Typodie by Kusaihana

Combining typing, tower defense and some features from board games. You can place turrets on stone tiles. Costs money which you can gain by killing some monsters or typing the given text. You need to be patient and type it slowly, you do not need to be fast. Game turns are decided by you: whenever you roll the dice. This random factor affects how much the monster will come closer to you. If any monster touches the girl during movement, it deals damage. The player can heal himself/herself also by typing the given text. I wanted to try traditional art for this Ludum Dare and worked with watercolors; which was quiet fun but did not work well at the end. Since the characters are so small the effect is not visible like I aimed.
I made the background music during the event using GarageBand. Chinese instruments were "incompatible" with this game, but well; I tried to put as many incompatible things as I can: watercolor graphics, this kinda music, tower defence, rolling the dice, typing.
P.S. A game without cats... I am disappointed in myself
| Windows | https://kusaihana.itch.io/typodie |
| macOS | https://kusaihana.itch.io/typodie |
| HTML5 (web) | https://kusaihana.itch.io/typodie |
| Original URL | https://ldjam.com/events/ludum-dare/41/typodie |
Ratings
| Overall | 625th | 2.82⭐ | 27🧑⚖️ |
| Fun | 672th | 2.348⭐ | 25🧑⚖️ |
| Innovation | 421th | 3.217⭐ | 25🧑⚖️ |
| Theme | 197th | 3.896⭐ | 26🧑⚖️ |
| Graphics | 261th | 3.46⭐ | 27🧑⚖️ |
| Audio | 155th | 3.396⭐ | 26🧑⚖️ |
| Humor | 446th | 2.333⭐ | 23🧑⚖️ |
| Mood | 356th | 3.022⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
I'm also unclear on the character movement - the player character seems to move around randomly when hit, and as part of that random movement sometimes passes through enemies, thus taking even more damage.
That being said, I really like the music, the art, the idea... it just seems like the game is broken right now.
A very interesting idea! Great work!
@Aterlamia I am happy that you like the watercolor effects, I was happy with the texture of tiles; but I think the resolution of other things makes the game look messy.
@aaron-nemoyten I am so sorry that you experienced this, do you have the text file under Resources? I will try to test, rebuild and resubmit. While monsters try to move closer to the player (the amount depends on the dice), player moves randomly (I thought this would add some more difficulty to the game but it did not work well, made it unbalanced).
@t8kk Typing is overwhelming and poorly implemented. However, I would love to work on it more and improve. Thanks for giving me the courage to do so!
There is only one thing I really miss in this game - a cat...