing it otherwise, i figured out that you can bunnyhop and then also use shotgun to accelerate yourself pretty quickly, i don't think that's an intended feature, but it was cool using it. Kind of felt like quake a bit.
Great job on a compo game!
My entry bears some similarities to this, taking from the old Doom/Heretic days. Cheers guys great job!
the message pop-ups "The file is used by another programm"
Then the executable is deleted. Maybe its my antivirus but I cant tell.
Not blaming you or anything, it maybe a false thing, but yes my antivirus marks it as a spy ware for some reason,
It may or not be the case but just incase check your files and a PC where you made the game on with good antivirus like Kaspersky. It may also be due to embedded analytics if thats present.
(Why is heart count a float? Just curious :L )
Pros:
+ Movement feels great of course. Really like the kickback from the shotgun as well, was able to use that in a couple of places.
+ The desert-magic vibe is pretty cool and represented well here. I like the two monsters and their slight differences. It's both hilarious and terrifying how they jump over the boulders.
+ Very cool to see some verticality in the final level, did not expect that at all.
+ Love the keep-alive-by-killing gameplay that super rewards aggression and continuous movement.
Minuses:
- The sounds are all a little bit muddy, it would be great if they were a little punchier.
- Someone else had mentioned this, but honestly by the end I'm still not quite sure what bleeding did, and ended up not using it.
Played the above on Hard, gonna clear down Lunatic now!
Edit: Aight Lunatic wasn't bad but 1337 Haxor is for another evening. Also we all agree level 2 is the hardest of the four right lol
I played it through lunatic difficulty and I had a blast.
It feels very fluid and balanced.
The only con I would point is the music choice, which I didn't see fit.
Congrats!
I only played it on easy so far, but I'll come back later for the harder difficulties.