Nucleu by agentparsec

[raw]
made by agentparsec for LD 38 (COMPO)

nucleu_ss.png

Nucleu

An atom's journey. Control with mouse and left/right mouse buttons. - Features procedural music - Completed in almost exactly 24 hours! (Just 2 minutes shy)

Changelog

  • 5/1/2017: Fixed a bug that occasionally caused the game to become unbeatable.

Downloads

  • WINDOWS: https://www.dropbox.com/s/0ozrn4jc13btjaq/Nucleu_win.zip?dl=0
  • MAC: https://www.dropbox.com/s/a84wi8h0t997esl/Nucleu_mac.zip?dl=0
  • LINUX: https://www.dropbox.com/s/kk9c8iiqwqsufd5/Nucleu_linux.zip?dl=0
  • SOURCE: https://www.dropbox.com/s/rg0kcgyjpb4xi9z/Nucleu_source.zip?dl=0

Ratings

Overall 110th 3.739⭐ 25🧑‍⚖️
Fun 283th 3.13⭐ 25🧑‍⚖️
Innovation 244th 3.217⭐ 25🧑‍⚖️
Theme 16th 4.304⭐ 25🧑‍⚖️
Graphics 145th 3.783⭐ 25🧑‍⚖️
Audio 8th 4.348⭐ 25🧑‍⚖️
Mood 2th 4.455⭐ 24🧑‍⚖️
Given 24🗳️ 7🗨️

Feedback

simonhutchinson
28. Apr 2017 · 21:45 UTC
I LOVE this, but I feel like I ran out of things to do. Am I supposed to be able to interact with the balls?

I really like that you did procedural music for this game. Now I think that's going to be my goal for the next LD. I've used PD for that in a couple of my other games, but I haven't had the guts to go for it in 48 hours..... You've raised the bar, so game on.
🎤 agentparsec
28. Apr 2017 · 23:46 UTC
@simonhutchinson Yes, right click when you have electrons orbiting.
jamgrrl
29. Apr 2017 · 00:03 UTC
Very innovative, relaxing and peaceful to play, while feeling like it "means something," in terms of it feeling very based on semi-accurate subatomic physics, personified. The music and soft graphics contribute to the relaxing feel.

It's playable on its own, but if considering expanding it out to a full game, one direction would be to turn it into a "Brief History of Time" type physics educator... let us know you're gathering hydrogen first, then helium, on up to higher elements as you go through different levels, and in different environments where such elements are build.

Or you could go many other directions with it.

Very impressed you did this in 24 hours.
morbidcamel101
01. May 2017 · 05:14 UTC
Amazing Game! Needs an objective or objective is not clear. Music is beautiful and the mood is really fun!

Thanks for dropping by my channel!
jhandsy
01. May 2017 · 05:29 UTC
Very peacful! I really enjoying the ending, and the music was spectacular. I thought green friend was a little out of place. Maybe it was just his eyes.

