Sheperdy! by loveapplegames
Prepare for some extreme shepherding! An experiment in flocking algorithms.
Bring your sheep to safety. Navigate treacherous lakes and wolf packs.
Controls: use mouse to move the dog.
mouse button = bark (repel sheep)
Space bar = use gun (repel wolves)
Credits:
Boris: programming, music Val: graphics, sound

| HTML5 (web) | http://tmtg.net/ludumdare/ld40/jgame.html?game=jgame-games/ld40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/sheperdy |
Ratings
| Overall | 320th | 3.692⭐ | 28🧑⚖️ |
| Fun | 454th | 3.442⭐ | 28🧑⚖️ |
| Innovation | 282th | 3.519⭐ | 28🧑⚖️ |
| Theme | 329th | 3.731⭐ | 28🧑⚖️ |
| Graphics | 421th | 3.731⭐ | 28🧑⚖️ |
| Audio | 336th | 3.417⭐ | 26🧑⚖️ |
| Humor | 249th | 3.54⭐ | 27🧑⚖️ |
| Mood | 482th | 3.4⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
Those wolves are vicious and not easily scared, but the level that really did it for me was "fenced in" as I just couldn't get the sheep to do what I wanted in time.
To quote a tune by Michael Nyman, "herding sheep is best left to shepherds".
This is quite a cool idea. The flocking feels quite nice, and the game overall plays well. The only thing I miss in the game is a place to move the sheeps to, as, right now, the game is missing a way to actually beat the levels (you can simply do nothing and wait until the time expires and still beat the level).
I seriously think that, with some extra work, this can be turned into a quite nice mobile or web game. Overall, good job!
I love the soundeffects. It would be awesome if you could share or link some of the used algorithms.
Really interesting as my own game is also about sheep. But the gameplay differs a lot.
I felt so inadequate every time a sheep drowned. Come back, sheep! Don't drown!
I did feel like I had more fun in the levels without water just trying to go through a maze of fences. The water and wolves were a bit too frustrating for me haha. I loved pressing the mouse to bark but that sometimes conflicted with the UI for me.