Drive Threw by Zachary Burkett

Those hungry customers sure are demanding! And good help is hard to find. Drive around in this wacky racing/cooking mixup while cooking burgers for your customers; all from your car! The grill in the passenger seat sure is hot, so let's get those burgers cooking!
| Windows | https://github.com/neuronpool/LD41/raw/master/Drive%20Threw.jar |
| Original URL | https://ldjam.com/events/ludum-dare/41/drive-threw |
Ratings
| Overall | 771th | 3.286⭐ | 23🧑⚖️ |
| Fun | 660th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 587th | 3.35⭐ | 22🧑⚖️ |
| Theme | 432th | 3.786⭐ | 23🧑⚖️ |
| Graphics | 628th | 3.405⭐ | 23🧑⚖️ |
| Audio | 448th | 3.225⭐ | 22🧑⚖️ |
| Humor | 396th | 3.19⭐ | 23🧑⚖️ |
| Mood | 837th | 2.975⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 13🗨️ |


The game is consuming all the memory and crashing! If you see under some seconds it eats a lot more ram and keep going up. It takes a longer time on linux and it just freezes everything when one or two minute passes (on windows it kills the jvm probably). You are probably storing all the references to some object somewhere, and so Java can't clean them. At least that's my guess.
About the game, I could play a little more now. The graphics are really good, I really like the feel of the part on the grill. The sounds is also cool, and the mechanics are really well done. I couldn't make a burguer though. I tried two times, and the customer didn't like it. I tried with two patties at one time but I couldn't assembly it. It fits nicely with the theme too, since you really need to play two different games.
Thinking now, maybe "Yes" means I need to grill it at both sides until the smoke changes, and "Cooked" means I need to cook it until it blackens even more?
:)
The connection between the "drive around" game and the "make food game" weren't that cohesive imo. Don't get me wrong it was a nice idea and implemented well, and I had my share of burnt patties before I realized I should probably flip it over, but the fact that I could just park somewhere, make the burger, and then leave to the person was a bit amiss. I get there was a time limit, but perhaps something like the player having to follow a particular path rather than a winding road and slow grass would have added to the connection and difficulty.
Other than that, the systems were implemented beautifully, although I feel there should have been a trash bin somewhere, as my cab was soon full of burnt patties lettuce etc xD
I played a few times (restarting as there was no play again button xd) and finally beat my dismal and initial score of -5 points. I don't think my first customer appreciated having two buns on top of cooked lettuce, all resting on a patty, but go figure I got 8 points xD
All in all, nicely done.
Great use of the theme. I felt everything was pretty intuitive to handle, and this was definitely an interesting and innovative mashup of genres. Great job!
I loved the idea of having two things that required your time, that worked really well. However, knowing when something was 'burnt' or how to 'flip' items wasn't very intuitive. I had to read the instructions a few times before finally catching onto what I was doing wrong.
The graphics also don't really telegraph whether something is 'done' either. I thought the gray smoke was "done" initially, before realizing it was never 'burning', so it must have been a fail. Perhaps maybe include charred gray graphics for the items when they are burned?
Also, the stacking mechanic was a little broken, as it seemed random whether two things put relatively close would actually pick up or not. Not sure what the rules were for that. Also, ordering borked a few times, which cheated me out of getting a positive score (my best score is 9 now!)
Also, I think the mellow music sort of contrasted with the timer challenge of it. I sort of wonder what this game would be like as an infinite game with finances being the limit (paying for gas, burger materials, and using money gained to keep going.)
I think with a lot of rework of the controls, this could be its own little cult classic.
We're aware of bugs, so we pretty much just handled the major ones (crashing). The game turned out to almost be too big of a project, but we finished right before the timer!
I'm glad you like the idea, we're a fan of it too. It's quite possible that we'll be fleshing this out into a larger game. Our framework also allows for mobile platforms. Maybe it could be its own little cult classic ;)
Thanks for playing!
Fun idea and a fun game overall :)
My game has no burgers or driving but the enemies are still hungry to chase you down
https://ldjam.com/events/ludum-dare/41/sam
The burger-building phase is quite hard. We can't be sure how to make them properly and sometimes it just doesn't join for some mysterious reasons ;)
The customer coming to the window was something I was waiting for when starting the game, and you made it greatly!
Great job!
Very nice entry, it's a bit rough around the edges but still very charming.
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
I loved the mechanics of driving and cooking, literally never been done before :yum:
One thing I noticed was that it was hard to stack the burger parts together in the station and you couldn't easily remove the parts once they were added, making it a tad bit frustrating.
Also I kept running over the customers, I don't know if this is intentional but it would be better if they moved towards the car and walked beside it - Probably for a later stretch goal though :wink:
Other than that, honestly unique and great title! thanks for making it! :smile: