BunkerDefense by UnlikelyNomad
Bunker_Defense.exe - A Text Parser Tower Defense game!
https://nomadicelf.itch.io/bunkerdefense

You are in control of your bunkers defense hallways and use drones to build and upgrade turrets. All commands are entered via a text parser interface with a low res camera in each of the four hallways to see what's happening. You'll be continuously invaded by various mobs that scale in difficulty as time goes on.
Basic playthrough: (Most command words can be shortened to their first letter)
1) Select your first drone with 'drone 0'
2) Move it to the turret at the first station in the hallway 'go 1'
3) Upgrade the turret for more damage 'upgrade'
4) Once you've collected enough scrap, move to an empty location 'go 2'
5) Build a new turret 'build turret'
If your drone gets destroyed, you can build a new one with 'build drone' (or build some spares)
Type help in the game for more help and a list of all commands.


See if you can get past total collected scrap of 350! Post a comment and let us know your total collect scrap score once you die.
DudeCasey - Writing
Elfcirynn - Graphics & sounds
Zahmbei - Music
UnlikelyNomad - Programming
Submitted Version was build 9, build 10 created to fix opening alpha ramp on title screen.
Determined WebGL build was failing because of multiple cameras. Changed code to move a single camera to the 4 locations instead of switching between active cams.
Ratings
| Overall | 555th | 3.476⭐ | 23🧑⚖️ |
| Fun | 720th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 408th | 3.571⭐ | 23🧑⚖️ |
| Theme | 477th | 3.738⭐ | 23🧑⚖️ |
| Graphics | 466th | 3.643⭐ | 23🧑⚖️ |
| Audio | 385th | 3.364⭐ | 24🧑⚖️ |
| Humor | 325th | 3.375⭐ | 22🧑⚖️ |
| Mood | 338th | 3.571⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 21🗨️ |
That ginger bread made me dead
* keyboard sounds are great, not too obnoxious, definitely add to the mood
* I wish there was a way to know how much each turret would cost to upgrade just by looking at it. Some sort of status / monitor indicator would make it easier for me to avoid upgrading turrets that are already high level when I want to upgrade low-power ones first.
* the multiple cameras / multiple corridors idea is great, not too confusing (like if there were multiple angles of some area and I had to figure out which hallways went where) and not too boring (a single hallway). definitely adds a sense of "I need to constantly be monitoring everything" which adds to the l335 haxxor experience :D
* It was frustrating that once a hallway started to fall behind, there was nothing I could do - sending a drone out to upgrade / place more turrets just wasted materials since it was instantly destroyed :(
* There's a couple dimensions or strategies to explore that make theorycrafting interesting: should I build multiple drones to reduce travel time to get to a turret to upgrade? lots of weak turrets or a few strong ones?

I was not expecting it, but this is probably the most fun game I've played this jam. Nice work!
Great fun! thank you :)