DUCKTRON by neontropics

https://neontropics.itch.io/ducktron
~ ~ ~ ~ ~ <(o) ducktron (o)> ~ ~ ~ ~ ~
IRREVERENT PONDLIFE SIMULATION
(x)< (x)< (x)< (x)< >(x) >(x) >(x) >(x)
YOU ARE THE LAST OF THE SENTIENT DUCK AI
OR MAYBE EVERYONE ELSE IS SENTIENT
ANYWAYS USE ARROW KEYS TO MOVE
X TO HACK
Download at https://neontropics.itch.io/ducktron , Source, OS X and Windows builds are currently available.
Web version available at https://neontropics.itch.io/ducktron-web-build-ld38-compo , though it needs to be played using the full screen option and might not be as smooth as the downloadable version. It seemed to work okay though!
Music theme and more of my music at https://soundcloud.com/neontropics/tracks
I looked at the code base of my Ludum Dare 37 entry to set up the menu screen and object pooling
JEEZ, found and fixed a buncha bugs and added a new version to download before the submission ended
Tools used:
Unity (including some Standard Assets like CharacterController and NavMeshAgent)
Blender
Bitwig + TAL-U-NO-LX
iPhone to record lake noises and sound effects
Bfxr
Changelog:
v1.01 - 20170424 - fixed a bunch of bugs
| Original URL | https://ldjam.com/events/ludum-dare/38/ducktron |
Ratings
| Overall | 345th | 3.143⭐ | 37🧑⚖️ |
| Fun | 180th | 3.4⭐ | 37🧑⚖️ |
| Innovation | 423th | 2.657⭐ | 37🧑⚖️ |
| Theme | 441th | 2.824⭐ | 36🧑⚖️ |
| Graphics | 431th | 2.714⭐ | 37🧑⚖️ |
| Audio | 139th | 3.353⭐ | 36🧑⚖️ |
| Humor | 38th | 3.781⭐ | 34🧑⚖️ |
| Mood | 204th | 3.276⭐ | 31🧑⚖️ |
| Given | 40🗳️ | 42🗨️ |
This game is wonderful. The irreverent theme, the mass digital duck murder, the glorious glow of green on black. The mechanics are instantly learned, the non-sentient duck AI is pitiful but still manages to be a threat. I just find myself immediately replaying and exerting my superiority over my lesser duck brethren. Thank you.
Tip: your game is short and beautiful.
Would have liked a bit better feedback when I was getting hit and losing health. And can you eat the dots to gain more health?
HS:1130.
This game is really hard but also a lot of fun. My first two tries I just ran into a swarm of other ducks and got instantly killed.
The graphics and soundeffects are great. Both are really simple but they match together and the sfx actually made me laugh. :smile:
A simple but fun game, good job!
Great game!
sfx and ambient/dark music is really good.
My high score is 460
If you have the time please rate my little game here:
https://ldjam.com/events/ludum-dare/38/three-of-you
Small delay on death would be nice to prevent skipping the end screen. Also would be cool to clear the starting area from other ducks. Quite ofter I would start a new game just to get whached on the face several times instantly before I could even move.
By the way, what was your own HS?
I did manage to get a high score of 470 though!
Delay on death definitely needs to be added yeah. I thought of adding a bit of breathing room for the starting area but I kinda like the pond simulation being a brutal and unfair virtual reality...
Nice concept and mood. I would like a more close hit box for my duck body, so that I could dodge more the evil ducks.
Cute game! Sneaking up behind stuff reminds me of my TF2 spy days. Those are good feels. I enjoyed playing the game.
I said to my streamviewers I would write you a STERNLY WORDED LETTER about having X be the action button when WASD moves you around:
Dear Sir and/or Madam,
We live in a civilization. We have rules. Please do not use X for action when WASD is the movement method.
Signed,
Stern.
edit: The fact that you said
ANYWAYS USE ARROW KEYS TO MOVE
X TO HACK
is irrelevant! I think.
I lost interest quickly, but it seems like you could get quite good at it with a little practice. A player can get skill and yet the rules of the game are very simple; that's very good for a little casual game like this. Now put in a leaderboard and realtime multiplayer and this game would be tons of fun! :smile: Nicely done.
- Love the chess-board feel of the game.
- Great job on the music and FX too.
- The gameplay is fun and pecking feels satisfying.
Would love to play a more fleshed out version of this post-comp!