{"author_link":"\/users\/azargaz","author_name":"Azargaz","author_uid":"1002898","comments":[{"author_name":"Borodar","author_uid":"1076099","time":"2018-04-23T20:35:53Z","epoch":1524515753,"modified":1524515753,"text":"Great combination of realtime and turn-based games. Idea with movement area that depends on how long you allow to enemies to move and act - just brilliant!","likes":1,"format":"md"},{"author_name":"Hare Software","author_uid":"1079680","time":"2018-04-24T17:36:15Z","epoch":1524591375,"modified":1524591375,"text":"This game could have had coloured squares as graphics and I would still be sucked into it. It's great how you turned bullethell into a game in which you have to plan ahead. Hope you make this into a full game!","likes":1,"format":"md"},{"author_name":"SnorlaxFromSpace","author_uid":"1083325","time":"2018-04-24T17:41:22Z","epoch":1524591682,"modified":1524591682,"text":"Very nice concept dudes. did not expect that when opened the game. It doesnt give a great mood or has a lot of sound effects but the idea in itself and the visuals are super nice. I could not have thought of this. You should deffinetly publish this. We will also try and publish ours","likes":1,"format":"md"},{"author_name":"SoulPixel","author_uid":"1024091","time":"2018-04-24T19:20:41Z","epoch":1524597641,"modified":1524597641,"text":"Such a fun little game.\nAt first i didn't understand the movement circle.\nBut after 5mins it really started to shine.\nGood job on this one!","likes":1,"format":"md"},{"author_name":"GregWLyons","author_uid":"1085249","time":"2018-04-24T19:25:57Z","epoch":1524597957,"modified":1524597957,"text":"haha, turn based bullet hell. It's actually more difficult, contrary to what I thought going into playing the game. Cheers!","likes":1,"format":"md"},{"author_name":"Azargaz","author_uid":"1002898","time":"2018-04-24T19:30:57Z","epoch":1524598257,"modified":1524598257,"text":"Thanks everyone for the comments.\n\n@SoulPixel yeah about the movement circle, unfortunately I forgot to explain it somewhere how it works, basically the closer you are to enemy bullets the smaller is the movement circle.","likes":1,"format":"md"},{"author_name":"Toryf","author_uid":"1079717","time":"2018-04-24T20:57:31Z","epoch":1524603451,"modified":1524603451,"text":"Original representation of the theme, pretty enjoyable, not much to say it's great. good job","likes":1,"format":"md"},{"author_name":"justalocalhero","author_uid":"1077551","time":"2018-04-24T21:41:44Z","epoch":1524606104,"modified":1524606104,"text":"You chose a great them and executed it so well. The movement circle is beautiful design.  I would love to see development continue on this one.","likes":1,"format":"md"},{"author_name":"Justin","author_uid":"1003502","time":"2018-04-24T23:46:05Z","epoch":1524613565,"modified":1524613565,"text":"I really liked your adaptation of turn-based shooters.  Really interesting restriction of player movement in each turn.  Congratulations it was a lot of fun","likes":1,"format":"md"},{"author_name":"Bobgar","author_uid":"1056633","time":"2018-04-25T03:51:16Z","epoch":1524628276,"modified":1524628276,"text":"Strange concept but actually pretty fun to play!  Good job!","likes":1,"format":"md"},{"author_name":"snapman-gt","author_uid":1008638,"time":"2018-04-25T11:44:32Z","epoch":1524656672,"modified":1524656672,"text":"The automatic radius adjustment idea was very clever.","likes":1,"format":"md"},{"author_name":"lukbebalduke","author_uid":"1007318","time":"2018-04-25T17:05:17Z","epoch":1524675917,"modified":1524675917,"text":"Great game!\n\nThe concept is solid and it creates a really cool mix of the two chosen genres. Although I think the game should be more clear and auto explanatory. For example, I had no clue about what the circle range was supposed to mean until I read this comment section, why the bomb is called bomb when it is actually blank, or even which direction the red bullets were going when the time was paused ( the gray spikes from the barrel were much more readable.)