{"author_link":"\/users\/king-kujito","author_name":"King Kujito","author_uid":"1001468","comments":[{"author_name":"leorid","author_uid":"1082768","time":"2018-04-23T00:54:50Z","epoch":1524444890,"modified":1524444890,"text":"Any Tipps? This game is cool, I just don't understand the enemy routes ^^\nBut I really like the Idea and the gameplay (just sprinting looks weird and enemies as well as the merchant are a bit slow)\n\nIs there a system behind enemy routes or is it random?","likes":1,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2018-04-23T15:53:34Z","epoch":1524498814,"modified":1524498814,"text":"I was really impressed with this. The seeming randomness of the spotlights was a little bit frustrating. But you've struck an incredible balance, forcing players to weigh their security against their mobility. Very clever.","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-23T16:21:50Z","epoch":1524500510,"modified":1524500510,"text":"@leorid If I understand it correctly: you're asking me how I tackled enemy paths, right? I put up way points at every corner, once an enemy reaches those corners, they chose the next possible corner to move towards. They will never fall back though. They will always try to progress towards the castle.","likes":0,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-23T16:23:06Z","epoch":1524500586,"modified":1524500586,"text":"@GeraldFIngBurke Thank you. Are you referring to the movement of the search lights when you say 'random' or something else?","likes":0,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2018-04-23T16:37:44Z","epoch":1524501464,"modified":1524501464,"text":"@King Kujito Yes. I had a hard time timing my route because I couldn't figure out where the lights were going to be.","likes":1,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2018-04-23T16:37:44Z","epoch":1524501464,"modified":1524501464,"text":"@King Kujito Yes. I had a hard time timing my route because I couldn't figure out where the lights were going to be.","likes":0,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2018-04-23T16:37:44Z","epoch":1524501464,"modified":1524501464,"text":"@King Kujito Yes. I had a hard time timing my route because I couldn't figure out where the lights were going to be.","likes":0,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-23T16:43:47Z","epoch":1524501827,"modified":1524501827,"text":"@GeraldFIngBurke I see, that makes a lot of sense. Unfortunately I don't like my game enough to find the motivation to make another patch but I'll definitely take your advise with me for future projects.","likes":1,"format":"md"},{"author_name":"GeraldFIngBurke","author_uid":"1035236","time":"2018-04-23T16:58:26Z","epoch":1524502706,"modified":1524502706,"text":"God no! If you start fixing everything on a jam game you'll shoot yourself in the foot. The game was great as it was. I was just looking for critique points.","likes":1,"format":"md"},{"author_name":"SvenFrankson","author_uid":"1052081","time":"2018-04-23T17:38:37Z","epoch":1524505117,"modified":1524505117,"text":"Kinda hard to play, but nevermind it's a great entry ! Polished graphics, nice sounds... Well done !","likes":1,"format":"md"},{"author_name":"John Darrington","author_uid":"1073626","time":"2018-04-23T18:37:41Z","epoch":1524508661,"modified":1524508661,"text":"You've hit on something pretty freaking cool here. Building up a tower defense that you can still beat, but the PC can't is genius. You're fighting against the computer on two different things, it's a great mashup and I feel it hits the theme very very well. Very impressed with how much you got done - I'd seriously run with this idea. ","likes":1,"format":"md"},{"author_name":"Colin Misbach","author_uid":"1076914","time":"2018-04-23T19:17:07Z","epoch":1524511027,"modified":1524511027,"text":"I always am intrigued by tower defense games. Maybe one day I'll make one :smirk:\n\nLove the concept! It was a little hard for me to play it at first, but I thought the graphics were great and the music fit perfectly.\n\nBrownie points for the time lapse video :smile: \n\nNice work!","likes":1,"format":"md"},{"author_name":"Maloy Quinn","author_uid":"1080811","time":"2018-04-24T11:35:34Z","epoch":1524569734,"modified":1524569734,"text":"Spectacular! I\u2019m humbled at this masterpiece of a game.","likes":1,"format":"md"},{"author_name":"wsKilljoy","author_uid":"1055525","time":"2018-04-24T11:38:11Z","epoch":1524569891,"modified":1524569891,"text":"Super impressive! Definently flesh this out more.","likes":1,"format":"md"},{"author_name":"Mau","author_uid":"1013077","time":"2018-04-24T11:43:43Z","epoch":1524570223,"modified":1524570223,"text":"Great game!. I found that it's easy to place chokepoints to kill all the enemies before they can reach the rice, however I cannot deliver rice for the same reason XD","likes":1,"format":"md"},{"author_name":"Lumos","author_uid":"1087266","time":"2018-04-24T11:45:52Z","epoch":1524570352,"modified":1524570352,"text":"Interesting concept. Unfortunately, the HTML5 build suffered from terrible performance on my end, especially when having to move through the first line of defence.  \n  \nGraphics and audio are a good fit. Game looks and feels like it has potential for further expansion.","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-24T15:17:56Z","epoch":1524583076,"modified":1524583076,"text":"@Lumos could you go into more detail? On my MacBook (nowhere near gaming pc stats) I get decent performance. Only in stealth sections do I get 30-60 fps. Inside the Unity editor I had a drop to14 or 20 a couple of times.\n\nIf you would mind telling me your OS and where you ran into performance issues, it would help me out a lot. Thanks :-)","likes":0,"format":"md"},{"author_name":"Lumos","author_uid":"1087266","time":"2018-04-24T15:55:55Z","epoch":1524585355,"modified":1524585355,"text":"@King Kujito: Sure, but it might've been a false alarm. Win 10, Firefox. I tried it on Chromium too, and aside from a few hitches here and there, it worked a lot better. Guess it must've been Firefox being annoying again...","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-24T20:31:22Z","epoch":1524601882,"modified":1524601882,"text":"@Lumos Thanks for the response. I've heard about firefox screwing with unity games before.","likes":0,"format":"md"},{"author_name":"DjeyCreations","author_uid":"1056496","time":"2018-04-26T18:38:18Z","epoch":1524767898,"modified":1524767898,"text":"Nice one, buddy!\nIt was not easy to understand at first but I figured out =)","likes":1,"format":"md"},{"author_name":"those-30-ninjas","author_uid":"1012298","time":"2018-04-26T18:55:19Z","epoch":1524768919,"modified":1524768919,"text":"I like the combination of genres. I got lost trying to deliver my rice but then I remembered the castle acts as a pretty good landmark when you get lost lol. There wasn't a lot of feedback of when your towers were attacking. Some sounds or something would be nice. Cool entry. ","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-26T23:34:12Z","epoch":1524785652,"modified":1524785652,"text":"@those-30-ninjas thanks for the feedback. I fully agree. I wanted to give some audio feedback but unfortunately hadn't the time to do so. :-( that's LD I guess","likes":0,"format":"md"},{"author_name":"paulhocker","author_uid":"1005112","time":"2018-04-27T04:24:51Z","epoch":1524803091,"modified":1524803091,"text":"its amazing how much you got accomplished here - it is really a great concept for a game - thanks for making it - only problem was that it playe d a little slow - not sure if that was intended","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-27T16:23:16Z","epoch":1524846196,"modified":1524846196,"text":"@paulhocker are you talking about frame rate or something else? Either way, would you mind going into more detail about what the problem was in your experience? thanks :-)","likes":0,"format":"md"},{"author_name":"Eduardo Scheffler","author_uid":"1080372","time":"2018-04-27T17:18:03Z","epoch":1524849483,"modified":1524849483,"text":"Great combination of genres. I was a bit confused at first, but I got the idea and I liked it a lot! Congratulations\ud83d\ude01","likes":1,"format":"md"},{"author_name":"AdVd","author_uid":1090305,"time":"2018-04-27T18:32:44Z","epoch":1524853964,"modified":1524853964,"text":"Great idea, I like how it first tests your strategy and then tests you memory and orientation. The music is also very fitting, good job!","likes":1,"format":"md"},{"author_name":"Jin9310","author_uid":"1073724","time":"2018-04-28T14:22:35Z","epoch":1524925355,"modified":1524925355,"text":"Really like the idea of stealth tower defense. Really cool. The game overall would need some polish, I guess that is a fair point, but I think you have a nice potential here. Also thumbs up for the music! Good job.","likes":1,"format":"md"},{"author_name":"nilstastic","author_uid":"1078774","time":"2018-04-28T17:39:28Z","epoch":1524937168,"modified":1524937168,"text":"Nicely done, music was nice and put you (me) in the mood for sneaking. Good work!","likes":1,"format":"md"},{"author_name":"SecretPocketCat","author_uid":"1013047","time":"2018-05-01T11:59:49Z","epoch":1525175989,"modified":1525175989,"text":"The idea of sneaking through your own defenses is super cool and it's a nice touch that the player can sell their units. (Potential cheese - place units to slay enemies and then remove them at the very last minute (at least remove from from 1 path) for the merchant to just breeze through.  \nThe music sets the setting really well. \n\nGripes\/suggestions (on Chrome, Win 10, decent specs - i5, 8 gig of RAM, GXT 950M):\n * the run animation was super buggy for me and it rarely worked\n * the merchant mode was running poorly - low FPS\n * lack of feedback from the towers - I'm not at all sure how effective my towers were as some enemies passed through and some just kinda dropped dead\n * arrows for camera control were pretty annoying\n * does the merchant mode have to be 3D at all? I'd probably prefer to have it topdown, but that might be just me\n\nThe foundation is great. If you work on it further, it could really become something special. :thumbsup: ","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-05-01T12:15:27Z","epoch":1525176927,"modified":1525176927,"text":"@SecretPocketCat thanks for the feedback. I knew about the run animation but hadn't the time to fix it (it was my first time using the Unity Animator component instead of the Animation component). Your last point is very good, topdown could've been more effective indeed.","likes":0,"format":"md"},{"author_name":"SecretPocketCat","author_uid":"1013047","time":"2018-05-01T12:32:21Z","epoch":1525177941,"modified":1525177941,"text":"@king-kujito No worries. I just hope I don't sound too critical - the more I like something, the more I tend to critise it and come up with my own designs :sweat_smile:  \nIf you decide on doing an revamped version, I'd love to see the result.