The Adventurer Davidson by Hlavik
Info
Hi, my name is Hlavik I am 14 years old and this is my second entry for LD. It has a lot of bugs :smile: but it is playeble and maybe it is fun to play. Controls and tips are in the help. All code and graphic was made by me, Enjoy.
Story
In 1955, the whole world was swallowed by a huge black hole. There is only one person who survived, you. You appeared in the strange creation and you heared human voice. Now you decide to follow them.
Screenshots

Links
- Windows https://mega.nz/#!1J4yGZDb!QMa02HDjrIOsuih7KHTAXs1TDZJGgWsh0tFHK5Tps
Ratings
| Overall | 593th | 3⭐ | 28🧑⚖️ |
| Fun | 460th | 3⭐ | 29🧑⚖️ |
| Innovation | 549th | 2.815⭐ | 29🧑⚖️ |
| Theme | 642th | 2.778⭐ | 29🧑⚖️ |
| Graphics | 330th | 3.667⭐ | 29🧑⚖️ |
| Humor | 410th | 2.5⭐ | 22🧑⚖️ |
| Mood | 533th | 2.952⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |
Some colliders feel a bit too sensitive and the whole game starts to lag after a few rooms. Other than that it's fun to play and there is some cool music too. After a few minutes it feels repetitive because there are only 4 rooms or something like that.
Anyways ... keep it up.
The graphics look cool and the music as well, although I didn't get to hear much of it because I was always dying and it was restarting :)
Great job!
Overall I think you did well with this game and should keep it up! :)
* The graphics were good!
* The mechanic was fun.
* The physics all felt really good.
****Minor Nitpicks:****
* When you go through the portal at the end, you end up at the beginning of the next level while still in the air. This can often make levels feel impossible.
****Great job and thanks!****
Well done, thanks a lot for sharing!
Nice game though. :)
Loved the art and music, thanks!
- Avoid using installers for small games like this, so that we can get started immediately and don't have to later uninstall
- Keep music running after death, at least for me, I died very early very fast, making the music cut off over and over again
- Make game a bit more forgiving, hard restart makes you sad after a few times
- Make sure hit boxes are rather too small than too big. It felt like invisible boxes repeatedly killed me.
I think it looks very promising, and is a nice idea. I hope you'll continue building on it :)
The stop button (left arrow) seems unusable.
I would appreciate:
* A tutorial saying me what to do.
* Non-randomly chosen levels, so I can walk through them and actually finish the game.
* More contrast between the crates and the background.
* Restart button by the keyboard, so I don't have to move my hand to mouse after death.
Thanks for sharing!
https://www.youtube.com/watch?v=wbi09HIq8YA
I generally have one 'but': it would be great if you could give player some time to get used to controls. Some non-random levels in the beginning for example. The problem is, that when you don't know what the next level will be, and you have less than second to react to the new layout, it gets really difficult.
With less steep learning curve players would be ready for situation where you exit the portal and start falling towards insta-death spikes or lava instantly. For a beginner, it's impossible to react properly, and there's really no time to even take a look at what killed you.
With that improvement it would be really more welcoming for newcomers, and longer playthroughs would be a given. You worked hard, so letting players properly enjoy your game would be beneficil on both sides.
And hey, it's a good job overall. And it's great you entered LD and shared your project with us - just cut us some slack, we're not as good as you hoped :D
Cheers and stay awesome!