{"author_link":"\/users\/poisondart00","author_name":"poisondart00","author_uid":"1097930","comments":[{"author_name":"GabrielH","author_uid":"1143242","time":"2019-04-29T20:00:35Z","epoch":1556568035,"modified":1556568035,"text":"I never thought of making the body parts actual currency, that was an interesting take on the theme.\nAltough i feel like the game loop and its mechanics is something that could have been more explored in concept. The simplicity of it lead to the game being too empty or too full, deppending on the moment in its cycle.\nI loved the aesthetic and idea, it leaves me wanting more. But for 48h the mechanics are impressive, great work!\n","likes":1,"format":"md"},{"author_name":"SyncStelar","author_uid":"1100549","time":"2019-04-29T20:11:51Z","epoch":1556568711,"modified":1556568711,"text":"It's so hard to tell whether there is a crossroad or not.","likes":1,"format":"md"},{"author_name":"Sheepolution","author_uid":"1000301","time":"2019-04-29T20:21:41Z","epoch":1556569301,"modified":1556569301,"text":"Interesting concept, but the game doesn't really play well. The room is very empty and it takes a very long time before reaching the blue orb. There's also the problem that your position resets but the treasure hunters don't, so eventually you get stuck and have to restart.","likes":1,"format":"md"},{"author_name":"gilborn","author_uid":"1007830","time":"2019-04-30T06:12:16Z","epoch":1556604736,"modified":1556604736,"text":"Spot on with the theme.\n\nAs @sheepolution mentioned, the reset of the enemy position is missing, especially if they reach your spawnpoint.\n\nNice 3D models, especially the enemys looked good.","likes":1,"format":"md"},{"author_name":"shp","author_uid":"1083802","time":"2019-04-30T16:52:11Z","epoch":1556643131,"modified":1556643131,"text":"A bit of texture on the wall would've done wonders to playability! it feels like a small miracle I found the exit in the first stage :) ","likes":1,"format":"md"},{"author_name":"Pedro137BR","author_uid":"1148395","time":"2019-05-01T17:45:08Z","epoch":1556732708,"modified":1556732708,"text":"Really funny to see the treasure running :)","likes":1,"format":"md"},{"author_name":"poisondart00","author_uid":"1097930","time":"2019-05-02T01:04:27Z","epoch":1556759067,"modified":1556759067,"text":"@shp Yeah I was running really short on time. A lot could have been done better but I took too much time on the animations as I am relatively new to them and had many issues with animating the enemy characters. ","likes":0,"format":"md"}],"format":"md","images":["ld44\/139778-feb408d3860229d72cc709474834cfe3.png"],"links":[{"url":"https:\/\/poisondart00.itch.io\/treasure-hunter","text":"Windows"},{"url":"https:\/\/poisondart00.itch.io\/treasure-hunter-source","text":"Source code"}],"metadata":{"g_key":"38635","g_author":"1097930","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"257046","g_title":"Treasure Hunter","g_status":"USEAR3","g_place":"99999","g_commentcount":"7","g_site2_node_id":"139778","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.1261"},"nds":{"n_key":"139778","n_urlkey":"257046","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/treasure-hunter","n_slug":"treasure-hunter","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"97930","n_created":"1552944359","n_modified":"1556499580","n_version":"444972","n_status":"COMMIT"},"node":{"id":139778,"parent":139254,"superparent":9,"author":97930,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-29T00:59:40Z","created":"2019-03-18T21:25:59Z","modified":"2019-04-29T00:59:40Z","version":444972,"slug":"treasure-hunter","name":"Treasure Hunter","body":"Ever wanted to be a treasure chest and hunt people? Yeah, Me Either... Good Luck!\n\nWalk around the procedural generated map with no minimap whilst looking for a blue orb on the ground... while being chased around by many treasure hunters.\n\nWalk into the orb to move on to the next level. The enemies get faster, have more health, and do more damage.\n\nOh yeah and the enemies can go through walls...\n\n\n\nControls:\n\n[Space] - Shoots a projectile that will do 1 damage to the enemy. Also takes 1 health from you.\n\nMovement WASD and Arrow Keys.\n","meta":{"author":[97930],"grade-08-out":"1","grade-07-out":"1","grade-06-out":"1","grade-05-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/a8e\/71\/z\/217db.png","link-01":"https:\/\/poisondart00.itch.io\/treasure-hunter","link-01-tag":"42337","link-02":"https:\/\/poisondart00.itch.io\/treasure-hunter-source","link-02-tag":"42332"},"path":"\/events\/ludum-dare\/44\/treasure-hunter","parents":[1,5,9,139254],"love":0,"notes":7,"notes-timestamp":"2019-05-02T01:04:27Z","grade":{"grade-01":11,"grade-02":11,"grade-03":11,"grade-04":11},"magic":{"cool":136.42254619787,"feedback":3,"given":8.375,"grade":11,"smart":-5.251529156019}},"text":"Ever wanted to be a treasure chest and hunt people? Yeah, Me Either... Good Luck!\n\nWalk around the procedural generated map with no minimap whilst looking for a blue orb on the ground... while being chased around by many treasure hunters.\n\nWalk into the orb to move on to the next level. The enemies get faster, have more health, and do more damage.\n\nOh yeah and the enemies can go through walls...\n\n\n\nControls:\n\n[Space] - Shoots a projectile that will do 1 damage to the enemy. Also takes 1 health from you.\n\nMovement WASD and Arrow Keys.\n","title":"Treasure Hunter"}