Superbugs by Breadmower
About
A puzzle game where you assume the role of a lab scientist, mixing and matching coloured drugs to treat viruses.
Treat the viruses. Save the world.
Screenshots



Links
Play online or download at centrifuge.itch.io/superbugs
Development blog posts at wearecentrifuge.com/blog/tag/ludumdare38/
What's next for Superbugs
We've had a lot of wonderful feedback about the game (thanks everyone!), and have decided to release an expanded version soon, though it'll have a new name: Virome. If you'd like to follow the progress of the game, then visit viromegame.com, twitter.com/viromegame, or facebook.com/viromegame for updates. Thanks again for all your kind words! :-)
| Original URL | https://ldjam.com/events/ludum-dare/38/superbugs |
Ratings
| Overall | 84th | 3.949⭐ | 61🧑⚖️ |
| Fun | 29th | 4.051⭐ | 61🧑⚖️ |
| Innovation | 64th | 3.898⭐ | 61🧑⚖️ |
| Theme | 383th | 3.441⭐ | 61🧑⚖️ |
| Graphics | 520th | 3.102⭐ | 61🧑⚖️ |
| Humor | 575th | 2.058⭐ | 54🧑⚖️ |
| Mood | 405th | 3.2⭐ | 57🧑⚖️ |
| Given | 71🗳️ | 113🗨️ |
Personally, I found the smaller maps to be more challenging than the larger ones, particularly because the smaller maps were more dense with viruses, which forced me to carefully consider where I placed each drug. The larger maps had a lot of extra space where I could place drugs willy-nilly (save for the final level).
I'd love to see this expanded upon in the future. Maybe having a scoring system based on how many drugs you put on the field? If I knew the minimum number of drugs needed to solve the puzzle, I'd probably strive for that on every level. Or maybe a time-trial, or procedural-generated endless mode?
You've really piqued my interest with this one. :) Awesome stuff!
Very nice game you made there. The mechanics are easy and the color mixing is very intuitive, including the part with the overdose. The audio fits perfectly. Very well done!
I saw the first level always starts a bit different. Is this purely procedural or did you design all levels beforehands?
@ColeSlaughter - thanks for the suggestions. I originally wanted to work out a "par" system so that you'd have a target number of drugs to beat, but didn't get chance to implement it. The puzzles are randomly generated each time, but - as you say - perhaps that should be moved into an endless mode, and we should have some predefined levels. I'm also thinking about some kind of procedural generation where levels are generated from a seed (perhaps the date, for a daily puzzle?) so players could compete against their friends to see who can find the most efficient solution.
I noticed quite late that untreated virus were still moving and treated ones weren't. Nice visual aid, but It would be better if it'd be more remarquable.
I miss however some kind of rising challenge. Although the levels get biggger, it is not more difficult. It is more a challenge of endurance to fill the very big play area. This is of course difficult to design an implement within the ludum dare timeframe, so I think it is quite perfect for the short time. Just a challenge for you in case you want to improve the game later on.
Sometimes I lose control to drag the pills.
I would like to see more levels. : D
One piece of criticism is that sometimes it is hard to see what viruses are still untreated. I know that they pulse if they are untreated but it was a little hard to see this on the later levels.
The game would probably work very well for touch screens so maybe making a mobile version could be something worth pursuing...
Overall a fantastic game that I enjoyed a great deal. I could definitely see myself playing many more levels if given the chance! Keep up the good work!
The only smally problem I had with the game was how similiar the yellow and green look - I am colorblind so for others it is probably fine, but I cant tell them apart. A good solution would be putting a simple texture on the colors for example.
Overall the game is pretty good, I have finished all the levels and would play more. I didnt know it is kind of easy to get a Nobel prize in medicine :D.
Priceless.
I always wanted a Nobel Prize...
How about put it on the Greenlight? :wink:
I would definitely vote yes and waiting for buy it.
This was a really great puzzle game, I have no complaints whatsoever and I really enjoyed myself. The puzzle elements were really innovative and I think this would be a really great mobile game.
Thematically the current levels are fine, but they do get less challenging as they go. The last level is jam packed with viruses, yet it is much easier than the previous levels because there are less positions to put drugs on and each position is more obvious.
Good work!
I do disagree somewhat with @HuvaaKoodia, though; the last level is the only level where I found myself making mistakes and then having to correct them afterwards, so by that metric, it certain seems to qualify as 'harder'. While there are more constraints in the final level, which in principle directs you to the correct solution, the previous levels have so few constraints that almost anything you try will be a correct solution anyway.
Threading that needle, giving enough constraints that there is only one (or a few) correct solutions, but not so many constraints that said solution is obvious, may be difficult. But, if you can do it, you've got the makings of a really sweet puzzle game here.
I also liked the music, keep going with this great idea, Congratulations!
Good job on the short tutorial in the beginning, that was enough to get me started and I knew exactly how the mechanic worked. Excellent job overall!
@occultone - we enjoyed watching you play through it - you were really good. Liked that you went back in it to see what the overdose did :-)
it would be nice if there were a bit more visual indication when you have a virus with an incorrect drug. On the larger levels it sometimes took a while to find the one virus that was keeping me from progressing.
Great game.
https://www.youtube.com/watch?v=_P7M7EgUphM
Never had any problem with overdosing playing through all the levels though. And it was always quite easy. Just add more drugs until you finish.
So, more and harder puzzles and I think it could be really fun. (Maybe you can get more points for solving the puzzle with less drugs?)
I don't really have any serious complaints. The music choice was nice, the graphics clean and self-explanatory, and as a big plus, you managed to explain the game mechanics with a few words and images instead of a wall of text.
The only improvement I could imagine would be to add an upper limit of pills that determines whether you get a bronze, silver or gold rating, as is quite common in this genre. This would increase replayability.
Other than that, great, polished game!
Spoiler:
!> putting all colors of cures next to each other didn't overdose on the cure-tiles / overdose
!> could only happen on tiles where you hadn't put a cure on.
One way to increase complexity would have to limit the number of cures available on each level. Perhaps introduce big-cures that reach the next tier of neighbors. Or similar rules. Tiles that make curing behave differently, or viri that modify spread resistance.
Very well made game!