Discharge by Arbosis

[raw]
made by Arbosis for LD 44 (JAM)

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*Discharge is a platformer game about a robot who is about to be recycled in a factory. In order to escape he needs to charge certain elements using his own batteries. *

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Remember, the game always plays best on PC!

Ratings

Given 11🗳️ 6🗨️

Feedback

Leinades
30. Apr 2019 · 02:53 UTC
The game looks really nice and plays nice too. I think it was kind of missing some more action, maybe enemies or harder puzzles.
Valid
30. Apr 2019 · 02:54 UTC
I love the graphics! The robot is cute, and the concept was neat.
Mertios
30. Apr 2019 · 02:59 UTC
Good game. However, there are some issues. Most notably, the platforms are buggy (player doesn't move always with platform) and the jump controls aren't very smooth. (Holding space longer makes you fly for a short period...?) Area transitions are disorienting, smooth transitions would be better. Also, are the graphics 3D or 2D? I couldn't really tell. Overall, a good game, but needs some more polish. I'm excited to see what the post-jam version will be like!
Dvlv
30. Apr 2019 · 18:48 UTC
Absolutely adorable, I loved the art style a lot. Well done!
Gear Steak
30. Apr 2019 · 22:32 UTC
I really hope you decide to bring this to a full game. This was really well done, hard to believe you made it in 3 days.
I did however see a bug with your moving platforms, the player doesn't move with them; Seeing as you made this in unity the fix is really simple, just do a check for colliding with the moving platform then set the parent of the player to the platform, when you leave the collision set the parent to null
🎤 Arbosis
01. May 2019 · 15:20 UTC
Thanks so much for the comments everyone

@leinades I wish we could add more action too. We only had two days to work on this game and we couldn't get as far as we wished. We have all the tools needed to add more action in different ways but we didn't have the time to use them.

@gear-steak thanks. The parenting solution sadly doesn't work when both objects use rigidbodies. It actually does the parenting, but since they are rigidbodies they still move according to the game physics laws.
Gear Steak
01. May 2019 · 15:58 UTC
@arbosis did you make your own physics or are you using prebuilt unity physics?
🎤 Arbosis
01. May 2019 · 16:17 UTC
@gear-steak it's unity's Rigidbody2D. The platforms have parenting and effector-platformer. The only way I could make it work was disabling rigidbodies...
Tamail
01. May 2019 · 16:27 UTC
This game is SO GOOD! I love those graphics, too! It just lagged strangely when I was going to one location to other but it was a minor thing, nothing that would ruin the gameplay. It's really good, great job!
Historymaker118
01. May 2019 · 16:27 UTC
J and K as inputs on a keyboard? I take it you don't use a standard ansii/uk iso layout because that was really uncomfortable to play with those keys, in future perhaps try to keep to more standard keys, or give the user an option to rebind them.

The game really could have used some music or at least some sound effects, though I understand that you perhaps didn't have time to add them in.

The artwork is nice and well presented, and the user interface was clean, easy to read and showed everything needed.

Gameplay wasn't all that exciting (though I'm not a huge fan of 2d platformers in general so take that for what you will) however the physics were a nice touch and I had fun punching robots.

Good use of the theme (which was a tough one this time) and an overall well presented experience. I didn't experience any bugs, so that's another major plus. Solid game guys, I hope you keep making games.
Gear Steak
01. May 2019 · 16:50 UTC
@arbosis So your biggest issue is that you're using a rigidbody on the moving platform, you should remove that, move it using transform.position and that should clear the issue of moving one rigidbody and not the other.
Attala
01. May 2019 · 17:00 UTC
Lol, your game idea is somewhat similar to mine :) Really like the art style. I had fun playing this. With sound this would have been a very atmospheric game. Nice level design by the way! Good job.
h.m.murdock
01. May 2019 · 20:24 UTC
Very nice game!
Sometimes you get stuck to the wall while jumping or while pushed back by other robots.
miltage
01. May 2019 · 21:10 UTC
Unfortunately the web version freezes on my MacBook. If you look into that and manage to fix it, ping me and I'll come back and rate! :)
randomhuman
02. May 2019 · 14:51 UTC
Really nice art and good gameplay. I liked that there were multiple routes through the levels (or at least semi-secret areas, maybe I ended up going the same way to the actual finish in the end, I'm not sure). It added a nice exploratory dimension to the game, especially at one point where I actually didn't have enough charge to activate something, so I was forced to find more first.

I had a few problems with getting stuck on things, or not stuck on things, in the case of the moving platforms. It's also very quiet - if you don't have time to make music I would recommend finding some royalty free, I believe it is not against the rules for the jam as long as you exclude yourself from the Audio rating, which you have done anyway.

Good game overall anyway.
Zhaan
04. May 2019 · 15:49 UTC
Good game! Really beautiful, just missing some music and sounds effects.
The robot doesn't ''follow'' the platforms by its own, you have to walk to stay on it, but I can easily imagine that's because of the robot wheel. Nice idea and cute little story.