\n\nAs for the Animator - I have to get into that myself. I pretty much use dotween for everything, which can get messy quite easily and I should probably look at the default Unity toolset to be able to mix and match...","likes":1,"format":"md"}],"format":"md","images":["ld41\/80104-68f37c4479f1f3721d3c21144fdea8a9.png"],"links":[{"url":"https:\/\/king-kujito.itch.io\/heartless-ninjas-patched-version","text":"HTML5 (web)"},{"url":"https:\/\/king-kujito.itch.io\/heartless-ninjas","text":"HTML5 (web)"},{"url":"https:\/\/king-kujito.itch.io\/heartless-ninjas","text":"Source"}],"metadata":{"g_key":"38690","g_author":"1001468","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"221896","g_title":"Heartless Ninjas","g_status":"USEAR3","g_place":"345","g_commentcount":"31","g_site2_node_id":"80104","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"80104","n_urlkey":"221896","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/heartless-ninjas","n_slug":"heartless-ninjas","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"1468","n_created":"1524042435","n_modified":"1524604738","n_version":"273666","n_status":"COMMIT"},"node":{"id":80104,"parent":73256,"superparent":9,"author":1468,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T00:16:57Z","created":"2018-04-18T09:07:15Z","modified":"2018-04-24T21:18:58Z","version":273666,"slug":"heartless-ninjas","name":"Heartless Ninjas","body":"![New canvas.png](\/\/\/raw\/cb5\/z\/1174b.png)\n\nHire ninjas to protect your castle from enemies! Beware though, these ninjas are cold blooded murderers. They don't distinguish friend from foe! If you distribute your defenses tactically, you might be able to maintain trade with the occasional merchant.\n\nIn this tower defense game it's all about keeping enemies out whilst still being able to sneak past your own defenses.\n\n![Schermafbeelding 2018-04-23 om 17.37.50.png](\/\/\/raw\/cb5\/z\/11747.png)\n\n![Schermafbeelding 2018-04-23 om 17.37.02.png](\/\/\/raw\/cb5\/z\/1174a.png)\n\nI recommend playing the patch and rating the original.\nThe genres used are stealth and tower defense. You can view the creation proces of Heartless Ninjas here: https:\/\/youtu.be\/gHobN68ruNY\n\nPost compo patch notes:\n\n- game now restarts when you reach 0 hp\n\n- spikes have been nerfed\n\n- search lights have been made brighter\n\n- rice incrementation has been halved\n\n- enemy spawn points instead of 1","meta":{"author":[1468],"link-01":"https:\/\/king-kujito.itch.io\/heartless-ninjas-patched-version","link-01-tag":"42336","link-02":"https:\/\/king-kujito.itch.io\/heartless-ninjas","cover":"\/\/\/content\/cb5\/z\/10990.png","link-01-name":"Patch","link-02-tag":"42336","link-02-name":"Compo","link-03":"https:\/\/king-kujito.itch.io\/heartless-ninjas","link-03-name":"Source"},"path":"\/events\/ludum-dare\/41\/heartless-ninjas","parents":[1,5,9,73256],"love":0,"notes":31,"notes-timestamp":"2018-05-01T12:32:21Z","grade":{"grade-01":35,"grade-02":36,"grade-03":36,"grade-04":36,"grade-05":36,"grade-06":36,"grade-07":30,"grade-08":35},"magic":{"cool":108.97247358852,"feedback":26,"given":40.375,"grade":35,"grade-01-average":3.379,"grade-01-result":345,"grade-02-average":2.941,"grade-02-result":535,"grade-03-average":3.647,"grade-03-result":193,"grade-04-average":3.809,"grade-04-result":247,"grade-05-average":3.368,"grade-05-result":299,"grade-06-average":3.368,"grade-06-result":165,"grade-07-average":2.357,"grade-07-result":443,"grade-08-average":3.303,"grade-08-result":224,"smart":23.490890352285}},"text":"![New canvas.png](\/\/\/raw\/cb5\/z\/1174b.png)\n\nHire ninjas to protect your castle from enemies! Beware though, these ninjas are cold blooded murderers. They don't distinguish friend from foe! If you distribute your defenses tactically, you might be able to maintain trade with the occasional merchant.\n\nIn this tower defense game it's all about keeping enemies out whilst still being able to sneak past your own defenses.\n\n![Schermafbeelding 2018-04-23 om 17.37.50.png](\/\/\/raw\/cb5\/z\/11747.png)\n\n![Schermafbeelding 2018-04-23 om 17.37.02.png](\/\/\/raw\/cb5\/z\/1174a.png)\n\nI recommend playing the patch and rating the original.\nThe genres used are stealth and tower defense. You can view the creation proces of Heartless Ninjas here: https:\/\/youtu.be\/gHobN68ruNY\n\nPost compo patch notes:\n\n- game now restarts when you reach 0 hp\n\n- spikes have been nerfed\n\n- search lights have been made brighter\n\n- rice incrementation has been halved\n\n- enemy spawn points instead of 1","title":"Heartless Ninjas"}