Space WithoutSpace by CrawlingRevo

[raw]
made by CrawlingRevo for LD 42 (JAM)

Travel space and try to conquer as much planet as you can before other astronauts. Each step you take is going to reduce the space with asteroids. Rememeber to fill your oxygen tank during the game or you lose points.

https://zarasim.itch.io/space-withoutspace3

196a7.png

Ratings

Overall 1246th 2.5⭐ 22🧑‍⚖️
Fun 1274th 2⭐ 21🧑‍⚖️
Innovation 1110th 2.553⭐ 21🧑‍⚖️
Theme 1233th 2.25⭐ 20🧑‍⚖️
Graphics 1008th 2.763⭐ 21🧑‍⚖️
Given 20🗳️ 2🗨️

Feedback

🎤 CrawlingRevo
31. Jul 2018 · 15:00 UTC
C
HAUO
15. Aug 2018 · 17:18 UTC
I have no idea how to play this. What are the controls?
15. Aug 2018 · 17:20 UTC
The game was alright, couldn't really win or anything. Got boring and repetitive chasing the red guy around taking his planets back for myself and had difficulties launching between plants
🎤 CrawlingRevo
15. Aug 2018 · 17:45 UTC
@hauo the red rocket on the bottom right of the screen makes you move through planets. The aim is to control as much planet as you can before the enemies do it.
Florian van Strien
15. Aug 2018 · 18:16 UTC
Unfortunately, I didn't like the gameplay very much as it is right now. I think the main issue is the launch button that seems to re- or deactivate at random moments, or maybe simply on a timer. This is probably a gameplay decision, but it doesn't seem to work out very well in my opinion. Basically, it makes it feel like the controls are unresponsive. You start just mashing the button until it works, which completely defies any gameplay this would add. You can only launch when you're in the correct direction to a planet anyway, and there are the asteroids too, so I don't think an additional timing element is needed. If you simply remove this, I think the game could be pretty fun.

I like the idea of the asteroids blocking you as you progress, but it didn't work very well together with the mechanic above. I think this would work a lot better and also make it feel the theme has been applied better if that mechanic was to be removed.

To end on a more positive note, the graphics were good and I really think this could be a good game with some gameplay tweaking. Also, it could be pretty cool as a competitive multiplayer game.
🎤 CrawlingRevo
15. Aug 2018 · 18:45 UTC
@florian-van-strien thank you so much for your detailed feedback! It's very useful to improve
Crafty mine
15. Aug 2018 · 20:00 UTC
What i see in comments is crushing i know the comments shouldnt lie but seeing your hand made game getting hattred is just crushing and i know how bad it feels
Try hard next time to prove them wrong
Swini
15. Aug 2018 · 22:23 UTC
It's a good concept. Jumping from one planet to each and try to have every planet in your color. But the player doesn't jump in 1 of two situations i press. So it's hard to play. But respect for the graphics. Do you made it for mobile because the button? A key would give more precisson. But good work i like it!
🎤 CrawlingRevo
16. Aug 2018 · 06:12 UTC
@swini yeah the initial idea was to make it mobile and with the muliplayer. Unfortunately the deploy on Android requires time that we did not have. In these days I will port the game for Android and make it more responsive.I'm going to add the multiplayer for sure
Corbak
16. Aug 2018 · 13:59 UTC
Cool idea! If you develop this further maybe implementing some gravity physics would add more fluidity to the gameplay, it feels very stiff right now. I like the graphics, it is cute! Good job!
CristiHKJ
01. Sep 2018 · 16:58 UTC
Great game! Very cool and interesting! :D
ZozeR
03. Sep 2018 · 09:58 UTC
Nice idea but controls are sluggish, I needed to spam the rocket to travel.