pressspace by Michael Arcadi

[raw]
made by Michael Arcadi for LD 41 (JAM)

cover.png A one-button typing game? Impossible! Well, maybe not as impossible as you may think. In pressspace your job is to fill in the most important part of any sentence: the spaces. Without spaces all the words are mashed together and far more difficult to read. Put spaces between words to score points! The more spaces you get right the higher your combo will go and words will start to come at you faster! You can play it at https://arcadim.itch.io/pressspace ingameHero.PNG

Ratings

Overall 265th 3.773⭐ 24🧑‍⚖️
Fun 451th 3.432⭐ 24🧑‍⚖️
Innovation 44th 4.182⭐ 24🧑‍⚖️
Theme 573th 3.614⭐ 24🧑‍⚖️
Graphics 615th 3.432⭐ 24🧑‍⚖️
Audio 338th 3.455⭐ 24🧑‍⚖️
Mood 477th 3.409⭐ 24🧑‍⚖️
Given 36🗳️ 2🗨️

Feedback

Noah Eichler
22. Apr 2018 · 22:24 UTC
Really interesting concept! Besides the grammatical errors, it's really fun. I recommend publishing to Google Play as well. I also made a typing game if you'd like to check it out, although it's probably the worst game I've ever made.
Eldemarkki
24. Apr 2018 · 14:34 UTC
Nice game! I think it could have been better if the characters didn't stop, rather move slowly but constantly. There were some grammatical errors, but otherwise, very cool!
sebastianscaini
24. Apr 2018 · 16:16 UTC
Great game man! I loved the concept!
Raindrinker
26. Apr 2018 · 06:24 UTC
Really really good! Almost uncriticable, maybe some more art and color would have worked well, maybe not. I had os much fun. making a mistake maybe too punishing because it becomes boring, maybe it should not decrease the speed completely.
The interpretation of the theme is genious and the story is really great while being predictable(which is iportant for gameplay purposes, almost). Nice game!
shubart
26. Apr 2018 · 15:31 UTC
This is madness !
honey
29. Apr 2018 · 15:12 UTC
Great idea, really! Even the presentation, dropping pieces of a story! Really clever and fun! Thank you for the experience!
TheMonsterFromTheDeep
01. May 2018 · 01:03 UTC
This is pretty neat. I think my main criticism is that every time you miss a word, you inevitably miss another one, which is kind of annoying -- I think I would prefer if the game just judged you on whether you put the spaces where it was expecting. After all, the game doesn't actually judge you on what words you create -- even if you create a word that is technically correct, the game will still mark you off if you didn't put the spaces in the right spot.

I enjoyed the graphical objects that would appear after typing nouns, especially the "big monster."

Also, the beat does not exactly align with when you want to press space, which is kind of irritating given that it's a pretty prominent beat.
Flatgub
01. May 2018 · 01:35 UTC
I really enjoyed this, my only gripe being that it takes a little too long to speed up so a lot of time is spent looking at the same words while you wait for the next break to arrive. Other than that really well done!
Papaver
01. May 2018 · 01:54 UTC
Nice concept! I enjoyed playing it. :) I liked the little drawings that popped up when typing words. What I didn't like was that when I made an error, the rhythm went back all the way back to super slow. I ended up with 4359 points. I like how the game starts with 'press space to start'. Maybe it could be nice to store&show the highest combo.
Sheila Ayala Heady
01. May 2018 · 02:09 UTC
This is really neat! Great job making something so interesting with such minimal inputs.
Almax
01. May 2018 · 21:20 UTC
Nice idea, the music and SFX were great. However I didn't even realise it got faster until I read the comments, but maybe I suck. One thing that did irk me though was no capital letters after full stops! :)
TomPK7
02. May 2018 · 01:09 UTC
Wow. Really nicely designed. From the text on the background of the page to the noun icons popping up, just about everything served to support the atmosphere of the game and the story you told. I didn't see anything in particular working against it.

The one thing that stood out to me graphically was that the spacing between letters was a little inconsistent at times. Its a detail that probably won't bother most people but will make it look that much better in the end if refined. The story was really well written and told also. You might be able to increase the impact of it by changing up the music as it goes to carefully match the meaning of each sentence. Maybe using sound effects for the icon spawning that reinforce what those icons are too.

All in all this is amazingly designed and put together. Nice job.
camchenry
02. May 2018 · 23:22 UTC
I like the simplicity of the whole game, no tutorials, just easy and straight to the point. The music and sound effects were really great, I liked those. It got a little repetitive after a while, but I still had fun with it for a while. Great job!
Draklaw
02. May 2018 · 23:43 UTC
Really nice. The concept is fun and match the theme and the little sprites that pop on some words are really stylish. The main issue I found is the fact that a mistake reset completely the speed of the game, and the base speed is too slow, so the game becomes a bit boring after a mistake.
Darkwing00Duck
04. May 2018 · 07:36 UTC
Lovely concept, excellent style and music. I want to control the speed