Risky Robbery by Markus

Hey folks,
About us:
We are a group of four students from Germany and this is our second LudumDare as a team. With this entry we mostly wanted to have fun and explore Javascript / Coffeescript (for two of us it was a start from scratch).
About the game
In this game you wake up in a bank with no recollection how you got there. But since you are already in it and short of money, it wouldn't hurt to get some money. But you are not alone in this building: There is a guard patrolling on each floor and you only have two distractions in your pocket. How much loot can you take to the top, where your escape helicopter is already waiting? But be warned, it is a long way up there and the more loot you take, the harder it will get to smuggle it out...
Controls
Hover to show descriptions, click to interact, scroll to zoom in or out. If you changed perspective, you may also press (basically) any key to exit.
Useful advice
- Your PC needs a recent web browser.
- Read the "How to play" to get more details on the mechanics, it takes about 2 minutes.
If you run into unexpected behaviour, please send us an extract of the web browser console.
So thanks for playing our game, we are looking forward to your feedback.
Patches
- Expand "How to play" to include camera rooms
- Fixed an issue that caused a few locks to be uncrackable
- Add progress indicator while game is loading
Screenshots


| Github | https://github.com/ErikBrendel/threeDefault/tree/ld40 |
| HTML5 (web) | http://ld40.herokuapp.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/risky-robbery |
Ratings
| Overall | 431th | 3.578⭐ | 60🧑⚖️ |
| Fun | 490th | 3.398⭐ | 61🧑⚖️ |
| Innovation | 305th | 3.492⭐ | 61🧑⚖️ |
| Theme | 643th | 3.353⭐ | 60🧑⚖️ |
| Graphics | 781th | 3.11⭐ | 61🧑⚖️ |
| Audio | 421th | 3.259⭐ | 60🧑⚖️ |
| Humor | 848th | 2.308⭐ | 54🧑⚖️ |
| Mood | 378th | 3.527⭐ | 58🧑⚖️ |
| Given | 72🗳️ | 84🗨️ |
The 2nd level I was so afraid of the guard that I just went up the next :D
don't forget to chck out my game too :)
Overall very well done, liked the concept that actions cost more the more gold you have.
Could easily be expanded for even more interesting gameplay elements :)
Great job!
Great work :D