Anxiety by TontonPizza

[raw]
made by TontonPizza for LD 42 (COMPO)

A game were you play as a little girl with social anxiety. Her mind is clouded by her worries

First time using Box Colliders RigidBody, TileMap, SpriteMask

[Edit] 28/08/18 - Ok i wrote the word "buggers" in the game and it seems to be an insult. I don't speak english very well and i would refer to a book i just read "The speaker for the deads" telling the story of aliens called buggers and piggies

[Edit] 14/08/18 4am (french time zone){

    • .rar to .zip
  • -two lines of code to clamp the lifePoint in positives values, else you could not heal if some cases }

Graphic : Paint xp -- Sound : a violin + Audacity -- Engine : Unity

ScreenPlay.PNG

Ratings

Overall 252th 3.556⭐ 101🧑‍⚖️
Fun 565th 2.83⭐ 96🧑‍⚖️
Innovation 134th 3.645⭐ 102🧑‍⚖️
Theme 189th 3.899⭐ 101🧑‍⚖️
Graphics 301th 3.381⭐ 103🧑‍⚖️
Audio 234th 3.214⭐ 93🧑‍⚖️
Humor 403th 2.188⭐ 71🧑‍⚖️
Mood 11th 4.1⭐ 102🧑‍⚖️
Given 80🗳️ 112🗨️

Feedback

runner_alien
12. Aug 2018 · 23:53 UTC
Very pretty game, you can see exactly what the developer was going for here, couldn't find the library though.
FussenKuh
13. Aug 2018 · 01:28 UTC
Interesting concept, rather cerebral. I enjoyed the graphics and the attention to details like seeing the town occupants' eyes in the inky blackness. Nice job.
snakemuho
13. Aug 2018 · 01:45 UTC
Bless those kitties. When it got hard to navigate I thought "I wish there were animals to reverse the effect" and there they were. Fantastic job!
triplefox
13. Aug 2018 · 01:46 UTC
Very effective audiovisuals. I could imagine a larger game built around the anxiety/space metaphor like this.
smilewood
13. Aug 2018 · 01:46 UTC
This game is a fantastic little mood study. I really liked the art style, how the character left footsteps behind, and the text constantly cluttering the blackness. I think that this perfectly exhibited the feeling of the world closing in on you and making it hard to focus and remember where you are or what is happening. This is a great little game, well done!
nikki93
13. Aug 2018 · 01:53 UTC
Wow this was cool. :O I think it captured the mindset of social anxiety really well. I liked the heart beat sound a lot and also how the people's eyes waver are still visible in the darkness.
JCMonkey
13. Aug 2018 · 02:28 UTC
this game was pretty fun, the feels when i left the park for the first time. though after a while all i heard was a buzzing sound while i was playing the "how many guys can i push into the park" game. and i did notice alot of your z indexes were buggy, like the building was higher then the dudes and stuff. but other then that i got the point of the game, was nicely presented in a understanding way.
chaitae
13. Aug 2018 · 02:34 UTC
Portrayed the mood perfectly.
Firebelley
13. Aug 2018 · 02:36 UTC
Wow great job. Nailed the atmosphere. I almost felt myself getting anxiety. Definitely a unique take on the theme.
Furtive Pygmy
13. Aug 2018 · 02:52 UTC
Great game, art and mood.
Akros
13. Aug 2018 · 04:21 UTC
Reminds of undertale but the mood here is a lot darker, Loved the atmosphere you achieved here
🎤 TontonPizza
13. Aug 2018 · 04:58 UTC
@jcmonkey Dude, you really dive deep in the test ^^
super8bitrafa
13. Aug 2018 · 05:08 UTC
Great atmosphere amazing what people can make in 48 hours
Serious07
13. Aug 2018 · 05:34 UTC
Good game. I liked how the atmosphere was transferred due to sounds and text.
paulstraw
13. Aug 2018 · 06:17 UTC
This genuinely made me feel pretty anxious. Very simple but effective sound effects!
Simone Cicchetti
13. Aug 2018 · 07:07 UTC
Aaah, loved it! I have a concept for a game that tries to have the Player experience a mental dishorder through gameplay, so playing this really was inspiring!

