The Adventurer Davidson by Hlavik

[raw]
made by Hlavik for LD 38 (JAM)

Info

Hi, my name is Hlavik I am 14 years old and this is my second entry for LD. It has a lot of bugs :smile: but it is playeble and maybe it is fun to play. Controls and tips are in the help. All code and graphic was made by me, Enjoy.

Story

In 1955, the whole world was swallowed by a huge black hole. There is only one person who survived, you. You appeared in the strange creation and you heared human voice. Now you decide to follow them.

Screenshots

screen.png screen 2.png screen 3.png

Links

  • Windows https://mega.nz/#!1J4yGZDb!QMa02HDjrIOsuih7KHTAXs1TDZJGgWsh0tFHK5Tps

Ratings

Overall 593th 3⭐ 28🧑‍⚖️
Fun 460th 3⭐ 29🧑‍⚖️
Innovation 549th 2.815⭐ 29🧑‍⚖️
Theme 642th 2.778⭐ 29🧑‍⚖️
Graphics 330th 3.667⭐ 29🧑‍⚖️
Humor 410th 2.5⭐ 22🧑‍⚖️
Mood 533th 2.952⭐ 23🧑‍⚖️
Given 31🗳️ 28🗨️

Feedback

🎤 Hlavik
25. Apr 2017 · 09:03 UTC
Gundatsch
06. May 2017 · 13:54 UTC
Cool concept ...
Some colliders feel a bit too sensitive and the whole game starts to lag after a few rooms. Other than that it's fun to play and there is some cool music too. After a few minutes it feels repetitive because there are only 4 rooms or something like that.

Anyways ... keep it up.
rokasv
06. May 2017 · 16:42 UTC
Don't make people install small games. Window was a bit too big for a 720p screen. The portal graphics are the best thing about the game. The music is very repetitive and I feel that I've seen the gravity switching mechanic somewhere already. Collision boxes seem too big for some items and too small for others. Keep pushing, young dev.
Dejvo
07. May 2017 · 17:50 UTC
Nice graphics, the gameplay was a bit too hard for me, but a bit of polishing could do the trick. keep up the good work! I'm sure, you'll be making something awesome one day :wink:
glimaleite
10. May 2017 · 11:48 UTC
It's admirable that you're doing that so young, and I wish I'd done that when I was your age. Congrats! Now to the feedback: colliders are too big and some explanation on how to play could be useful. You can do that on the post itself, no need to make a tutorial. I didn't get past the first level, mostly because everytime I swapped gravity I went straight to the spikes, which had a huge hit box. Usually you want to make the colliders a bit smaller than the graphics, so the player never feels like he's being "cheated".

The graphics look cool and the music as well, although I didn't get to hear much of it because I was always dying and it was restarting :)

Great job!
🎤 Hlavik
10. May 2017 · 12:13 UTC
Thanks for feedback. I just want to say , when you change a gravity, the jump cooldown will restart and you can do something like airjump again, that is the way to pass all types of levels :smile:
pragmascript
10. May 2017 · 12:44 UTC
Nice work :) a bit on the hard side. Next time please don't make an installer, most people prefer just having a zip file. Good job
szczebel1995
10. May 2017 · 12:54 UTC
That's pretty nice game! the only think that could be changed is make platforms more visible and fix colliders here and there, but other than that it's pretty nice. Great job!
Jackass
10. May 2017 · 14:57 UTC
First of all I'd like to say that It's a great little game. The graphics are nice, but I'm not a big fan of the gameplay. The idea is good, but it has a bit too many issues to be entertaining for me. Nice job though, good luck in the future! :)
buteratosgames
10. May 2017 · 15:13 UTC
Hey, man, i love the art!!! 5 stars!
Jeb
10. May 2017 · 16:07 UTC
Really nice work on the graphics, you might want to look over the character control again though as jumping feels a little weird(maybe a bit short ?).
Overall I think you did well with this game and should keep it up! :)
Chaseplays
10. May 2017 · 17:49 UTC
****What I Liked:****

* The graphics were good!
* The mechanic was fun.
* The physics all felt really good.