\n\nOverall it is a great entry! Keep up the good work!\n","likes":1,"format":"md"},{"author_name":"hatchet","author_uid":"1052975","time":"2018-04-25T19:06:40Z","epoch":1524683200,"modified":1524683200,"text":"Very nice take on the theme, great idea! :) The only complaint is that I didn't feel like turns were passing by, it felt more like time pauses every half a second (if you quickly pass turns), and you adjust your position in between. Perhaps if your shots were also somehow turn-based, but I understand this is difficult to get right, it would've made it feel more turn-y, and I guess also if enemies did something on their turns that you can respond to in your next turn.\n\nOverall, I do like it, and I think it's a solid entry! :)","likes":1,"format":"md"},{"author_name":"Azargaz","author_uid":"1002898","time":"2018-04-25T21:47:38Z","epoch":1524692858,"modified":1524692858,"text":"@lukbebalduke Thanks for feedback, your game was great. I too think my game should be more self-explanatory but I only noticed once people started playing that it might be a bit too confusing. The bombs are called bombs because thats what they're called in other bullethells that I played, so I just went with this name.\n\n@hatchet Thanks! About the turns, it was really hard to make them feel right without making the game too easy\/too hard, and I think they feel really clunky so if I continue developing this game I'll have more time to mess with turn mechanics and make sure they are more turn-y but don't decrease\/increase the difficulty too much. Also the code for this game was such a mess that I'll have to start from scratch but now with more ideas and time :v: ","likes":1,"format":"md"},{"author_name":"helpcomputer","author_uid":"1039878","time":"2018-04-26T18:34:10Z","epoch":1524767650,"modified":1524767650,"text":"Cool idea and the gameplay was intuitive for me from the beginning. Maybe some music would've been nice but I still enjoyed it. Well done!","likes":1,"format":"md"},{"author_name":"evandowning","author_uid":"1011967","time":"2018-04-26T19:31:05Z","epoch":1524771065,"modified":1524771065,"text":"Very intuitively set up, which is hard to do when combining genres like this!","likes":1,"format":"md"},{"author_name":"stevenjmiller","author_uid":"1000147","time":"2018-04-27T06:05:06Z","epoch":1524809106,"modified":1524809106,"text":"Fantastic job, this works unbelievably well!  My best score was 7500.","likes":1,"format":"md"},{"author_name":"Mathiouza","author_uid":"1002200","time":"2018-04-27T16:20:30Z","epoch":1524846030,"modified":1524846030,"text":"2600 points, I am not really good ^^ The concept is nice, the game is quite polished, but it lacks music though. I think the fact that the time elapsed during turns is different is a bad thing, or maybe you should display it.\n\nCool overall game, keep coding :)","likes":1,"format":"md"},{"author_name":"daanvanyperen","author_uid":"1006977","time":"2018-04-27T18:28:17Z","epoch":1524853697,"modified":1524853697,"text":"Very intuitive and even fun! You really nailed it with the mechanics. Good job.","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2018-04-27T18:41:56Z","epoch":1524854516,"modified":1524854516,"text":"Cool idea!","likes":1,"format":"md"},{"author_name":"Pietro Ferrantelli","author_uid":"1000191","time":"2018-04-29T21:15:49Z","epoch":1525036549,"modified":1525036549,"text":"It's a great idea!\nSuper fun to dodge the shots like it was a bullet-time. Being able to control the duration of a lap is also a great idea because it is very pleasant to play fast or take the time to observe the situation.