I have only one real complain, but I'm still trying to decide if I'm correct in thinking it or not:
At one point through my first playthrough I wanted to have a Game Over to start over. It would have definetly helped the Gameplay, but I'm not sure if thematically it made sense, since the "danger" is not actually there narratively-speaking, so having a Game Over would have ruined the message a bit, maybe.

An idea that came to my mind while wirting the comment was to have a "restart" button bound to the letter "S", and that when pressed implied that the girl decided to suicide. Definetly heavy, I know, but I feel that the game wants to be heavy so maybe it would have been a good extra mechanic. As always though, the time was thight, so maybe you thought about this but didn't have the time to get it in.

Really appreciated the game, good job <3
Marcel Oyuela-Bonzani
13. Aug 2018 · 07:52 UTC
Cool use of text overlays. Sometimes it was a little distracting "My Feet HDKDJKS" (same), but it was pretty effective overall. Would have liked to see inside the library to know it's nice beyond just the end message, but the ending was still pretty good. Good job!
Erendelous
13. Aug 2018 · 08:21 UTC
The idea is ABSOLUTELY AMAZING! Game allows to feel what's in that girl's mind. Maybe too short, but anyway, one of my favourite games for now at current Ludum Dare.
Team-on
13. Aug 2018 · 08:42 UTC
"My game is worthly", I see it! I have little bug with fog - https://imgur.com/a/0alxFll .
ArtemFTW
13. Aug 2018 · 08:43 UTC
Interesting concept. The game is very well done. Good luck with your entry!
🎤 TontonPizza
13. Aug 2018 · 09:52 UTC
Thank you all for your constructive messages

@simone-cicchetti : Yep, i voluntarily removed the death condition exactly for the reasons you explained, but i have never thought about suicide. ! Interesting idea here. You pushed the concept even further, the game you are preparing will be intense !

@marcel-oyuela-bonzani : Its a bug i didn't have time to solve, but hey, it helps to build up the mood

@erendelous : Thanks, very encouraging

@team-on : Thanks for the feedback. I had the bug in the HTML version, and it seems that when i solved it, it appeared in the DL one :(
Bravo for finding the little easter egg
Noah J
13. Aug 2018 · 12:12 UTC
great mood ! the graphics feels good and the game is overall good (at least for me)
Elodeon
13. Aug 2018 · 12:35 UTC
Cool take on the theme! Great atmosphere. Never did find the library, though. Maybe that's the point.
Memel06
13. Aug 2018 · 12:49 UTC
Easy 5 stars for mood!

I loved the style, how text is continuosly spawning in black spaces eating all the visual.
Also, the lack of a lose condition is beneficial, because you can have an immersive experience in a simulation of a panic attack.

maybe some post processing with grain and camera shake will improve the beautiful mood you created.

Pretty solid entry, one of the best I played at moment.

Take a look to my entry if you want, I really need tips and feedbacks to improve myself

Thanks for creating this little gem!

![sdddddd.png](///raw/650/b/z/17689.png)
DangoGameDev
13. Aug 2018 · 12:51 UTC
Wow, that was unsettling, to say the least. Great job.
Oneiros
13. Aug 2018 · 12:52 UTC
Wow, the atmosphere is super cool! Very interesting.
Eric Kulbiej
13. Aug 2018 · 13:12 UTC
Nice game, enjoyed it very much. Keep it up!
Akaneiro
13. Aug 2018 · 15:17 UTC
Huh, very heavy theme but the overall simplicity quite well depicts the issue od anxiety imo. Very good for a serious game genre!
YuKey0
13. Aug 2018 · 17:43 UTC
Ok, I found it a bit disturbing, but can relate to some of the things the text described, from how I felt in the past. The sounds added to the effect and it's a interesting take on the theme, and I liked the pixelated female character she was cute, keep up the good work! c:
🎤 TontonPizza
13. Aug 2018 · 18:31 UTC
@yukey0 Hey thanks for your comment. If this game is too disturbing, you should try Save-Me-a-Seat, its about anxiety but in a much cooler way ^^

https://ldjam.com/events/ludum-dare/42/save-me-a-seat
mrnyarlathotep
13. Aug 2018 · 19:13 UTC
Really interesting little game; just playing it felt very stressful, which I guess is exactly as intended.

