Knight Time by Kodiqi

[raw]
made by Kodiqi for LD 44 (JAM)

​You have a limited number of years, so spend them carefully. Explore around the map, earn money and fight monsters.ss0.pngss1.pngss2.pngss3.png

Ratings

Given 13🗳️ 10🗨️

Feedback

Calzep
30. Apr 2019 · 02:49 UTC
EDIT: I removed my original comment, I apologize that was for another game. This was a fun game and I liked its art style. It is very unique. However I am unsure if there is a way for me to win..
dracodi
30. Apr 2019 · 07:00 UTC
Other than i do not know really if and how to win, really liked the concept idea and gameplay with the somewhat tactical aspect of the choice of the cards. Hope you guys keep on working on the game and not let it die out because the idea is too good.
Gronther
30. Apr 2019 · 07:06 UTC
Interesting concept. The dungeon crawler card system kind of reminds me of The Guild of Dungeoneering.
Not sure I like the colour scheme you went for though. White, Cyan and slightly greener Cyan doesn't make for great legibility and I found it hard at times to see what square I was on, or even where the first starting square was.
beanslasher
30. Apr 2019 · 07:06 UTC
I thought this game was cool! The art style is simplistic and it really has potential!
Christopher Wong
30. Apr 2019 · 07:17 UTC
I enjoyed how unique this game was compared to others and I had fun with it, however i felt that maybe the green tiles for when you have previously been on seems a little to close to white and i had hard time telling them apart but maybe its just my monitor. Good job
Vimlark
01. May 2019 · 06:39 UTC
Nice work. Longest I could make it was 62 years. Fits the theme super well and has a board game feel that I really like. Some music and sound effects would be really nice.
NinjaCatz
01. May 2019 · 06:52 UTC
Simple but fun game, very excellent!
Kpedatte
01. May 2019 · 06:57 UTC
Nice game. I would have love to see more choices.
If you push it further, let me know.
Congrats
Luis J. Benitez
01. May 2019 · 07:44 UTC
Nice Game! Surely it need a bit more balancing but its fun.
ursagames
02. May 2019 · 04:06 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
PeachTreeOath
02. May 2019 · 04:57 UTC
Really engaging game for me, I was already pulled in by the main screenshots cuz it seemed like Her Majesty with a dungeon crawler behind it, and you made a decent hybrid of those. One thing I thought was interesting was how all the stat juggling was hard to calculate, I was tempted to bust out the calculator and figure out what an optimal path would look like, but I decided not to and just play the game straight. I'm curious what kind of scores you can achieve. I don't know if there's a very optimal strat out there but I got ~230 gold and 14 monsters down. Great concept and I'd love to see an evolved version of this.
iarwain
04. May 2019 · 08:02 UTC
Nice work, I really like the concept however I wish I had a clearer driving goal rather than just walking around trying to balance my "stats". Is there any keyboard shortcuts om the HTML5 version by any chance? My mouse settings are much too fast for me to be able to precisely and painlessly click on each cell.

Also, loved the tentacle in all its evil purpleness, or lack thereof. :)
cdunham
05. May 2019 · 00:51 UTC
Cool idea, though there were a limited number of unique cards. Letting the player choose which cards they want to pick is a nice feature, but the fact that they can choose none at all with just the slight penalty of -2 years is a shame. Giving the player more meaningful/impactful options would be a good improvement, like 'guarded the princess' or 'defended a village.' Nice entry all around though.