Arithmetris by MagmaFortress

[raw]
made by MagmaFortress for LD 41 (JAM)

Arithmetic + Tetris

NOTE: You must press "W" to rotate blocks despite what the welcome screen says.

Some quick clarifications of the rules in case things are not clear: - Satisfy equations to clear rows - Rows do not have to be full to be evaluated - =?2? will match: 021, 124, 729, etc. - Digits do not have to be directly adjacent to form multi-digit numbers - "8..2+3" = 82 + 3 = 85 - Each "-" negates the subsequent number. Multiple "+" have no effect - "-+1" = -(+1) = -1 - "-..-.1" = -(-1) = 1 - "++-1" = -1

ss4.png

Recommended listening (10 hours of the Tetris theme song): https://www.youtube.com/watch?v=9Fv5cuYZFC0

Ratings

Overall 695th 3.35⭐ 22🧑‍⚖️
Fun 986th 2.816⭐ 21🧑‍⚖️
Innovation 24th 4.263⭐ 21🧑‍⚖️
Theme 6th 4.6⭐ 22🧑‍⚖️
Graphics 714th 3.278⭐ 20🧑‍⚖️
Given 25🗳️ 15🗨️

Feedback

nardandas
25. Apr 2018 · 05:38 UTC
Honestly, great implementation of tetris, and interesting idea, but the tetris ruleset really breaks down when you can fully brick a row. I strugged managing my field to ensure I could satisfy equations. I really enjoy the idea, but I'm not sure if there's a way to make it work. Great work on the technical side though, it works fantastically
OhFiddleDiddle
25. Apr 2018 · 05:38 UTC
Genuinely one of the coolest concepts I have seen so far. I think what would have made it perfect is a running count of what each block works out to be. I know that would simplify the game a lot but it would also make it play more like Tetris as far as the difficulty goes.
Otherwise super cool idea, you should definitely release a polished version on mobile and market it as a math game.
Well done. :D
Travis W. Hendrix
25. Apr 2018 · 06:32 UTC
Great idea, and also a very challenging game! I agree with the ideas in the above comments, and I also think having more minus/negative signs in the mix would open up more possible ways to solve the equations.

I was especially excited to find this game because I worked on a tetris+text-adventure hybrid. We encountered some of the same issues with difficulty when using letters blocks to form words.
Karai17
25. Apr 2018 · 06:58 UTC
I'm going to agree with the posters above. Very cool concept but the UI made it difficult to really know what I was doing, and bricking entire lines felt a bit unreasonable.
RocketRaccoons
25. Apr 2018 · 10:47 UTC
This game is really interesting, I love the combination of Tetris and math, making it a game where you have to think fast. It was rather hard to get it right from the get go but with enough practice I bet one can play this just as well as regular tetris
UltraBill
25. Apr 2018 · 10:53 UTC
The concept of the game is really nice, making a Tetris based math game. But I found very hard to play the game and for me the execution is not working fine. But still a great game made in a short period time :D
Sintel
25. Apr 2018 · 11:20 UTC
This is really hard!

Very cool concept though.
Emery
26. Apr 2018 · 10:33 UTC
Honestly a bit challenging, but also fun. I did enjoy the concept of the game and with more practice, i could probably learn to play this better. This was a really interesting approach to the theme. Good Job.
Bros.
28. Apr 2018 · 10:27 UTC
I can play Tetris really good and I can calculate yet suck at this game...

But that won't impact my raiting! The game is really good. Pretty convinient that you have 3 hold-spots. And the rotation was pretty useful for turning signs into operators.

Nicely done.
Wevel
29. Apr 2018 · 09:36 UTC
Great concept, I think its too difficult to get rows that are impossible to complete. Maybe if there was a current value counter for each row it would help a bit.
darthone
29. Apr 2018 · 22:55 UTC
Really like the idea! But +1 to being difficult. I think scaling the range of the values down would help
pkenney
30. Apr 2018 · 03:51 UTC
Such a cool concept, and I enjoyed smashing my head against this brick wall for a little while, but ultimately I'm too dumb/slow for it. I enjoyed the snappy controls and never once felt cheated. The raw text aesthetic worked well with the numeric concept. I yearned for training wheels: a "current total" column showing where I'm at in each row.

A very interesting and well-done experiment, even if I could only scratch the surface. I think my top score was 22.

OK I tried it once more with the music, and while I was fought a little harder at the end I still only scored 14. I did notice though that in button-hammer-dodging at the very end I accidentally insta-skipped my score view... maybe that should be passed with a spacebar?

Man this is tough, but interesting.
chadrbanks
02. May 2018 · 01:32 UTC
Really interesting, I would like to see this expanded. Maybe special items or something to clear lines.