Thieves, it's a small world by ventura

[raw]
made by ventura for LD 38 (COMPO)

In this game you must catch a thief around the world. Follow the clues that people give you, ask but be carefull you have limited time and time past fast when you travel and ask.

Images:

https://snag.gy/Nvto5d.jpg

https://snag.gy/eZunwT.jpg

https://snag.gy/6Vvufl.jpg

Web game: https://ventura.itch.io/thieves-its-a-small-world

Game download: https://drive.google.com/open?id=0B24U0IYRWpXuUmZjTkFPOFJiWWc

Source Code: https://drive.google.com/open?id=0B24U0IYRWpXuamFXaHZ3eGlpWU0

The source code can improve quite a lot. I would like to receive comments about my errors.

This idea looks quite similar to Carmen San diego but it's a little different I hope you like :)

Enjoy!

Ratings

Given 7🗳️ 2🗨️

Feedback

Valicitor
01. May 2017 · 15:12 UTC
It's a good game, you can catch the thief a little too easily for my liking, I played it four times and caught the thief every time, on one pass I catch her immediately. I do feel like this game has potential, adding more countries and such. Nice work so far though.
gamechoy
05. May 2017 · 00:01 UTC
This seems incomplete, the idea and mechanics are here, it just needs more content. It would be interesting to see where you take this. Nice entry.
TomBuston
07. May 2017 · 22:14 UTC
This made me think of the Carmen SanDiego games, was it you inspiration ? Anyway, I liked the humor, I would have liked to investigate a bit more instead of just going to the next city and hoping I'd find the thief. This has potential !
Nice work, keep it up !
Kodiqi
08. May 2017 · 05:49 UTC
I used to like the Carmen San Diego games and I was thinking of doing my LD38 game in the same style as well. I went with something different in the end as I didn't think flying around the world fit with the theme of a small world all that well.

Also, the great part about the Carmen San Diego games was trying to figure out the next destination based on the clues you had, which was lacking in this game. You do have to cater the clues to your target audience, of course, though I think they would all want some degree of challenge involved. I think the quality of a game like this is very dependent on the writing too, so that would be my suggestion on what to focus on if you continue developing this further.
athomicus
11. May 2017 · 10:16 UTC
nice game but seems incomplete i know time is time - but nice
Jordgubben
14. May 2017 · 09:56 UTC
I really enjoyed the writing in the intro. This game could be a bit longer and have trickier clues.

The font rendering is a bit muddy, but I'm starting to think this is a general Unity+OS X problem since a lot of Unity games seem to have the same issue.
🎤 ventura
14. May 2017 · 20:18 UTC
yes @jordgubben, you are right, I didn't have time to improve the game since I am doing other projects and I forgot a lot of unity hehe. To be in the jam was awesome to remember it.

About fonts, yes you're right I think there is an option in unity that allows you to put less muddy, but since it's about time people just go with default and don't search fonts. I think it was a little more complicated than taht, but I cannot remember well.

Anyway hopefully I will have more time soon, and every one is welcome if want to help me to develop this game more. :)
Jupiter_Hadley
07. Jun 2017 · 20:27 UTC
Nice idea! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=jMCwacAGwrA