TETRITION by Cody1712

Clear Tetris lines for health and ammunition, but think about building your battlefield as well!
Tetris controls:
Right/Left Arrows to move tetromino
Down Arrow for soft drop
Up Arrow to rotate
Space for hard drop
Platformer controls:
Right/Left Arrows to move character
Down Arrow to fast fall/fall through platforms
Space to shoot
<<>> Team
Programmer: (https://itch.io/profile/yinyin, @yinyin) Artist: Alexander (@catslur) Artist: René Borger (@cody1712)
| HTML5 (web) | https://cody1712.itch.io/tetrition |
| Original URL | https://ldjam.com/events/ludum-dare/41/tetrition |
Ratings
| Overall | 775th | 3.282⭐ | 41🧑⚖️ |
| Fun | 824th | 3.038⭐ | 41🧑⚖️ |
| Innovation | 239th | 3.737⭐ | 40🧑⚖️ |
| Theme | 272th | 3.974⭐ | 40🧑⚖️ |
| Graphics | 953th | 2.737⭐ | 40🧑⚖️ |
| Audio | 715th | 2.5⭐ | 35🧑⚖️ |
| Humor | 687th | 2.71⭐ | 33🧑⚖️ |
| Mood | 919th | 2.859⭐ | 34🧑⚖️ |
| Given | 40🗳️ | 38🗨️ |
I definitely focused on playing tetris and suffered when it came to the battle phase as a result!
Would have been nice to see the enemy health or a score as I had no way of determining how well I was doing and couldn't do anything after I ran out of ammo!
Also it starts flashing more and more violently as you do damage and there is a score/rating/summary upon beating it.
If you give it another go try focusing on building the arena itself :D
The enemy health scales with how many resources you collect in the Tetris phase.
title screen should still include that info I guess

I was sure the hand full of relevant keys on the title screen and a slow start to each phase would be enough.
Check ours too https://ldjam.com/events/ludum-dare/41/mechasnek :)
You are meant to clear just a few lines for resources before being pushed into the next phase (and be a bit strategic about focusing on resources or level building).
The red thingy can be damaged via shooting (space bar shoots all non red blocks you collected via cleared lines) or just jumping on it.
I knew the platforming was going to be hard to get for some players. Basically you can stand on any block that doesn't have another above it. In the holes. You can thus build yourself an easy or a difficult tower for the fight (or an impossible one too, if it only contains 4x high chimneys).
We had a late idea on how to make falling off less frequent/frustrating, but I'm not sure I'll get back to implement it.
It scales with how much health/ammunition you collect. Longer fight, higher possible score.
Balanced roughly to match your resources (2/3 of your shots). The target starts flashing stronger/faster and shoots at you more frequently as it takes damage.
If you just want the ending quickly: don't clear a single line, build a really easy tower, bounce on the thingy 3 times.
The climbing was a bit difficult, i liked the zoom effect, i also didn't know that i could jump on the enemy, you should mention that in the info.
Is it not loading up at all? (~~can you play other untiy html5 games?~~ nvm you got your own unity web entry)
Does the spacebar on the title screen not work to start the game?
(then it probably doesn't have focus - clicking into the game/using the maximise button in to corner may help)
Or do you have trouble with the controls/mechanics afterwards?