Night City Challenge by makerart
Collect 100 artefacts to go back to the future!
Use energy to keep your character alive! The more energy you have, the worse it gets.
- WASD - to move
- SPACE - jump
- SHIFT - speed
- SHIFT+SPACE - power jump
- E - dash

https://www.youtube.com/watch?v=dE6gXHwy0yU
- world modeling / design - Vitaliy Bondarenko.
- programing - Yurij Mukoed
- programing - Igor Arterchuk
- characters modeling - Maksym Hubysh
- skybox - Seruk Polobiuk
- do nothing - Alex Chernyuk
Music - google.com :(
| Windows | https://www.dropbox.com/sh/j035gsnonfb1gev/AACttoF1akIFHqbNc2BlHl93a?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/night-city-challenge |
Ratings
| Overall | 448th | 3.557⭐ | 46🧑⚖️ |
| Fun | 490th | 3.398⭐ | 46🧑⚖️ |
| Innovation | 460th | 3.291⭐ | 45🧑⚖️ |
| Theme | 792th | 3.143⭐ | 44🧑⚖️ |
| Graphics | 125th | 4.3⭐ | 47🧑⚖️ |
| Humor | 763th | 2.529⭐ | 37🧑⚖️ |
| Mood | 32th | 4.202⭐ | 44🧑⚖️ |
| Given | 56🗳️ | 34🗨️ |
The aesthetic of this game rocks.
The camera effects look cool when you're in motion, the problem however is that the camera is changing constantly even when you fail to reach the target platform (at the beginning), which makes it incredibly hard to recover from failure.
I would make the camera change only when you're in motion and add some kind of replay button when you lose.
The player character reminds of a lego figure without a head but his helmet put back on his neck.
The controls were a bit rough. I think the movement speed and acceleration is too fast, it felt more like an arcade-y racing game. The high speed makes it very hard to time jumps, on the first try I didn't even get into the city. I think I would have preferred to rotate the player with mouse instead(or gamepad) to give more precise aiming, using A and D to strafe instead of rotate.
Overall this is an impressive game, the only fault being the controls.
More levels, update physics and add a story.
Awesome game idea!
=P