\n","likes":1,"format":"md"},{"author_name":"Tygrak","author_uid":"1000799","time":"2018-05-03T14:45:43Z","epoch":1525358743,"modified":1525358743,"text":"That was pretty fun, nice implementation, it works really well. I thought I was pretty good at Touhou, but I wasnt too good at this :D. I think you could do more with this game, the idea actually works really good so if you want you could finish the game!","likes":1,"format":"md"},{"author_name":"Draklaw","author_uid":"1014657","time":"2018-05-03T21:55:22Z","epoch":1525384522,"modified":1525384522,"text":"Really good one. Like the other said, the fact that the time elapsed each turn depends on the distance of the projectiles is really great, although it make the game a bit too easy once you understand it.","likes":1,"format":"md"},{"author_name":"iLKke","author_uid":1087527,"time":"2018-05-14T00:39:09Z","epoch":1526258349,"modified":1526258349,"text":"Quite interesting! I was having thoughts of making a turn based shooter myself (and I sort of did) so I found the contrast between turn-based enemy bullets and realtime player bullets thematically confusing, but then I accepted it as a game mechanic and it definitely works. Very nice","likes":1,"format":"md"}],"format":"md","images":["ld41\/88624-b8d28d37aa3af724b0a61e586554ac14.png"],"links":[{"url":"https:\/\/azargaz.itch.io\/turn-based-bullethell","text":"HTML5 (web)"}],"metadata":{"g_key":"38785","g_author":"1002898","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"221990","g_title":"Turn-based Bullethell","g_status":"USEAR3","g_place":"272","g_commentcount":"24","g_site2_node_id":"88624","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"88624","n_urlkey":"221990","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/turn-based-bullethell","n_slug":"turn-based-bullethell","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"2898","n_created":"1524405974","n_modified":"1524745897","n_version":"278044","n_status":"COMMIT"},"node":{"id":88624,"parent":73256,"superparent":9,"author":2898,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-23T16:35:18Z","created":"2018-04-22T14:06:14Z","modified":"2018-04-26T12:31:37Z","version":278044,"slug":"turn-based-bullethell","name":"Turn-based Bullethell","body":"I thought there aren't two more incompatible genres than turn-based games and bullethells, so I made this mess and I think it's beautiful.\n\n## [Play or download here! (Web, Windows, Linux and Mac available)](https:\/\/azargaz.itch.io\/turn-based-bullethell)\n\nSome screenshots:\n![firefox_2018-04-23_15-20-23.png](\/\/\/raw\/25b\/z\/117be.png)\n\n![firefox_2018-04-23_15-20-51.png](\/\/\/raw\/25b\/z\/117bf.png)\n\n![firefox_2018-04-23_15-21-38.png](\/\/\/raw\/25b\/z\/117c0.png)\n\n![firefox_2018-04-23_16-08-51.png](\/\/\/raw\/25b\/z\/117c3.png)\n","meta":{"author":[2898],"cover":"\/\/\/content\/25b\/z\/13ac1.png","grade-07-out":"1","link-01":"https:\/\/azargaz.itch.io\/turn-based-bullethell","link-01-tag":"42336","link-01-name":"Play online (or download)","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/41\/turn-based-bullethell","parents":[1,5,9,73256],"love":0,"notes":24,"notes-timestamp":"2018-05-14T00:39:09Z","grade":{"grade-01":36,"grade-02":36,"grade-03":35,"grade-04":36,"grade-05":36,"grade-06":36,"grade-08":33},"magic":{"cool":113.10025051549,"feedback":31,"given":38.375,"grade":35.428571428571,"grade-01-average":3.765,"grade-01-result":272,"grade-02-average":3.632,"grade-02-result":286,"grade-03-average":3.924,"grade-03-result":133,"grade-04-average":4.176,"grade-04-result":142,"grade-05-average":3,"grade-05-result":854,"grade-06-average":2.603,"grade-06-result":697,"grade-08-average":2.839,"grade-08-result":927,"smart":23.31525950103}},"text":"I thought there aren't two more incompatible genres than turn-based games and bullethells, so I made this mess and I think it's beautiful.\n\n## [Play or download here! (Web, Windows, Linux and Mac available)](https:\/\/azargaz.itch.io\/turn-based-bullethell)\n\nSome screenshots:\n![firefox_2018-04-23_15-20-23.png](\/\/\/raw\/25b\/z\/117be.png)\n\n![firefox_2018-04-23_15-20-51.png](\/\/\/raw\/25b\/z\/117bf.png)\n\n![firefox_2018-04-23_15-21-38.png](\/\/\/raw\/25b\/z\/117c0.png)\n\n![firefox_2018-04-23_16-08-51.png](\/\/\/raw\/25b\/z\/117c3.png)\n","title":"Turn-based Bullethell"}