What you lost on the score for 'fun' you more than made up for in 'mood'.
BigBossErndog
13. Aug 2018 · 19:41 UTC
It was very interesting, I can see it really hitting hard on people who suffer from anxiety. It was a little confusing, a lot of the gameplay had to be discovered and wasn't exactly clear. But the message the creator was going for is very clear, and the way it is portrayed is very well done.
zachw136
13. Aug 2018 · 21:23 UTC
Good game play idea and well done on the art. I like the text effect that kinda bugs out as its presented. Good job!
zachw136
13. Aug 2018 · 21:23 UTC
Good game play idea and well done on the art. I like the text effect that kinda bugs out as its presented. Good job!
Steffanie
14. Aug 2018 · 00:59 UTC
Wow! This really captured the theme on a visual, audio, and kind of meta level (with the game overlay comments). Great work!
Lexyvil
14. Aug 2018 · 04:45 UTC
Quite simple and interesting! I got to the end without anything bad happening, and had to try again to see if it was possible to die from those beings in the dark. The words going across her mind was a neat addition to the creepy factor.
PopDaddyGames
14. Aug 2018 · 04:55 UTC
Good luck! :)
Judy Kim
14. Aug 2018 · 06:33 UTC
I really love the art, from the design of the character to the colors! I would be very interested in seeing more of this world. The speed of the letters getting typed on screen also worked really well. One small thing I noticed was that you run into trees even when you're supposed to be walking behind them (so like at the top of the trees) -- I think you might want the collider to only be at the base of the tree, and there's a setting in Unity that automatically sets stuff "in front" of others based on their position in the Y direction. I don't know if that's something you just chose to not prioritize in this jam, it's definitely not a big deal. Overall it was definitely an impressive experience with a very strong mood. :)
🎤 TontonPizza
14. Aug 2018 · 10:45 UTC
@judy-kim thanks for playing my game and for the unity tip' It was my first time using box collider and rigid body ^^ if you read this message please tell me where is this option in Unity cause i dont find it :)
Tudvari
14. Aug 2018 · 11:04 UTC
Can't really say anything new, others already said what I want.
aaaaaaaaaaaaaaaaahhhhhhhhhh
Dom Harris
14. Aug 2018 · 11:35 UTC
my first 5 star in mood! Seriously well done with that. I didn't find it particularly fun, but that definitely isn't the point. Love love loved the mechanics, and it was a wonderful take on the theme. You'll get a tweet from me on Twitter for that! Amazing work. Great job!
Keppu
14. Aug 2018 · 12:57 UTC
Small and quick game. Actually it feels more like designed experience.. There are sometimes these games that provoke thinking and the gameplay is kind of secondary.

Very original touch to the theme. Anxiety keeps overpowering the player making the world smaller. Ambient sounds add to the dramatic atmosphere nicely. Very moody game. There could be even more sounds coming from the environment to intensify the experience.

Love the footsteps the character leaves behind. I think more games should do this kind of tracking. Zombie eyes glowing in the dark is a nice touch too. I think the bubble that keeps shrinking should be more pixelated to fit in with overall pixel art aesthetics.