Really nice job, though!
Jeremy Ryan
01. May 2017 · 05:34 UTC
Pretty, surreal mood. Procedural music was interesting. The sparkle orbits were really satisfying to capture and change color, I wish there was more to do once you were pretty much done collecting them.
🎤 agentparsec
01. May 2017 · 19:11 UTC
NOTE: I just fixed a bug that occasionally caused the game to become unbeatable. I had literally put a 2 where I should have put a 1; that's sometimes all it takes! Fixes uploaded.
redpanda
02. May 2017 · 01:46 UTC
Love the music and the mood! The end was very cool! :fire:
crazi456
02. May 2017 · 02:02 UTC
Loved the music. That ending was amazing! Great work
frankiesmileshow
02. May 2017 · 07:04 UTC
Really beautiful game, and really cute! Also, nice little surprise at the end! No criticisms come to mind at all, this was really nice. One suggestion though: before you have electrons around you, clicking should do something visual. Like maybe it should send a little pulse, even if its purely visual, so people know to try clicking again later!
Played on stream here: https://www.twitch.tv/videos/139473859 (starts at 1:29:47)
gamesplusjames
03. May 2017 · 01:07 UTC
Really awesome game. I loved the feeling that more was happening as you turned the other atoms yellow. The progression to the reveal at the end was really well done. Awesome job and glad I got to play it! :)
Jupiter_Hadley
03. May 2017 · 11:12 UTC
Relaxing, beautiful game. I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/2umBRLlsy2g), if you’d like to take a look :)
Simon Rahnasto
04. May 2017 · 22:04 UTC
This is a real "feel-good-game", it just feels... good! Amazing music, really cute and beautiful graphics and a fun game idea. It's really rare to come across a compo game that does everything so well. The amount of polish is also really high, Great job!
Piotrek
06. May 2017 · 22:18 UTC
Very relaxing game.
The ending was really original.
Good job.
tobico
07. May 2017 · 03:34 UTC
Lovely game, the way the music and background both ramp up as you progress is excellent. The camera is also great, how it moves around to give you a good view of the direction you're moving in.

The only issue I had is that I got a bit stuck with the large circles. It would be good to have some kind of visual indicator when they're partially activated but need an additional hit.
Omiya Games
08. May 2017 · 02:34 UTC
Got to the end reveal where...

**!!!Spoilers!!!**

It turns out the whole thing took place in a candle.

I *really* like what you've put together here! Oddly enough, I think I had more fun with the game not knowing what to do than with: it took me a while to figure out the mouse was the way to control the character, and the mouse button did anything. Nonetheless, the building music was a fantastic way to indicate the user progress was being made. The simplicity of the graphics really helped emphasize the clues on what you're supposed to do as well. Great job!

P.S. Hmm...maybe comments should have spoiler features.
kasarun
09. May 2017 · 21:15 UTC
Music is really apropriate to the global mood of the game.
Very de-stressing game. Enjoyed it a lot.
The fact you made it in 24H is impressive!

I have the feeling it miss some loosing conditions to made it replayable.

Well polished, great entry !
NedMakesGames
09. May 2017 · 23:04 UTC
Great game. Very relaxing, zen game. Music is the star, but I liked the art too. The world felt a bit empty but that might be the point. Great job!
Shubham Gupta
11. May 2017 · 13:44 UTC
great game and music is fab
phi
12. May 2017 · 20:00 UTC
Great mood, nice atmospheric graphics and music, vaguely related to nuclear physics... :P I think the fact that you don't explain the objective at the beginning (if you could call it an objective...) really benefits the game. It's fun lies in discovering new things and features. Now, if you can keep up this constant discovery, this will be an awesome, relaxing, fun game. It does become repetitive and old quite quickly right now, but as a compo entry, it's very impressive, and it's a great start for something bigger (and less forced into a given theme). Really good job!
VolkoIvan
12. May 2017 · 20:03 UTC
THAT WAS TOTALLY COOL. At first I was going to say that it was a bad thing that you didnt know what to do, but then I did understand that it was cool- exploring the game and what you can do with it. The music felt really great and those increasing beats helped to feel that im doing good at progressing :D. Really good job and cool ending, man. 5/5
AwesomeAlliterationAlliance
12. May 2017 · 20:38 UTC
Excellent take on the theme. Nice conclusion at the end :)
Took me a second before I realised what I had to do, but when I did, I really enjoyed the feedback
the game gave me.
How the audio and visuals progressively changed was quite atmospherical.
The only thing that felt a bit out of place (in my opinion) was the art style of the player character.
The green tone was a bit hard on the eyes compared to the rest of the game, but that doesn't make it any less enjoyable to play!
sgstair
19. May 2017 · 10:51 UTC
This is one of the best examples of how to make something really compelling in an LD - There are very few, very simple elements, but they work together to make something that's impressively cohesive and well polished. Major kudos.

Stream VOD for reference https://www.twitch.tv/videos/143780402 - time 1:36:35