Topdowngrounds by aemiliu5

Topdowngrounds is a Top-down Turn-based Battle Royale game.
It's combines the fast-paced and intense gameplay of battle royale with the more slow-paced and strategical approach of turn-based games.
As per battle royale tradition (and inspiration from another trendy game at the moment), 100 players (you and 99 CPU-controlled) are placed on a battlefield and must fight to the death. Each player rolls a die (1-6), and takes turns that can be either: move, shoot, reload.
You spawn with no weapons, so you'll need to search inside the numerous crates scattered around the level for guns and ammunition. In addition, the play zone is shrinking every few turns, so you will need to navigate accordingly.
Overcome the challenges and become the last one standing.
---CONTROLS---
[W, A, S, D] Queue move turn
[R] Queue reload turn
[LeftClick on Enemy] Queue attack turn, loot crate
[Enter] Apply turns
[Backspace] Remove turn from queue
[1,2,3] Switch weapons (not queued/considered a turn)
[Escape] Pause
---CHANGELOG--- * Fixed numerous game-breaking bugs * Fixed circle mechanic
---CREDITS---
Programming: Emilios Seimenis (Twitter: aemiliu5)
Visual Design: Demetris Provatas (Twitter: TheSheepsters)
Music: Nikolas Platon (SoundCloud: platon-music)

| Windows | https://gamejolt.com/games/topdowngrounds/335478 |
| Original URL | https://ldjam.com/events/ludum-dare/41/topdowngrounds |
Ratings
| Overall | 816th | 3.22⭐ | 27🧑⚖️ |
| Fun | 964th | 2.84⭐ | 27🧑⚖️ |
| Innovation | 460th | 3.5⭐ | 27🧑⚖️ |
| Theme | 231th | 4.04⭐ | 27🧑⚖️ |
| Graphics | 854th | 3⭐ | 27🧑⚖️ |
| Audio | 363th | 3.413⭐ | 25🧑⚖️ |
| Humor | 959th | 2.053⭐ | 21🧑⚖️ |
| Mood | 837th | 2.975⭐ | 22🧑⚖️ |
| Given | 30🗳️ | 22🗨️ |
I played two rounds. At first I died by being outside the circle, and it was really hard for me to tell where the circle was. The second round I made it to final three, but once I was in the circle I had to just mash both enter keys for awhile waiting for the other enemies to show up. :)
This idea honestly has potential though. Really enjoyed playing the game, it had that '1 more turn' feeling to it. With some sharpening, it could be a really good game. Great work!
Also the circle teleports randomly, rather than sizing down like most of the battle royale games. This makes it very hard to stay inside it. Other than that, the game is really promising, good job!
Winner Winner Chicken Dinner!

There's a bit of balancing that has to go in still imo, like enemies taking a few too many shots to kill i feel like, or that there are a few too many crates.
The idea behind it though was cool, so good job guys! :D
But the combination of these genres makes a positive impression. I'm will glad to play in the finalized version.
Good job!
p.s.
You can check out our games)
https://ldjam.com/events/ludum-dare/41/good-hamster-dead-hamster
https://ldjam.com/events/ludum-dare/41/tanktris
I'll second the call for enemy healthbars, I'm never sure if there's RNG miss or if some enemies have extra health or what. Also I think there's a bug with exiting to main menu and then starting anew - seems like your character is missing and you can't do anything if you restart like that.