Good start for your game designing. Hope to see you in the LD Jam also! :)
🎤 TontonPizza
14. Aug 2018 · 14:02 UTC
@keppu thanks for your detailed review. also i like your profile picture
MZA
14. Aug 2018 · 15:31 UTC
Very innovative. The art, the audio helps build the mood greatly. Very fitting entry. Was there ever a Library?
🎤 TontonPizza
14. Aug 2018 · 15:39 UTC
@mza thanks for the review. yes the library exist ^^
Draeskai
14. Aug 2018 · 16:05 UTC
Nice entry, you really created a strong mood with your game.
jackou
14. Aug 2018 · 17:31 UTC
Impressive mood in this entry! I liked the art as well. I don't know if there is any (did not play for me in that case) but I think some silent background music could even push the mood further. Have it increase with the sound FX when anxiety is increasing and maybe that feel would be even more intense.
Very well delivered feelings. Good job!
Nam Nguyen
14. Aug 2018 · 18:26 UTC
A great gaming experience. I really love the way you convey the message in a simple way: just white text on top of black background. An excellent and creative way of utilizing negative space. This game scores really high for me. I even wonder how you implemented the triggers for the text, at first I thought they were triggered by people around her but when I go back to the camp, it was still going.. so I guess it is random after being triggered? Anyhow, great great work!
Judy Kim
14. Aug 2018 · 19:47 UTC
@tontonpizza Edit > File Settings > Graphics > Transparency Sort Axis > set it to X=0 Y=1 Z=0 to make Y the background :)
Haj
14. Aug 2018 · 21:07 UTC
Wow, what a game. Well done conveying the feelings of anxiety. Short and well designed, thanks for the experience!
SimonTheCase
14. Aug 2018 · 21:58 UTC
I just ran directly to the library. Not sure that was intended.... 5/5
gwinnell
14. Aug 2018 · 22:04 UTC
Unique interpretation of the theme. Very nice atmosphere and mood. Great entry!
Fritz
15. Aug 2018 · 00:01 UTC
Wow, I just got paralyzed for like 1 minute when the people got around me and all the phrases started popping. I have no words to describe the feeling I got. Thank you so much for your entry.
Elfcirynn
15. Aug 2018 · 01:12 UTC
Really good job at creating a very mood-based game. The audio really sold the anxiety-raising as the screen narrowed. I will say for me, it wasn't necessarily a 'fun' game, but that doesn't really detract from it being a really solid LD entry. Good job!
jeplmr
15. Aug 2018 · 01:35 UTC
I can't I'm a big fan of the audio. I could have done without the constant buzzing/tinnitus. That said, the rest of the game is pretty solid. I especially enjoyed how NPCs eyes glow in the dark.
Rodrigo Denúbila
15. Aug 2018 · 04:14 UTC
I really loved this! It was an excellent take on the theme and very well executed. Good job here
guxiang
15. Aug 2018 · 06:19 UTC
nice work.i like the art style
kamilko
15. Aug 2018 · 10:44 UTC
I know that girl! Very unusual thinking of theme and mood 10 of 5. And I also prefer my cats over most people ;)
somuch
15. Aug 2018 · 15:38 UTC
Charming little game. I'm glad to see someone else worked on a narrative driven experience. Bonus points for the cat :)
fivenamefivesocks
15. Aug 2018 · 18:54 UTC
Very innovative and simple idea!

I really appreciate the graphics who really highlights the subject.
Great staging, the visual field who retracts onto itself and intrusive thoughts disturbing the game-reading creates

a nice immersion and perfectly set up the confused mind of the heroine.

Congrats!
AlexOSA
15. Aug 2018 · 19:00 UTC
Amazing game. Fantastic Experience. It explains what people with anxiety must feel like in their everyday life.
SuperQGS
15. Aug 2018 · 23:44 UTC
Holy cow that's amazing mood. The sound and the floating text really pulls it off
skytiger
16. Aug 2018 · 01:12 UTC
Every aspect of this lays on the mood of anxiety exquisitely. The most genius quality is how much easier it gets to find the library once you ease your mind with some quality kitty time.
NotLivingPool
16. Aug 2018 · 04:47 UTC
I love this style and type of gameplay!
Dave Grey
16. Aug 2018 · 13:16 UTC
Well executed concept, atmosphere and overall experience.
Jeffrey Hwang
17. Aug 2018 · 01:56 UTC
Great take on social anxiety! Simple but great take on the theme too. I enjoyed it.
Ajay.2002
17. Aug 2018 · 09:04 UTC
I really liked how you conveyed emotions and atmosphere through the game, good use of theme. Great game, keep it up :)
RenD
17. Aug 2018 · 09:38 UTC
Amazing job at communicating the anxiety through the mechanics, the text and all the small details. I like those small additions like the footsteps or the yellow eyes on top of the fog. And the cat mechanic is cool too. It's only after my second playthrough that I got the use of the theme, and it's clever. Really good job here!
tortov
17. Aug 2018 · 17:04 UTC
The mechanic works fine with the theme. I was very anxious, specially because of the text. The eyes in the darkness to mark the NPCs location was a good idea too.
Bichodust
17. Aug 2018 · 17:24 UTC
I love the game. The way to express the anxiety related to introvert people. The atmosphere that you have created in the game is amazing. I could sense the anxiety trough the screen. Good job!

I have read that is your first time using colliders and physics in Unity. I am not even a master in it, but I can give a couple of tips. In a 2D tree you can put the box collider only filling half of the tree; leaving the treetop without collider. If you write a script to put the order in layer based on the Y axis of the tree sprite and using the same system with the characacter sprite; then the character will be behind the tree when walking around. You can use this system for everything in 2D in sprite to give the sense of depth while playing in a top-down perspective game.