****Minor Nitpicks:****

* When you go through the portal at the end, you end up at the beginning of the next level while still in the air. This can often make levels feel impossible.

****Great job and thanks!****
KappaIX
10. May 2017 · 18:09 UTC
Good looking game with an interesting core concept! Found that I had a few problems with hitboxes on the hazards and because i'm playing with the keyboard, it would be really good to be able to restart with the keyboard when I die.

Well done, thanks a lot for sharing!
BloodJohn
10. May 2017 · 20:01 UTC
I couldn't pass level 2. It's hard to break out when a level lasts for 2 seconds, and then you have to take the mouse and click start. Mechanics are fun, the music is cheerful.
arch-a-type
10. May 2017 · 23:24 UTC
Interesting concept. I liked the mechanics, switching gravity can be fun. I would personally recommend that you don't allow the player to stop so it adds a bit to difficulty, but this is just a personal preference. The only problem I had was that I kept dying when I spawned in rooms with the lava pit or the risen spikes. It felt like I didn't have enough time to jump.

Nice game though. :)
mooncalf
11. May 2017 · 03:59 UTC
Great concept and entry. Having to switch between the mouse and keyboard on death kept me from enjoying this at the pace I wanted to. It was a tad difficult for me, but the levels I was able to pass all required the same technique.

Loved the art and music, thanks!
jk5000
11. May 2017 · 06:50 UTC
The idea and game mechanics is fine. The graphics is simple and fun. The musics is good and it fits the game well. The level design is okay, but some of the levels are too difficult. Overall a fine LD game. Well done.
pit
12. May 2017 · 17:55 UTC
Cool idea, nice take on the theme. Good graphics. Levels are pretty unforgiving and because there are some hitbox problems and sometimes the controls are wacky it can be frustrating. Great job overall, keep at it.
pascalman
13. May 2017 · 09:03 UTC
I'm don't have Windows but game looks great. Good job!
Jakob Willforss
13. May 2017 · 10:24 UTC
Nice visuals!! I like the portals. The overall feel of it is nice too. I was a bit put off by the insta-death-restart cycle which I ended up going through repeatedly. Some ideas would be to:

- Avoid using installers for small games like this, so that we can get started immediately and don't have to later uninstall
- Keep music running after death, at least for me, I died very early very fast, making the music cut off over and over again
- Make game a bit more forgiving, hard restart makes you sad after a few times
- Make sure hit boxes are rather too small than too big. It felt like invisible boxes repeatedly killed me.

I think it looks very promising, and is a nice idea. I hope you'll continue building on it :)
StaNov
13. May 2017 · 20:48 UTC
The graphics, the animations by a 14yo! Omg, that's something! Keep up the good work, sir!

The stop button (left arrow) seems unusable.

I would appreciate:

* A tutorial saying me what to do.
* Non-randomly chosen levels, so I can walk through them and actually finish the game.
* More contrast between the crates and the background.
* Restart button by the keyboard, so I don't have to move my hand to mouse after death.

Thanks for sharing!

https://www.youtube.com/watch?v=wbi09HIq8YA
Takusan
13. May 2017 · 20:53 UTC
Good concept, good visuals, you got that covered :) Mechanics are simple, but the whole idea has a good concept behind it.

I generally have one 'but': it would be great if you could give player some time to get used to controls. Some non-random levels in the beginning for example. The problem is, that when you don't know what the next level will be, and you have less than second to react to the new layout, it gets really difficult.

With less steep learning curve players would be ready for situation where you exit the portal and start falling towards insta-death spikes or lava instantly. For a beginner, it's impossible to react properly, and there's really no time to even take a look at what killed you.

With that improvement it would be really more welcoming for newcomers, and longer playthroughs would be a given. You worked hard, so letting players properly enjoy your game would be beneficil on both sides.

And hey, it's a good job overall. And it's great you entered LD and shared your project with us - just cut us some slack, we're not as good as you hoped :D

Cheers and stay awesome!