Blob Hell by ryuzaki_mrl
Description:
Control a blob while avoiding the bullet hell. Other blobs appear randomly. Touch one of these and it'll stick to you, granting more points per second at the cost of expanding your hitbox. If any of your blobs are hit, it's game over.
Controls:
Arrow keys, WASD, Gamepad D-Pad: move your blob(s).
Ctrl: switch between light and dark background.
R: reset game
Notes:
If you get stuck in "Loading scores..." just press ENTER to cancel. I forgot to mention the online leaderboards doesn't seem to work on the HTML5 version. You're also not required to upload your highscore, press Enter to return to the setup screen.
Changelog:
- Bullets are 1 pixel thicker and also a bit slower.
- Adjust blob friction.
Preview

More info on itch.io
| HTML5 (web) | https://ryuzaki-mrl.itch.io/blob-hell |
| Windows | https://ryuzaki-mrl.itch.io/blob-hell |
| Linux | https://ryuzaki-mrl.itch.io/blob-hell |
| Original URL | https://ldjam.com/events/ludum-dare/40/blob-hell |
Ratings
| Overall | 517th | 3.03⭐ | 35🧑⚖️ |
| Fun | 449th | 3.031⭐ | 34🧑⚖️ |
| Innovation | 369th | 3.078⭐ | 34🧑⚖️ |
| Theme | 196th | 3.734⭐ | 34🧑⚖️ |
| Graphics | 632th | 2.219⭐ | 34🧑⚖️ |
| Given | 43🗳️ | 27🗨️ |
Restarting the game is also more laborious than it needs to be. I'm presented with a button, which I have to ignore or else spend a long time waiting for a connection. Instead I need to press R on my keyboard, then press Enter, then reach over for my mouse to click 'Go'. In a game where I'm going to die after a couple of seconds, I need to be back in the game the moment I press 'R'.
Still, I like the concept, would have liked more polish but can't expect too much from the timeframe.
The concept is really cool and it is indeed too floaty, adding to the idea that it's hard to dodge. If anything, the friction to stop should be really higher in this one if you want to keep it smooth when you let go of a button.
The upload button is misleading as it is. A retry button is better or the mention that hitting the Enter they will get you back to the menu. A quick restart is really nice.
Graphics-wise, definitely as counter-intuitive as it is, the bullets need to be a bit more thick. At least by 1 pixel. It might make the hitbox bigger, but it's better to see where the bullets are going than, thin hard-to-see lines are coming at you.
If you plan on continuing this, making the bullets a bit slower is a really good idea. Since this is a bullet hell game, reaction is key and with fast bullets, it starts to become really impossible to react. I got hit by a stray bullet coming from the top and I can't react to it. If you could, I suggest as well adding a color function to those bullets so that the nearer the bullets are, the easier for them to see. (like black or red)
It needs more polish but otherwise, good work!
- Bullets are 1 pixel thicker and also a bit slower.
- Adjust blob friction.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected