Askipaouf by shubart
My First Ludum !
An unfinished engine and from my perspective an unexpected result.
Done in the conditions of Compo except for assets that I have googled.
I apologize, but you won't probaplyg be able to compile the solution due to library dependancies.
Youtube : https://youtu.be/2_v-fcdoVsY
CONTROLS:
gamepad to displace to ship
Start / Select : pause the game
keyboard arrows to move the ship
P : Pause
ESC : Restart

Ratings
| Overall | 1137th | 2.471⭐ | 37🧑⚖️ |
| Fun | 1096th | 2.471⭐ | 36🧑⚖️ |
| Innovation | 1139th | 2.029⭐ | 36🧑⚖️ |
| Theme | 1085th | 2.471⭐ | 37🧑⚖️ |
| Humor | 913th | 2.081⭐ | 33🧑⚖️ |
| Mood | 1019th | 2.515⭐ | 35🧑⚖️ |
| Given | 60🗳️ | 10🗨️ |
A suggestion for immediate improvement is better collision feedback:
- audio feedback: increase the volume of the explosion sound sample, or reduce the volume of the power up; at first I thought there was something missing. [Audacity](http://www.audacityteam.org/) is convenient to edit samples.
- visual feedback: some rumble maybe (add randomized jitter to the ship sprite coordinates for 0.5 seconds, maybe)
for what is implemented is pretty cool, if it had the shot would be very good!
It misses shooting mechanics a lot, that would make it quite cool game. The music doesn't really fit the game, but is interesting. I did like it (especially for using your own engine).
Keep up the good work!
The concept of the parallax (with planets) was from the beginining in my mind. I thought it would be a small improvement of the particle system and it would bring a lot in sensation. In the same idea, there was no sound at just 2h before deadline and i think this is at the end important for the game
Congrats on shipping a game for your first LD ;)