FATAL OVERKILL - Robot Edition by feips
Somehow I managed to completely forget about Ludum Dare until I saw a Reddit Post on Sunday afternoon about it. I kinda rushed and pretty much missed the Theme. I ended up creating a sort of Heat Signature clone. Your objective is to shoot all your enemies of a level and to complete as many levels as you can, without being killed(Instadeath, Hardcore mode).

Music by Antti Luode. (His soundclick: http://www.soundclick.com/bands/default.cfm?bandID=1277008)
Mouse to Aim Rightclick to Shoot WASD to move!
Ratings
| Overall | 729th | 3.28⭐ | 27🧑⚖️ |
| Fun | 486th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 1057th | 2.46⭐ | 27🧑⚖️ |
| Theme | 1095th | 2.44⭐ | 27🧑⚖️ |
| Graphics | 806th | 3.06⭐ | 27🧑⚖️ |
| Mood | 588th | 3.25⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 16🗨️ |
Nevertheless it a good game. Music fits perfectly.
As for possible enhancements I would propose to put "return to pod" message always on screen instead of on the pod which is often offscren, give some explaination about the scoring system (I still didn't figured it out) and allow the player to restart the current level instead of from the begining.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Small thing: Sometimes, I did get get "stuck" near a hallway (I could only move in two directions, while you'd expect three), but not always (I can't really reproduce this). But normally the movement was really smooth.
I also wanted to recommend putting the "Return to Pod" notification on as a HUD rather than just by the pod.
Also, being able to hold the fire button so that you could fire as soon as you reloaded would be a nice feature as well.
Keep it up thought and it'll be great!