Shadow and Planet by LanceJZ
Game Jam Game by LanceJZ
Player mines asteroids, but look out pirates are after you! The more you mine, the more they try to stop you and take your stuff.! Collect chests from the pirates to gain missiles. For every chest collected, another pirate appears. Collect ore from the asteroids and bring it to your base. Store enough to make a new ship in case you lose the one you have. See the itch.io page for details.
-Tools used:
-Magica Voxel
-Visual Studio 2017
-Bfxr
-MonoGame 3.6
| Windows | https://lancejz.itch.io/shadow-and-planet |
| Original URL | https://ldjam.com/events/ludum-dare/40/shadow-and-planet |
Ratings
| Overall | 950th | 3⭐ | 26🧑⚖️ |
| Fun | 837th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 963th | 2.696⭐ | 25🧑⚖️ |
| Theme | 968th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 805th | 3.063⭐ | 26🧑⚖️ |
| Audio | 649th | 2.542⭐ | 26🧑⚖️ |
| Mood | 984th | 2.625⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
Awesome asteroids, by the way! I love that they're 3D!
Remember, the more chests you get, the more pirates there will be. Also, the more ore you get, the more the pirates come after you. That is to fit with the theme.
I found it really hard to pick up the ore and the chests. I also initially only shot the asteroid around 10 times and nothing happened so I was confused.
I recommend making ore drop sooner, and making ore and chests float toward the player when you are near them. Additionally to make movement more visible, you could make the camera slightly slower when it follows the player, or you could add something like an engine trail. You could also move the object indicators to the edge of the screens instead of the center.
Of course not, does Skyrim tell you how far away things are? That is part of the fun.
Yeah, I did not get time to make it seem like a seemless loop.
Well, how many times you need to shot a rock is random for each rock, from 5 to 20 before ore drops. That is how hard it is to get out of one rock.
Yeah, the camera movement was in the plans, but I ran out of time.
Its pretty fun I'll be it a little sparse, the enemies really don't seem like much of a threat tho.
Nice job with the theme, and as for music I think we both need to work on our skills lol.
I rated it well.