Hopscotch by jcgamedev

A two-player "turn-based" platformer.
Play with a friend to reach the top of the level!
In the game, you'll alternate between climbing to the top and shooting the other player down. I only had time to finish up a few levels, but please let me know if you enjoy it!
How to play
- Each player has their own color
- Player 1 is Blue -- Player 2 is Green
- Player 1 is controlled using ESDF and Q
- Player 2 is controlled using the arrow keys and M
- The goal of the game is to get to the top of the level before the other player
- To do this, you must be able to wall jump
- Jump, hit a wall, then move in the opposite direction.
- The jump key is E for Player 1 and up for Player 2
- Hopscotch is turn-based
- Every 6 seconds, the turn switches
- One player tries to reach the top
- The other is trying to slow the other one down by taking control of turrets
- The inactive player can control turrets by:
- Pressing the action key to shoot ( Q for Player 1 -- M for Player 2 )
- Switching between turrets by pressing up and down ( E and D for Player 1 )
| Windows | https://tinyurl.com/ld41-gethopscotch |
| Original URL | https://ldjam.com/events/ludum-dare/41/hopscotch |
Ratings
| Overall | 384th | 3.625⭐ | 22🧑⚖️ |
| Fun | 260th | 3.675⭐ | 22🧑⚖️ |
| Innovation | 213th | 3.775⭐ | 22🧑⚖️ |
| Theme | 782th | 3.325⭐ | 22🧑⚖️ |
| Graphics | 784th | 3.125⭐ | 22🧑⚖️ |
| Mood | 511th | 3.375⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 11🗨️ |
Some negatives:
-The controls for selecting a gun were a bit wonky. Sometimes a gun would be on your right, but the button you would need to press select it would be the up button. Whyyy?
-In many of the levels, its easy to fall as soon as your turn starts. This wouldn't be as much of a problem if the camera didn't move. If you had a static camera showing the entire level, the player would always know exactly where they are and where the platforms are before it switches to their turn.
These are only minor complaints though. I love it!
Although I was aware of the gun selection issue while making Hopscotch, I couldn't think of a way to code a solution during the jam hours, so I just left it as it is. Actually, when there is a gun to your right, the button you have to press is not even consistent. Sometimes it's up and other times it's down; it depends on which gun instance is created first at the start of the level 😣
As for the camera, I was hoping that the concealment would provide an element of surprise to the levels. For example, the fifth level has 4 paths to choose from, but the player doesn't know which path is the best (at least the first time around). To address the issue of falling when it is your turn, I think adding a second of wait before the player can move again would make the camera transition easier to adapt to.
I plan on developing the game further, so I really appreciate your feedback :)
Also, what is the possibility that controller support could be added? :)
Squares -- programmer art at its finest :stuck_out_tongue_winking_eye:
Congratulations!
And @Ajayajayaj, thank you as well! I was inspired by [the tank game from the atari 2600](http://www.8-bitcentral.com/images/reviews/atari2600/combat2600Screen2.jpg)