Fancy meeting you here by Local Minimum
Linux / Windows / Mac Play Fancy meeting you here
WebGL, Unity: Play Fancy meeting you here

Our game is about trying to keep conversations alive with people you'd rather not have to talk to, while trying to get away from the same people.
I don't know how comments will work but I will try my best to comment back on games and I try to give good feedback.
Mini-game instructions
In each mini-game you have three outcome types: Silent Response, Say something they like, Say something they don't like. As long as you keep talking about things they like, you are not failing at the conversation.
Tip: You can click on their icon or name in the dialogue scene if you need a reminder about their preferences.
Space-mouth
Use WASD or arrows to fly the mouth and collide with ball.
Up/Downgives thrust forwards backwards (right / left according to initial orientation)Left/Rightgives rotational thrust.
Word-burp
Use mouse to click on balls you don't want to say before they leave your body.
Hand-over-mouth
A/D or Left/Right to block balls you don't want to speak from hitting your mouths.
Links
Linux / Windows / Mac Play Fancy meeting you here
WebGL, Unity: Play Fancy meeting you here
Source On GitHub
Ratings
| Overall | 321th | 3.463⭐ | 56🧑⚖️ |
| Fun | 295th | 3.321⭐ | 55🧑⚖️ |
| Innovation | 33th | 4.037⭐ | 56🧑⚖️ |
| Theme | 218th | 3.741⭐ | 56🧑⚖️ |
| Graphics | 439th | 3.352⭐ | 56🧑⚖️ |
| Audio | 299th | 3.167⭐ | 56🧑⚖️ |
| Humor | 30th | 4.074⭐ | 56🧑⚖️ |
| Mood | 250th | 3.491⭐ | 55🧑⚖️ |
| Given | 107🗳️ | 161🗨️ |
The mini games are hard to understand though. I got how 2 of the 3 games I've seen after some failures, but I can't find out how to control in 1 of the mini game though - the one where your mouth fly around in dark space.
On my best try it froze at the 3rd scenario, just when the woman show up. I got a screenshot if it helps:

The bug you had should be solved now in the patched version.
The concept is a strong match with the theme, the graphics are genuinely scary (good job), and the speaking sound effects work well (although they sometimes conflict each other in quite a loud way).
If you let me know how the minigames work I'll give it another shot:)
Also, if you have time, check out my game! https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
I had a bit of trouble knowing what the heck I was expected to do (but perhaps that's in the nature of these Warioware-style games). Great idea, and overall aesthetic, and genuinely creepy!
In general I liked the concept of having the mini-games to simulate elements of social anxiety. Like some of the others, I struggled to figure them out. I also wasn't entirely sure whether I was meant to win or lose, or how I was even supposed to do those things. Which I guess might be accurate to real life, but kinda annoying as a player, to the point where I'm actually more invested in the cutscenes (which are hilarious) than the game. The mini-games also came across as fairly short.
There's nothing to complain about in terms of the graphics, which were adequate, although some of the mini-games could possibly have been polished up in terms of their effects (like throwing some particles in there). I'd rather have a smaller number of mini-games well-made and presented, with clear directions. I thought the "blah" sound captured lots of things nicely about the game. Would have been a cool idea for it to slowly build up as the game progressed. I wasn't sure about the music - it was simple and retro, but also weirdly quiet during the non-minigame-parts, and a touch generic-arcadey.
I really liked the design concept and especially how the characters' personal traits corresponded to the mini-games. I liked the use of humor and the theme use was creative. I hope your judging goes well overall :)
There also is a bug for me that the game sometime doesn't start the first dialogue when I load it up. Had to start it multiple times for it to work.
Graphics reminded me a bit at the game Facade, and worked well with the idea.
Interesting idea, love to see a game tackling awkward conversations x)
Interesting concept, you made a lot of work creating all these sequences for each level.
It took me some time realize how to play each minigame, but in the end I managed to avoid all the awkward conversations. That guy from the polar bear made me laugh a lot hehe.
I would love to see some kind of tutorial and more levels! also the music is very ambiental but it's amazing, good work!
Good game! Congrats!
pd: the end is an horror game on its own!!
An excellent interpretation of the theme, and quite an evocative presentation! I do feel there's something missing in only showing the acquaintances likes and dislike, though. Perhaps in a more fleshed out version, you'd have to contend with your own sanity slipping as you are forced to talk about strawberry pies over and over, or require you to change the topic every time politics comes up.
Regardless, this was a most disturbing experience!
The first "minigame" was confusing and I never quite figured it out, though I had better luck with the others.
I don't know if this is part of the challenge of the game, but it would be a bit easier if it showed what things the person liked in the mini-games. I know there wasn't time for it in the 72 hours, but if you continue with this game, I'd love to see the letters in circles replaced with little drawings or icons. M's and W's look very alike when they are rotating and in different orientations. A great source for free icons is the [Noun Project](https://thenounproject.com/).
Nice sound effects, but the game ts very creepy, it reminds me how dangerous is outside.
But in general good Job for LD
The premise, dialogue and audio are amazing.
The mini-games are confusing and nearly uncontrollable, which just makes me more befuddled and amused.
5/5 would play again
As a few others have mentioned, the choice to do a bunch of mini-games meant that they each didn't get as much polish, and they probably ended up a bit more confusing than intended. In particular, having something less abstract to represent the conversation topics than a single letter would have been a bit clearer, and could have provided a good way to add more variety in the gameplay (e.g. have a few different images for each instead, and introduce new ones as the game progresses).
Overall, it was a nice entry!
Music fits perfectly especially with that blah-blah sound)
Liked the whole social interactions aspect and the way you had to proceed through these dialogues with individuals while also at times having minigames thrown in to control the way the conversation proceeds. Thought it was quite clever and added an interesting twist with the dialogue. Only real suggestion I have is that the conversation options in the balls could be made clearer to the player. Besides that it was another really interesting entry with sound that worked well in getting the social aspect across. Favourite screen was the mouths at the end. Liked the way they appeared.
Maybe to build on this idea you could not mention the likes/dislikes straight away, but instead make it so the player has to work out the persons likes from their dialogue.
Also out of all the minigames I found space mouth very difficult to control.
I really like your interpretation of the theme as well. It is not one that I have seen many people tackle.
https://www.youtube.com/watch?v=ZTDci7P3_cI
The mini game took some practice to get use to but it worked fairly well.
I can see a comedy dating sim being created like this, excellent work
And with the ending... you really weren't kidding with the horror, were you 0_0
Interesting visuals and matching audio. Surreal as hell, just the jam-my vibe we all love :)
Mini-games are fine, but the space-mouth would need some work for me. While others were straightforward, that one I couldn't get right. It's not easy to navigate, and though I finished the game (again, the ending...) with that one it was rather random. Maybe if you added something like an exhaust to know in which way player is adding force at current moment to make it clearer?
Overall, I had fun, I was surprised, I chuckled really sensibly and laughed other times. Randomization in conversations works well with the game.
Well done, very good jam entry. Cheers!
Did you know that sandra has 6 twins?
The speech sounds also reinforced the discomfort of having to engage in small talk with those people. I liked how all those elements play to strengthen the point of the game.
Great entry, congrats!!