Micro Mayhem by Doccrazy
Well, I always wanted to make a racing game, so here it is: Enter Micro Mayhem

This is basically a Mario Kart / Micro Machines like 3D racing game with weapons.
Gameplay / Controls
Your goal is to finish 3 laps around the track before your power (fuel) runs out. * W/A/S/D or arrow keys or controller to drive :race_car: * Ctrl/LMB/Buttn A to fire :gun: * R / Button Y to go back to last checkpoint * Enter / Button Start to restart race
- Pick up weapons to use them. Careful: Weapons have infinite ammo, but using weapons consumes fuel
- Pushing opponents off the track drops fuel :fuelpump:. Pick it up to keep going!
Updates
- v1.1: Fixes a bug with pickups and a performance issue, and adds a countdown at start
Ratings
| Overall | 109th | 3.737⭐ | 21🧑⚖️ |
| Fun | 49th | 3.842⭐ | 21🧑⚖️ |
| Innovation | 405th | 2.947⭐ | 21🧑⚖️ |
| Theme | 493th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 295th | 3.368⭐ | 21🧑⚖️ |
| Audio | 122th | 3.474⭐ | 21🧑⚖️ |
| Humor | 109th | 3.235⭐ | 19🧑⚖️ |
| Mood | 220th | 3.222⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 5🗨️ |
Made the 3 rounds, which was a hard task.
Made the 3 laps and finished in the first place.
The controls are a bit difficult at first, a little bit sensitive, but in the end we end having more control over the car.
The only downside, given that this was made in record time, was the camera. Maybe giving a free look camera option to the player so he can have a better view of what's going on in the race and with the car.
Anyway, you did a really good job with this.
Congratulations!
racing games are hard to do, and you did one as a compo, which is pretty impressive. The controls were a bit slippery but I think they would only need a minor tweak. As others have said, the AI was really well done.
As others have said, the controls were very slippery (but I eventually got used to it). The camera sometimes went into weird angles so you couldn't see the road ahead of you, especially when going uphill. I loved how silly the physics could get sometimes, at one point a CPU managed to get on top of my car, and I kept on driving ahead with a car on my back. If you added a multiplayer mode, even split-screen, I'm certain this would be fun with friends.
If you made a post-compo version with multiplayer and more content, I'd love to play it. Great job!
Controls felt a bit too slippery, and I often had to keep a stop and go style when playing. The AI cars, though, really well done here! :O
Visually, the game's really well built, the cars reminded me of some of my toy cars when I was a kid, and somehow the track design reminded a bit of one of Megarace 2's tracks (Tibet, I think). Sounds also reminded me of some old racing games here, so good job! ;)
Nice job overall! More balancing and polish would make this a really fun battle racing game! :D
Racing games are hard. AI on the enemy cars was good, graphics and sound were very good. Overall it is impressive for a compo game. I think a little more time spent on balancing the actual driving would have gone a long way. Perhaps over making the mountain terrain in the background.
Controls seems to be a little too hard (the response looks too sharp)