Time is Bad by BudgieM2
Choose how long you have to beat each level. But beware, as more time will increase the difficulty! Once you have selected your time, press ENTER to start.
WALLJUMP HINT: Press up without left/right when sliding down a wall to jump off the wall
Left/Right - Move / Select time
Up - Jump
R - Restart
Esc - Give up (Esc again to quit game)
Made using Gamemaker Studio.



| Windows | https://budgiem2.itch.io/time-is-bad |
| Original URL | https://ldjam.com/events/ludum-dare/40/time-is-bad |
Ratings
| Overall | 330th | 3.398⭐ | 46🧑⚖️ |
| Fun | 254th | 3.453⭐ | 45🧑⚖️ |
| Innovation | 383th | 3.047⭐ | 45🧑⚖️ |
| Theme | 269th | 3.583⭐ | 44🧑⚖️ |
| Graphics | 506th | 2.837⭐ | 45🧑⚖️ |
| Humor | 379th | 2.514⭐ | 39🧑⚖️ |
| Mood | 539th | 2.603⭐ | 41🧑⚖️ |
| Given | 52🗳️ | 37🗨️ |
But anyway, that is a good experience. Keep coding :)
It is unclear whether more time does make the game harder, because slow moving obstacles can actually be harder to avoid. Yet, finding one's own sweetspot is actually fun too (I personally found 30 seconds to be the most comfortable).
I agree that not resetting the timer between tries does not really seem to add anything and just pushes you to hit Esc each time.
Overall, controls felt very responsive, however I had a bit of a hard time alternating wall-jumps between two walls. I believe letting the character stick to the wall a bit longer, allowing the player to start pressing the opposite direction before jumping off the wall would help a lot.
Still a nice game to play, which could go a long way with a bit more polish.
An excellent game of course though friend.
I agree with the feedback above about jumping between 2 walls - it was pretty tough for me.
Overall, I think it's a great idea that could've used a little more polish.
V-sync issue was a bit annoying, is it possible to configure it?

This was a very nice surprise. At first I didn't understand exactly what I was supposed to do, but then eventually it made sense, if you wish more time to beat, things will move a lot faster. Eventually I found out the slow movement is kind hard, and adjusting the time there is a sweet spot where things are faster enough that the move just flows. I liked jumping on walls, felt very good. I would just add a jumping button far away from the arrow keys because the fingers hurt a little being used a lot when they are so close. Lovely game.
....Except for my motion sickness preventing me to play the game for long _(:з)∠)__
Maybe player control can be a little bit more polished? I am feeling the player control is a little bit too slippery.
And perhaps it will be better to choose standalone executable instead of installer in creating the application?
For Gamemaker, it is better to create it as a 'Single Runtime Executable'. Means less installation steps.
The game could very cool if I was able to pass the first wall ^^. Nice work !
It seems that with time increase, game just becomes harder. I always had enough time if I didn't die. Maybe you should make level a bit longer.
Wall jumping was a bit weird. Level should always start in same condition (I often timed starting the level). New enemies appearing seems bad idea to me.
And as others have said, this kind of game needs its levels to be completely deterministic and predictable, so that players can learn and master through trial and error.