{"author_link":"\/users\/dogeveloper","author_name":"dogeveloper","author_uid":1002862,"comments":[{"author_name":"Sno0w","author_uid":"1040932","time":"2017-08-01T02:36:55Z","epoch":1501555015,"modified":1501555015,"text":"I love the fact that the AI in your game don't imediately lock onto your position and just mow you down. But I would like to see a health bar because I don't know what was going on half the time. Your game looks beautiful. I love the effects and they deserve what ever recognition they get!","likes":1,"format":"md"},{"author_name":"dogeveloper","author_uid":1002862,"time":"2017-08-01T02:45:42Z","epoch":1501555542,"modified":1501555542,"text":"Thanks! The health bar is on the back of the robot, gonna add it to the description.","likes":0,"format":"md"},{"author_name":"Charles Sun","author_uid":1035466,"time":"2017-08-01T03:48:06Z","epoch":1501559286,"modified":1501559286,"text":"Very nicely done. I see you made this in <15 hours, pretty impressive. I was also confused about the health bar but I see you've included it now. Graphics was pretty cool, very cyberpunk-ish. I would have liked a quit button because I had to alt-tab.","likes":0,"format":"md"},{"author_name":"AurynSky Games","author_uid":"1001168","time":"2017-08-01T03:49:26Z","epoch":1501559366,"modified":1501559366,"text":"Awesome game! Is there no sound!?","likes":0,"format":"md"},{"author_name":"David Greene","author_uid":"1039498","time":"2017-08-01T12:11:15Z","epoch":1501589475,"modified":1501589475,"text":"I'm still confused at the health bar bit and I found it to be a very hard game.  Is the goal to not be able to survive for very long (aka, wave shooter flappy bird?) or is it supposed to be beatable?","likes":0,"format":"md"},{"author_name":"dogeveloper","author_uid":1002862,"time":"2017-08-01T14:25:31Z","epoch":1501597531,"modified":1501597531,"text":"Its supposed to be hard tho i lowered the difficulty a bit after release.","likes":0,"format":"md"},{"author_name":"dogeveloper","author_uid":1002862,"time":"2017-08-01T14:25:38Z","epoch":1501597538,"modified":1501597538,"text":"Its supposed to be hard tho i lowered the difficulty a bit after release.","likes":0,"format":"md"},{"author_name":"dogeveloper","author_uid":1002862,"time":"2017-08-01T14:25:41Z","epoch":1501597541,"modified":1501597542,"text":"Its supposed to be hard tho i lowered the difficulty a bit after release.","likes":0,"format":"md"}],"format":"md","images":["ld39\/33403-a2061acb9030ea9ca90caa4c4b0c8113.png"],"links":[{"url":"https:\/\/dogeveloper.itch.io\/nucleotron","text":"Windows"},{"url":"https:\/\/dogeveloper.itch.io\/nucleotron","text":"Linux"},{"url":"https:\/\/dogeveloper.itch.io\/nucleotron","text":"macOS"}],"metadata":{"g_key":"38768","g_author":"1002862","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"237092","g_title":"Nucleotron","g_status":"USEAR3","g_place":"99999","g_commentcount":"8","g_site2_node_id":"33403","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"33403","n_urlkey":"237092","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/nucleotron","n_slug":"nucleotron","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"2862","n_created":"1499982073","n_modified":"1501556768","n_version":"127886","n_status":"COMMIT"},"node":{"id":33403,"parent":32802,"superparent":9,"author":2862,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T02:18:24Z","created":"2017-07-13T21:41:13Z","modified":"2017-08-01T03:06:08Z","version":127886,"slug":"nucleotron","name":"Nucleotron","body":"Find chargers and survive in a long, procedurally generated street against waves of enemies. Your charge goes down every second and also by moving and sprinting. I did not spend much time with this game so it sadly lacks sound.\n\nUpdate: fixed ammo pickup bug and slightly adjusted weapon damage\n\nControls:\nWASD - movement\nSHIFT - sprint - uses charge\nLeft\/right mouse - shoot primary\/secondary weapon\nF - interact with chargers\nThe health bar is on the back of the robot.\nThe charging stations have limited capacity which is indicated by the green bar on their side.\n\n\n![43af4cf792bd7c38ee0d0d59243368b4.jpg](\/\/\/raw\/e2b\/z\/7d8a.jpg)\n","meta":{"cover":"\/\/\/content\/b1c\/a\/z\/7156.png","grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/dogeveloper.itch.io\/nucleotron","link-01-tag":"42337","link-02":"https:\/\/dogeveloper.itch.io\/nucleotron","link-02-tag":"42341","link-03":"https:\/\/dogeveloper.itch.io\/nucleotron","link-03-tag":"42339","author":[2862,44059]},"path":"\/events\/ludum-dare\/39\/nucleotron","parents":[1,5,9,32802],"love":0,"notes":8,"notes-timestamp":"2017-08-01T14:25:42Z","grade":{"grade-01":6,"grade-02":6,"grade-03":6,"grade-04":6,"grade-05":6,"grade-08":6},"magic":{"cool":114.95340671022,"feedback":3,"given":4.625,"grade":6,"grade-01-average":2.75,"grade-02-average":2.75,"grade-03-average":2.5,"grade-04-average":3.25,"grade-05-average":4,"grade-08-average":3,"smart":1.0362971081845}},"text":"Find chargers and survive in a long, procedurally generated street against waves of enemies. Your charge goes down every second and also by moving and sprinting. I did not spend much time with this game so it sadly lacks sound.\n\nUpdate: fixed ammo pickup bug and slightly adjusted weapon damage\n\nControls:\nWASD - movement\nSHIFT - sprint - uses charge\nLeft\/right mouse - shoot primary\/secondary weapon\nF - interact with chargers\nThe health bar is on the back of the robot.\nThe charging stations have limited capacity which is indicated by the green bar on their side.\n\n\n![43af4cf792bd7c38ee0d0d59243368b4.jpg](\/\/\/raw\/e2b\/z\/7d8a.jpg)\n","title":"Nucleotron"}