Snake 3D by Harry Jacobs
My first Ludum Dare! A fun twist on the classic game of snake. Only ended up having about 8 or 9 hours on this in total due to lots of traveling which was a shame but have managed to post a semi-finished game. Would've liked to create a load more levels but ran out of time.
Link to 32 and 64 bit Windows versions here: https://drive.google.com/open?id=0B2dYkZNHPH-EaVkwU2tZcDRrT2M
Made with Unity 5.6 and Photoshop
| Original URL | https://ldjam.com/events/ludum-dare/38/snake-3d |
Ratings
| Overall | 389th | 3.364⭐ | 24🧑⚖️ |
| Fun | 275th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 197th | 3.5⭐ | 24🧑⚖️ |
| Theme | 192th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 600th | 2.818⭐ | 24🧑⚖️ |
| Audio | 512th | 1.429⭐ | 16🧑⚖️ |
| Humor | 571th | 2.071⭐ | 16🧑⚖️ |
| Mood | 602th | 2.765⭐ | 19🧑⚖️ |
| Given | 3🗳️ | 4🗨️ |
The game started to get stressful as time went on, and beating levels (I only fully completed through level 2, because of the difficulty) sometimes felt more like a feeling of "relief" than "success". This was mostly because of a few reasons; dying usually didn't feel like my fault, and that's for a few reasons. First of all, the controls sometimes felt slow. Between pressing "left", you might have to wait a fraction of a second before pressing "right". I'm not positive if this was really the case, but it felt like it. Also, obstacles often felt unavoidable when shifting from one side of the world to another. Sometimes you would only be 1 or 2 "blocks" away from an obstacle before you could actually see it.
Now that I've gotten that out of the way, I should comment about everything that I loved about the game. First of all, it was novel. It felt like it added something new and fresh to an old game, and was successful in doing so. Also, the graphics were nice, and fit the game well. Finally, I can't explain how much I love the holes going through the world. It added an extra sort of "dimension" that the game benefited from.
Overall, I think you did a great job, especially considered the time that you had. I would love to see you make a more refined post-compo version later. Thanks and good job!
But please give the game some music.
Really great twist on a classic game, but man was that camera disorienting. Great job on the tunnel! A very solid entry!
A bit of smoothing with the camera movement would have been appreciated. But doing so much on such a limited time is impressive.
I am also working with Unity: https://ldjam.com/events/ludum-dare/38/space-ship-andromeda Try it out if you want!
Idea is good, but current version needs few alterations. I wish you will have more time for your next LD game
That being said, I am really surprised, at how much you've managged to get done, and it is far better than mine :D to good job on that :)
* Make snake speed depend on length so that it starts slower on each level and then becomes increasingly hard
* Actually give the player a fixed amount of lives and let them start from level 1 afterwards to raise the stakes.
* The camera should probably be ahead of the rotation when the snake is about to turn the corner
* Possibly also add a bit of slowdown on each turn.
* Add music or something! At least a little positive sound for each block you eat.
I would also say that you made it really hard for us players to have to download the game waiting for google to zip it and such. Consider some site to host it or at least give us a pre-zipped thing to download (the names weren't readable for which version was which on the folders).
Nice game all and all though!