Anxiety by TontonPizza
A game were you play as a little girl with social anxiety. Her mind is clouded by her worries
First time using Box Colliders RigidBody, TileMap, SpriteMask
[Edit] 28/08/18 - Ok i wrote the word "buggers" in the game and it seems to be an insult. I don't speak english very well and i would refer to a book i just read "The speaker for the deads" telling the story of aliens called buggers and piggies
[Edit] 14/08/18 4am (french time zone){
- .rar to .zip
-two lines of code to clamp the lifePoint in positives values, else you could not heal if some cases }
Graphic : Paint xp -- Sound : a violin + Audacity -- Engine : Unity

| HTML5 (web) | https://tontonpizza.itch.io/anxiety-ld42 |
| Windows | https://tontonpizza.itch.io/anxiety-ld42 |
| Source code | https://tontonpizza.itch.io/anxiety-ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/anxiety |
Ratings
| Overall | 252th | 3.556⭐ | 101🧑⚖️ |
| Fun | 565th | 2.83⭐ | 96🧑⚖️ |
| Innovation | 134th | 3.645⭐ | 102🧑⚖️ |
| Theme | 189th | 3.899⭐ | 101🧑⚖️ |
| Graphics | 301th | 3.381⭐ | 103🧑⚖️ |
| Audio | 234th | 3.214⭐ | 93🧑⚖️ |
| Humor | 403th | 2.188⭐ | 71🧑⚖️ |
| Mood | 11th | 4.1⭐ | 102🧑⚖️ |
| Given | 80🗳️ | 112🗨️ |
I have only one real complain, but I'm still trying to decide if I'm correct in thinking it or not:
At one point through my first playthrough I wanted to have a Game Over to start over. It would have definetly helped the Gameplay, but I'm not sure if thematically it made sense, since the "danger" is not actually there narratively-speaking, so having a Game Over would have ruined the message a bit, maybe.
An idea that came to my mind while wirting the comment was to have a "restart" button bound to the letter "S", and that when pressed implied that the girl decided to suicide. Definetly heavy, I know, but I feel that the game wants to be heavy so maybe it would have been a good extra mechanic. As always though, the time was thight, so maybe you thought about this but didn't have the time to get it in.
Really appreciated the game, good job <3
@simone-cicchetti : Yep, i voluntarily removed the death condition exactly for the reasons you explained, but i have never thought about suicide. ! Interesting idea here. You pushed the concept even further, the game you are preparing will be intense !
@marcel-oyuela-bonzani : Its a bug i didn't have time to solve, but hey, it helps to build up the mood
@erendelous : Thanks, very encouraging
@team-on : Thanks for the feedback. I had the bug in the HTML version, and it seems that when i solved it, it appeared in the DL one :(
Bravo for finding the little easter egg
I loved the style, how text is continuosly spawning in black spaces eating all the visual.
Also, the lack of a lose condition is beneficial, because you can have an immersive experience in a simulation of a panic attack.
maybe some post processing with grain and camera shake will improve the beautiful mood you created.
Pretty solid entry, one of the best I played at moment.
Take a look to my entry if you want, I really need tips and feedbacks to improve myself
Thanks for creating this little gem!

https://ldjam.com/events/ludum-dare/42/save-me-a-seat
What you lost on the score for 'fun' you more than made up for in 'mood'.
aaaaaaaaaaaaaaaaahhhhhhhhhh
Very original touch to the theme. Anxiety keeps overpowering the player making the world smaller. Ambient sounds add to the dramatic atmosphere nicely. Very moody game. There could be even more sounds coming from the environment to intensify the experience.
Love the footsteps the character leaves behind. I think more games should do this kind of tracking. Zombie eyes glowing in the dark is a nice touch too. I think the bubble that keeps shrinking should be more pixelated to fit in with overall pixel art aesthetics.
Good start for your game designing. Hope to see you in the LD Jam also! :)
Very well delivered feelings. Good job!
I really appreciate the graphics who really highlights the subject.
Great staging, the visual field who retracts onto itself and intrusive thoughts disturbing the game-reading creates
a nice immersion and perfectly set up the confused mind of the heroine.
Congrats!
I have read that is your first time using colliders and physics in Unity. I am not even a master in it, but I can give a couple of tips. In a 2D tree you can put the box collider only filling half of the tree; leaving the treetop without collider. If you write a script to put the order in layer based on the Y axis of the tree sprite and using the same system with the characacter sprite; then the character will be behind the tree when walking around. You can use this system for everything in 2D in sprite to give the sense of depth while playing in a top-down perspective game.
Anyways, Great game! Congratulations ^^!!
"Edit > File Settings > Graphics > Transparency Sort Axis > set it to X=0 Y=1 Z=0 to make Y the background :)"
I have to try it and maybe i ll write my own script.
Do check out our game too maybe you'll like it.
Game scores high on mood also,even without sound/music
I did find the library really quick, and then it started over so i guess i was just lucky ?
I also loved the text effects,it added to the mood a lot.
great job
The second time, I actively sought out other people just to see what the game would do, which, even when it became apparent the answer was "nothing" -- I was expecting the character to break down and run back to start or something -- I still was super unnerved by the increasing red tint and decreasing circle as I kept the dude nearby to see if failure was an option.
This is a pretty accurate representation of anxiety as I have experienced it and social anxiety as has been described to me by those suffering from it.
The heartbeat and simulated tinnitus sound, btw, really ramped up the physical sensations of anxiety I experienced while playing.
Absolutely well done.
I like aesthetics, animations on text, and narration !
Great job! :)
btw, maybe you could checkout our jam game ?! :)
Also had that Silent Hill vibe going on; the overall look and feel would be perfect for a horror game.