FATAL OVERKILL - Robot Edition by feips

[raw]
made by feips for LD 40 (JAM)

Somehow I managed to completely forget about Ludum Dare until I saw a Reddit Post on Sunday afternoon about it. I kinda rushed and pretty much missed the Theme. I ended up creating a sort of Heat Signature clone. Your objective is to shoot all your enemies of a level and to complete as many levels as you can, without being killed(Instadeath, Hardcore mode).

Screenshot (27).png

Music by Antti Luode. (His soundclick: http://www.soundclick.com/bands/default.cfm?bandID=1277008)

Mouse to Aim Rightclick to Shoot WASD to move!

Ratings

Overall 729th 3.28⭐ 27🧑‍⚖️
Fun 486th 3.4⭐ 27🧑‍⚖️
Innovation 1057th 2.46⭐ 27🧑‍⚖️
Theme 1095th 2.44⭐ 27🧑‍⚖️
Graphics 806th 3.06⭐ 27🧑‍⚖️
Mood 588th 3.25⭐ 26🧑‍⚖️
Given 34🗳️ 16🗨️

Feedback

Chubby Stick
04. Dec 2017 · 22:29 UTC
Game is pretty fun , not too hard not too easy ^^
oskarOlausson
05. Dec 2017 · 13:44 UTC
Shame you started sunday afternoon, could have been really cool if you had all the time. I actually like it. Its simple but works :)
Akryllax
05. Dec 2017 · 20:37 UTC
I loved it! I felt in the illusion of safety for the few first levels until I got surrounded and died. As someone else said, shame you didn't have more time :P
Egor
05. Dec 2017 · 20:40 UTC
Nice once, addictive. Have you tried changing blaster for some sort of melee weapon. Basically I had enough time to shoot two enemies while they were aiming.
Nevertheless it a good game. Music fits perfectly.
michaelsonbritt
06. Dec 2017 · 09:02 UTC
Great work, music is fantastic. Controls are just difficult enough to be rewarding. Very tense at higher levels (got killed on level) in a good way - felt like being a robot superspy in some moments, running, hiding and shooting. Brings back great memories of classic 8-bit pc games.
Thijs Tak
06. Dec 2017 · 11:23 UTC
I liked it. The game starts simple enough but it can get quite hard in later levels. Good job.
Sebastian Lague
06. Dec 2017 · 12:02 UTC
The game controls really well. I think you struck a good balance between smoothness and responsiveness there. Thanks for including the dev highscore, that's always an interesting stat to know (I didn't come close!)
CG_Fred
06. Dec 2017 · 22:05 UTC
Great game concept, would have loved to have SFX in the game. Fun game :D
mooncalf
07. Dec 2017 · 04:04 UTC
I had a lot of fun playing this. Controls worked well and the levels were fun. Could definitely be built upon. Great work!
Liam Higgo
07. Dec 2017 · 13:11 UTC
It's fun and quite exciting, and plays well. Sound effects would have been nice.
Hisfantor
07. Dec 2017 · 23:41 UTC
I like the tactic part of the game kinda feels like real time x-com but the movement was so fluid that I always ended up in the corners
SFBTom
10. Dec 2017 · 11:40 UTC
Feels great to play! I like the slowness of the bullets in this case, makes for excellent 'strafing past a corridor' moments! One thing I'd change is that the 'return to pod' message is only visible if you can see your pod, making it hard to know when you've cleared a level if you're deep into the maze. Just a pod icon or something in the corner would do the trick!
Snowdrama
10. Dec 2017 · 12:26 UTC
It's pretty fun, I played a few levels in and died, when I hit restart it took me all the way to level 1 instead of restarting the level which was very frustrating.
sgadrat
10. Dec 2017 · 14:51 UTC
The game being enjoyable and featuring multiple level is really impressive if you got only 24h.

As for possible enhancements I would propose to put "return to pod" message always on screen instead of on the pod which is often offscren, give some explaination about the scoring system (I still didn't figured it out) and allow the player to restart the current level instead of from the begining.
🎤 feips
10. Dec 2017 · 17:44 UTC
@sgadrat, thank you for your feedback, the scoring system is just an indicator of how many levels you have beaten in a row.
IllaBom
12. Dec 2017 · 01:34 UTC
Nice game you have here. SUPER WELL DONE!

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Florian van Strien
20. Dec 2017 · 14:40 UTC
Pretty simple, but fun game! And the music fits really well too. The graphics are quite nice as well.

Small thing: Sometimes, I did get get "stuck" near a hallway (I could only move in two directions, while you'd expect three), but not always (I can't really reproduce this). But normally the movement was really smooth.
The Dankasaur
20. Dec 2017 · 20:13 UTC
I liked your entry a lot! It was fun with some well thought out mechanics (Like the doors, for instance). It had an interesting stealth aspect (kinda) with some run and gun stuff too.

I also wanted to recommend putting the "Return to Pod" notification on as a HUD rather than just by the pod.
Also, being able to hold the fire button so that you could fire as soon as you reloaded would be a nice feature as well.

Keep it up thought and it'll be great!
vlandemart
21. Dec 2017 · 17:38 UTC
Very basic "heat signature"