KillCubeler by theStartlestare

[raw]
made by theStartlestare for LD35 (JAM)
Infiltrate the camp of cubes to kill Cubeler. You better stay under the Radar...

Linux and OS/X Version is not tested.

Ratings

Coolness 56% 3
Overall(Jam) 3.34 444
Fun(Jam) 3.11 557
Graphics(Jam) 3.46 472
Humor(Jam) 2.80 352
Innovation(Jam) 2.89 683
Mood(Jam) 3.50 253
Theme(Jam) 3.61 334

Feedback

calzep
19. Apr 2016 · 08:21 UTC
Lighting and textures look awesome. It's just really hard to kill the enemies and I just found myself running into them spamming the spacebar. It was tricky killing the commanders. I never made it to Cubeler though. HEIL CUBELER!
FloatingGhost
22. Apr 2016 · 21:31 UTC
[Heils Geometrically]
derr
26. Apr 2016 · 10:52 UTC
Fun entry! It was a bit hard to see on my monitor but once you got used to it, it was no problem. Kudos from Germany tho. ;)
Ristoretto
01. May 2016 · 12:10 UTC
nice graphics, I especially like the raining effects.

I had some problems to see how close you can get to the enemies without them spotting you, might work with a marker for their filed of view, like in metal gear.
thebrainfuse
01. May 2016 · 14:46 UTC
Cubeler is dead... yaaay!
I ran into a couple of bugs:
- you go through the 'breefing', then select main menu in the level... the 'breefing' plays back without text, and once in the level, the controls dont work
- the blue enemies come at you and get stuck on each other sometimes.
Also i felt that each level did not have clear exits, and Cubeler could have been more a more unique model... liked the audio!
neilcorre2k6
01. May 2016 · 14:47 UTC
Cool theme and graphics! :D
A-Flat Miner Studios
01. May 2016 · 15:11 UTC
Good overall. Music helped the mood a lot, too. Fun infiltration game, although it was sometimes difficult to tell whether an enemy was going to spot me or not (disadvantage with having abstract shapes, I guess, field of view is less obvious). Other than that, great job!
rayman1900
05. May 2016 · 16:59 UTC
Really liked the mood and your Shadow of the collossus song remix !
Seregy7
05. May 2016 · 19:06 UTC
Liked the mood, but I wish there would be some clearer indication of enemies field of view. Also transition between levels is a little bit confusing
TheCain
07. May 2016 · 04:20 UTC
Really great. It looked phenomenal, and I liked the premise. The killing was kind of fiddley though.
Please add some sound effects too.
But still, very good job.