Tipio's Grand Typery by NedStormFish
While wandering through ancient catacombs, you encounter an ancient spirit. Tipio! of clan Clavis! The world renowned typing teacher! Exchange your sword for a keyboard, and begin to TYPE.
The genres: Typing Teacher and Roguelike. The game is pretty feature complete on the typing half, but I didn't have enough time to make the roguelike portion how I wanted. Such is Jam.
Made a small edit to fix restarting the challenge level, since I didn't know it was bugged that badly. The UI is still finicky. Just try not to go too fast through it. 👉
Controls:
Use ENTER to continue in most menus. Use YOUR KEYBOARD to type letters, numbers, and punctuation. Use BACKSPACE only once you've earned it. Use SHIFT only when typing question marks. Not even capital letters. Yeah, sorry about that.
Opted out of audio, because the song in there was whipped up by a friend in like two hours.

| Windows | https://nedstormfish.itch.io/vandicors-evil-vault |
| macOS | |
| Original URL | https://ldjam.com/events/ludum-dare/41/tipios-grand-typery |
Ratings
| Overall | 658th | 3.387⭐ | 33🧑⚖️ |
| Fun | 753th | 3.129⭐ | 33🧑⚖️ |
| Innovation | 494th | 3.468⭐ | 33🧑⚖️ |
| Theme | 679th | 3.484⭐ | 33🧑⚖️ |
| Graphics | 854th | 3⭐ | 33🧑⚖️ |
| Humor | 258th | 3.5⭐ | 32🧑⚖️ |
| Mood | 449th | 3.433⭐ | 32🧑⚖️ |
| Given | 57🗳️ | 7🗨️ |
Slowing down helped me catch it, but that felt a bit weird in a typing game.
I'd love to see what you had in mind for the roguelike elements - but as you say, such is Jam.
@xmatos @benskca Thanks! And yeah, the menus are definitely broken. The code behind them is messy beyond belief. I hate making/coding menus.
@johnnyjw @trivial171 @theBOSS12 @Pecolyte @RAC-Games thasnk y ou! Glud you enjayed!
Mechanics are really creative with the poison and bonus. I agree with the general consensus that the poison mechanic could use some changes but the overall concept of the trap letter changing is one I'd never heard or thought of. Likewise guessing the letter makes for a fun language game.
For stuff to improve, my biggest thing would be the shift key. It's standard to have the first letter be caps but if you're not going to do that I'd just make the casing irrelevant rather than having uppercase be wrong.
@dob @GenTel @Nessa Thank you for your kind words. I happy now.
You're already aware of the issues with capital letters in your game, but I want to delve into it a bit anyway since I also made a typing game and made a similar mistake. It's important to think about what players will naturally want to do while playing your game, and make sure your game accommodates it properly. In this case, it's handling capital letters: typists will instinctively capitalize letters at the start of sentences. A few possible solutions:
- Differentiate upper and lower case letters in the font. In your game, everything is capitalized, but only accepts lower case input. If the font makes it clear that the text is lower case, it would be less jarring to the player if they try to enter upper case letters and fail. They'll quickly learn that the lower case font actually matters, and it will come naturally since the text itself is lower case.
- Accept both upper and lower case letters. Unlike the above solution which would gently remind the player to enter only lower case letters, this solution opts to skirt the problem entirely. Much easier to implement, but might not be ideal for a typing game.
I really loved the idea!
@nervous-composers @Morg @machrom Thanks all!
@patrickgh3 You bet. Cooldog teaches typing is another nice one.