Mad Mesa by jcsirron

[raw]
made by jcsirron for LD 41 (JAM)

Mesa Carnage.png

They say there is no such thing as SuperCar. They were wrong! Drive the dusty mesa fending off buggies trying to kill you. Being a god, you won't get hurt, though! There's no end, just the screams of buggy drivers as they careen off the mesa!

Mesa Menu.png

Made using Godot as a new engine for us.

Ratings

Overall 1175th 2.459⭐ 39🧑‍⚖️
Fun 1080th 2.635⭐ 39🧑‍⚖️
Innovation 1173th 2.257⭐ 39🧑‍⚖️
Theme 1178th 2.176⭐ 39🧑‍⚖️
Graphics 920th 2.865⭐ 39🧑‍⚖️
Humor 804th 2.5⭐ 39🧑‍⚖️
Mood 1047th 2.581⭐ 39🧑‍⚖️
Given 49🗳️ 21🗨️

Feedback

btrotter101
22. Apr 2018 · 16:32 UTC
Look: Buggy code! Like, lots of dune buggies, of course: I totally meant for them to take over everything... :whistle:
![Screen Shot 2018-04-22 at 10.25.43 AM.png](///raw/209/z/ff30.png)
RAFFE
23. Apr 2018 · 05:29 UTC
Nice designs in the cars! Nice game and good job!
Tero Pulkkinen
23. Apr 2018 · 05:30 UTC
Looks nice. I didn't figure out how to get that many cars, but the side-scrolling car game from above the car is unique - not many games available do it like that, so bonus points for that. Also cars are behaving nicely, I managed to push away enemies from the street by bumping to the cars and they are pretty realistic collisions etc. Looks good.
btrotter101
24. Apr 2018 · 01:19 UTC
That was a picture during development: you can't actually get that many cars in the released version of the game. Thanks for the kind words!
kilosaurus
24. Apr 2018 · 22:50 UTC
Any commentaries on godot ?
ectucker1
25. Apr 2018 · 02:25 UTC
It was a lot of fun to push cars off the screen, even though the game had no goal. Some metal music and car sound effects could really make the experience satisfying.
EkkoEkko
25. Apr 2018 · 07:38 UTC
Its nice if theres metal music there thats true! Its a fun game bro. Good job
ctrble
25. Apr 2018 · 23:52 UTC
I like pushing the other cars!
🎤 jcsirron
26. Apr 2018 · 03:43 UTC
@kilosaurus: Godot is a very powerful engine, but it has a very... odd way of structuring games. It took us far too long to get into the node/scene methodology. Hence, why this game is so truncated. I definitely need to practice with Godot more before jamming with it again.
TechnoNugget
26. Apr 2018 · 06:44 UTC
Hey man! I remember meeting you at the Tinkermill in Longmont for LD39! However I totally forgot to play your game for LD39, I'm glad fate brought me to your game for LD41.

Anyway as for the game, It's actually pretty fun just to mess around with, the physics felt surprisingly good and the interaction with the buggies was great. I somehow managed to get two buggies facing backward simultaneously shooting off the bad guys so I didn't have to xD

But as you meantioned the game is pretty empty and it didn't really feel like there was a point to it. I think it could have been vastly improved by just adding a game over condition and a score count for how much scrap metal you collected (or whatever it was that you were collecting lol)

I also did notice a bug where the if the enemies shot the scrap metal, the console would log "caught" as if the player had collected it. All in all, awesome job for starting a new engine during a game jam and actually creating something substantial from it!
mrPenguin
26. Apr 2018 · 16:03 UTC
xD this game has no purpose, but is fun to make it behave weirdly leaving all the shoots on the map and things like that xDDD
MiggyG
27. Apr 2018 · 04:33 UTC
It is oddly mesmerizing and quite satisfying to just watch the buggies do their thing, crashing and spinning out. New engines always take a while to learn, what better time than Ludum Dare ammirite?? Good job tho, it was a nice little game.
merzlot
27. Apr 2018 · 07:51 UTC
Cool little thing, bumping cars around is fun. :)
dob
02. May 2018 · 05:22 UTC
Cool art, and fun to drive. The controls occasionally went weird on me and I got stuck at the top of the screen, but I think that might be because I hit w as well as the up arrow. It undid the jam-up after a few seconds. This would be more fun with more to do, but I still enjoyed it. Nice job.
Maakep
05. May 2018 · 22:41 UTC
That's some decent top down car mechanics you've got there! Could definitely be continued to create additional features.

Feel free to check out my [Story Collabs.](https://ldjam.com/events/ludum-dare/41/story-collabs)
ian1337
06. May 2018 · 08:55 UTC
The physics made me laugh, I can never get sick of watching the enemy's buggies just flying off screen like a piece of cardboard. Also watching them take each other out.

With sounds effects, bad ass soundtrack and some explosions thrown in could propel the game to be even more widely appreciated and played, go max for the whole Mad Max theme this has going for it.

I would love to get your feedback on my crappy product if it's not too much of a hustle :))

https://ldjam.com/events/ludum-dare/41/sam
Shellfish Games
06. May 2018 · 09:21 UTC
Should there be music? I don't hear anything. According to @EkkoEkko there should be, and now I'm confused.

I agree with @Maakep though, the controls work pretty well for a top down car game.
GNTX_LD_Lan_Party
06. May 2018 · 15:29 UTC
Really I didn't know what the objective was. I found I could deflect bullets and buggies.
btrotter101
08. May 2018 · 03:14 UTC
Yeah, not sure what @EkkoEkko was hearing, but we didn't add any music...
EkkoEkko
08. May 2018 · 06:35 UTC
Ohh haha sorry, i thought its game music background I heard. I didnt recognize that its my youtube playlist hahaa LOL sorry for that
terryg
14. May 2018 · 01:59 UTC
Nice job guys. Very playable. I was concerned that I wouldn't be able to map the keys in my head, but they are very intuitive.