The Provocateur by Team Catwheel

You are the provocateur who stands against the oppression of an evil government. Influence the mob and gather an army to capture the city hall.
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How To Play
Use arrow keys to move
Touching the civilians will convert them to Resistance army.
You cannot fight yourself but there is an army on your side.
Press and hold shift key to switch to command mode, relese shift to give the order.
During command mode all the resistance NPCs that you pass over will follow the green indicator.
Releasing on yourself will make the selected follow you.
Releasing on ground will make the selected attack move.
Releasing on a building will make the selected capture the building.
Capture the city hall to beat the game.
Captured Buildings will generate NPCs to the owners side
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The Team
Erdal Ural -- Programming, Game Design
İdil Kıtır -- 3D and 2D Artwork
Umur Cem Altürk -- Programming, Sound Design
Onur Koralp -- Writing, Game Design
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(Change Log)
- fixed a minor bug with AI line of sight going through buildings
| Windows | https://teamcatwheel.itch.io/theprovocateur |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-provocateur |
Ratings
| Overall | 499th | 3.519⭐ | 28🧑⚖️ |
| Fun | 432th | 3.462⭐ | 28🧑⚖️ |
| Innovation | 386th | 3.38⭐ | 27🧑⚖️ |
| Theme | 538th | 3.48⭐ | 27🧑⚖️ |
| Graphics | 787th | 3.096⭐ | 28🧑⚖️ |
| Audio | 474th | 3.12⭐ | 27🧑⚖️ |
| Humor | 662th | 2.739⭐ | 25🧑⚖️ |
| Mood | 424th | 3.48⭐ | 27🧑⚖️ |
| Given | 38🗳️ | 8🗨️ |
I would like to a more developed version of this game.
Concerning the graphics it looks pretty good, I like the simple design and it doesn’t always have to be very detailed to be good. This kind of graphics fit perfect with this kind of game.
Concerning the audio, It was great I liked how you morphed the sound when you were in command mode!
Overall I like this game very much. I had an amazing time playing it. And I’m definitely going back to it so I can beat it. It’s kind of addicting. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
Regarding the theme, I think that a mecanism is missing (or not obvious enough) to actually make it worse when there are more poeple (ok, more people on strike is worse for the police. But, it is a bit tooo easy)
Graphics were simple but good, Audio was alright, gameplay was really fun!
Only issue i had was that people would tend to cling to you and it could be quite difficult to send them away. I think i would prefer it if i could use the mouse to select and command people, and move with the keyboard
Do you ever despawn the dead bodies? They might be static, but they really seem to add up over a long enough game...
When the resistance members are following close to the player, you could probably turn off their environment collision and trust the player's movement wont lead them through any impassable objects. Turning off their collision with each other in certain situations might also help?
Despawning distant characters and respawning them from nearby buildings could probably also help, since only certain parts of the map would have to be in play at any given time.
Of course, Ludum Dare doesn't give you much time for optimisation, so that's understandable. It's a shame though, 'cos I think I would have really enjoyed this game had it played a little smoother.