Anyways, Great game! Congratulations ^^!!
n.feofentov
17. Aug 2018 · 19:02 UTC
Very strong piece. Clever and truthful depiction of social anxiety. I feel that too sometimes. Thanks for your game.
🎤 TontonPizza
17. Aug 2018 · 19:25 UTC
@bichodust thanks for the tip. Judy Kim told me there is an option in unity for that :

"Edit > File Settings > Graphics > Transparency Sort Axis > set it to X=0 Y=1 Z=0 to make Y the background :)"

I have to try it and maybe i ll write my own script.
Void Productions
20. Aug 2018 · 17:01 UTC
Brilliantly done in every aspect I liked this a lot.
Do check out our game too maybe you'll like it.
Abhis1Kadian
21. Aug 2018 · 10:57 UTC
@tontonpizza I really liked ur game man. I like ur take on the social anxiety issue here.
Stefan Jovanovic
21. Aug 2018 · 21:49 UTC
Mood of the game is amazing! At some point I was lost in the small town! Keep up the good work! :smiley:
Ratherjolly
22. Aug 2018 · 04:38 UTC
OH, WOW. This is terrific. This was a perfect fit for the theme. Very simple, yet complex. I also really like what you did with the text. Everything worked very well together. Fantastic job!
Roidz
23. Aug 2018 · 00:29 UTC
This looks really good. No audio sound ?
Game scores high on mood also,even without sound/music

I did find the library really quick, and then it started over so i guess i was just lucky ?
I also loved the text effects,it added to the mood a lot.

great job
🎤 TontonPizza
23. Aug 2018 · 01:16 UTC
@roidz thanks for your feedback. there are 2 sounds in the game you can't miss it. may be you are facing a bug. :'(
Parchment Scroll
23. Aug 2018 · 03:08 UTC
Given the title and theme of the game, I think it would be fair to point out that the first time I played through, I just constantly said "oh god" the whole time.

The second time, I actively sought out other people just to see what the game would do, which, even when it became apparent the answer was "nothing" -- I was expecting the character to break down and run back to start or something -- I still was super unnerved by the increasing red tint and decreasing circle as I kept the dude nearby to see if failure was an option.

This is a pretty accurate representation of anxiety as I have experienced it and social anxiety as has been described to me by those suffering from it.

The heartbeat and simulated tinnitus sound, btw, really ramped up the physical sensations of anxiety I experienced while playing.

Absolutely well done.
ThibaultAr
24. Aug 2018 · 15:20 UTC
Took me a while to find library x)

I like aesthetics, animations on text, and narration !

Great job! :)

btw, maybe you could checkout our jam game ?! :)
Eduardo Yukio
24. Aug 2018 · 18:08 UTC
Excellent job on passing the message of the social anxiety, both with the gameplay and the phrases on the screen.
antonsem
24. Aug 2018 · 21:01 UTC
Well I don't have anxiety problem but this feels like a pretty good approximation. Loved the animal thing! Great job!
JamesOliverMusic
25. Aug 2018 · 10:30 UTC
nice work. The game is very short but you have a decent concept to work with and turn into a larger game. Some more work can be done audio-wise, like music that responds to the thoughts as well as things like whispers and laughter that creep in as anxiety increases.
axoona
25. Aug 2018 · 20:04 UTC
short but excellent. It's interesting how everything (graphics, sound desing, gameplay) supports your message. that's some really good work! :smiley:
amkingTRP
26. Aug 2018 · 16:22 UTC
excellent little game that actually made me think what it's like for people who suffer with this.
Also had that Silent Hill vibe going on; the overall look and feel would be perfect for a horror game.
LensFlare
27. Aug 2018 · 09:19 UTC
This game is really good example of how art should work. Every game part: gameplay, sound, graphics, etc. serve to one purpose - express your idea. Thats great, my heartbeat even increased when I played it. All this text messages and how hostile people are look...just Wow.
WrenPirate
06. Sep 2018 · 16:43 UTC
The first time I played (after the rating period ended), I had my sound turned down and I walked almost directly to the library. I thought it was a simple walk as night was coming on with an inner monologue. Now that I have read some comments and played again, I appreciate the narrowing field of view and the audio as a function of encountering people or cats. I am actually allergic to cats, but I understand that other people do not get anxious around them. Congratulations!