Electric Kaiju by dimlight

[raw]
made by dimlight for LD 43 (JAM)

E2495C5B-9C26-4956-AF4B-B6E8F0E4D0E7.png


Once again, the goddam monsters descended on the colonized cities of the outer planets. Humans far from earth can't arrive by now, and you, as a monster domesticated by locals to protect the planet, are the city's only hope.

However, as a monster, you are huge, and in the battle, you may accidentally injure the surrounding human buildings.

The nature of monsters allows you to gain more power by destroying buildings and eating humans. You can also hit an enemy onto the buildings beside and cause more damage to them. While this can be a temporary sacrifice, with proper strategy, you can eliminate the enemy faster and reduce the overall damage to the building.

Sometimes in order to reduce damage to buildings, players will have to let enemies attack them on purpose.

jietu.png Game Goals:

Players need to operate a monster to destroy the destruction of the city villain monster. You can win the game by killing the villain monster while the hero is alive and the city is not completely destroyed. The smaller the damage to the city, the higher the level score.

Players have to fight against 3 different types of enemies

Make full use of the advantages of the buildings to for the least number of casualties!

Ratings

Overall 430th 3.525⭐ 22🧑‍⚖️
Fun 682th 3.05⭐ 22🧑‍⚖️
Innovation 617th 3.025⭐ 22🧑‍⚖️
Theme 739th 3.125⭐ 22🧑‍⚖️
Graphics 465th 3.6⭐ 22🧑‍⚖️
Audio 254th 3.525⭐ 22🧑‍⚖️
Humor 815th 2.118⭐ 19🧑‍⚖️
Mood 670th 3.125⭐ 22🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

Darylsteak
05. Dec 2018 · 02:04 UTC
Very well polished game. The music and sound effects were good and the art was stellar.

The only problem I ran into was that once, it was the enemy's turn but nothing happened, and I had to exit the game because nothing kept happening.

Overall, great job!
Marshal
05. Dec 2018 · 02:08 UTC
great entry I wasn't understanding in the beginning but I got it.
IanLux
05. Dec 2018 · 02:19 UTC
10/10 game, please make more.
(i'm not kidding, please a campaign mode out of this game or something, i would buy instantly)
NightVision65
05. Dec 2018 · 04:42 UTC
@darylsteak Thanks for your support!I think you just played an unfinished version of this game. We've updated our game, adding endings and tutorial, have fun!
pranjalbisht
05. Dec 2018 · 07:56 UTC
Not working for me, I'm getting errors trying to extract the rar file. Is it just me?
NightVision65
05. Dec 2018 · 08:03 UTC
@pranjalbisht Try downloading again.
pranjalbisht
05. Dec 2018 · 08:29 UTC
@nightvision65 I keep getting this error: "The archive is either in unknown format or damaged"
NightVision65
05. Dec 2018 · 08:59 UTC
@pranjalbisht If redownloading doesn't work, I actually don't know what the problem is....It works well in my own computer.
pranjalbisht
05. Dec 2018 · 09:20 UTC
@nightvision65 Maybe it's the compression? I'd be really thankful if you could upload a .zip version of the file too.
NightVision65
05. Dec 2018 · 09:55 UTC
@pranjalbisht Done. Have fun ! :)
pranjalbisht
05. Dec 2018 · 13:23 UTC
Thanks a lot!
MadBear Gang
05. Dec 2018 · 15:11 UTC
"Into the breach" vibes everywhere xD but you made an original map so I'm impressed. Audio and mood are great. Good job!
NightVision65
05. Dec 2018 · 15:19 UTC
@madbear-gang Glad you like it! We do get inspired a lot from “Into the breach”, but we also have our own innovations. Now you can destroy the buildings at your will without worrying about losing electricity XD.
briskimj
06. Dec 2018 · 02:25 UTC
Good concept. The enemies seemed a little OP, or maybe I'm just horrible. But A+ on the audio.
NightVision65
06. Dec 2018 · 02:33 UTC
@briskimj Thanks for the comment! Try using skills to repel enemies to the building, and then gnaw the low-HP buildings. Come closer to the Ravager and it will attack you instead of the building, which help you to earn better score. Usually the score is 6000+, if you didn't make it, you should change your strategy XD.
miltonsilva
06. Dec 2018 · 04:52 UTC
parabens para o audio e art do jogo as vezes bugava mas muito pouco o jogo em alguns momentos mas estao de parabens.
Lalogrs
06. Dec 2018 · 13:40 UTC
Amazing game, i don't realize how you do this in that little time, the only thing i could say would be that the written tutorial, and the lack of a tutorial level itself, don't create a satisfactory feel of progression
NightVision65
06. Dec 2018 · 13:53 UTC
@lalogrs Thanks for your comment! We had wanted to add a tutorial level as the game mechanics is quite unique(actually we wanted to make 3 levels and a tutorial level at first), but it turned out that we were just too ambitious lol. We were running out of time, so making a written tutorial was the only choice.
TheCrittersCove
06. Dec 2018 · 14:48 UTC
The game is impressively complex for a weekend, but that also means it can be a lot for a player to take in. It may help in the instructions to have partial animations of what the attacks do. It was a little confusing on how to cancel attacks. The audio sounds really well made, but it's a little abrasive at times(I might just be sensitive). The visuals are very nice too. This game does have the potential to turn into a really good full fledged game.
NightVision65
06. Dec 2018 · 14:53 UTC
@thecritterscove Glad you like it! You can right-click to cancel the attack, we forgot to put it in the tutorial...
Kirke
07. Dec 2018 · 21:01 UTC
Wow, you put a lot of effort to this game. I like your graphics and UI, very neat and intuitive. I enjoy that main character is Godzilla-style, moreover, it has good attack :D I am impressed you managed to do this game in 72h. Good job! :D
Franciszek Pyrć
09. Dec 2018 · 20:05 UTC
I really liked it!
ColeSlaughter
10. Dec 2018 · 07:53 UTC
Hoo boy, I would say 9 pages of tutorial text is a bit much to throw at a player before they even know how your game controls/plays. I'd recommend slowly doling out tutorial text as the player plays through the game. That way, they can attribute context to the actions you're trying to explain.

Other than that, though, this is a very well polished entry. Fantastic art/animations, plenty of depth, and quite a bit of polish (You had time to do a minimap too? Damn, that's impressive...). There's an impressive amount of stuff going on here for just being made in 72 hours. That's pretty admirable!
NightVision65
11. Dec 2018 · 07:43 UTC
@coleslaughter Thanks for the comment! We had wanted to make tutorial level, but we were just running out of time. We underestimated the scale of the project and spent too much time polishing our game. Anyway, we will try to do better next time!