Mech Core by ShadowyXP Games

[raw]
made by ShadowyXP Games for LD 39 (JAM)

You're a robot defending your ships power core while enemies try to remove the power and kill you. Core slowly runs out of power and certain enemy types try to take cores! Demolish the intruders in this addicting twinstick shooter - that doesn't have controller support.

Controls

Shoot - Left Click

Quit - Escape

Move - WASD

Thanks to MadBoB87 for the fantastic art and sound!!!

Gameplay

https://www.youtube.com/watch?v=TklzJftkCMs

Ratings

Overall 382th 3.421⭐ 21🧑‍⚖️
Fun 155th 3.632⭐ 21🧑‍⚖️
Innovation 711th 2.526⭐ 21🧑‍⚖️
Theme 572th 3.263⭐ 21🧑‍⚖️
Graphics 584th 3.053⭐ 21🧑‍⚖️
Audio 363th 3.105⭐ 21🧑‍⚖️
Humor 588th 1.889⭐ 20🧑‍⚖️
Mood 711th 2.6⭐ 17🧑‍⚖️
Given 15🗳️ 11🗨️

Feedback

Demandooda
31. Jul 2017 · 20:43 UTC
Great game. Just the right amount of challenge and fun! A score system would have been nice though. Loved the graphics.
Skiastra
31. Jul 2017 · 20:43 UTC
I really liked the large variety of enemies in this game! The controls were really tight and the powerups were really satisfying to use! Awesome job!
dob
31. Jul 2017 · 20:50 UTC
I enjoyed this game. The art for the ships is really neat - I love the spinny sword guys. The diversity of opponent ships wasn't immediately apparent, but it was very cool as they each emerged. Keyboard and mouse controls like this are a little hard to wrangle. Some instructions would help - i.e., initially I didn't know that the central thing was a power gauge, or that the power eggs could be stolen, and I didn't know if my central energy dropped when I shot, or when I took damage, or just declined over time. A nice effort and impressive for the time available.
Connor Hagan
31. Jul 2017 · 21:09 UTC
Fun game! I got to 174 bots before I realized how much time had passed! I like the variety in pickups and enemies, and I was really surprised when the boss enemy showed up.

I think it would be helpful if you made a rundown of what each enemy was and what they did. I was really confused by the guys with the red spheres around them because I kept shooting at them but they didn't die. I think one big improvement is having some in-game way of seeing what the mechanics are.

Other than that, really solid game for 3 days of work!
ChrissiQ
01. Aug 2017 · 03:58 UTC
Wow, you did an awesome job. It looks great, I really like the graphic style, kind of retro-flash-game but with lots of details. I'm not very good at this type of game so I didn't get very far even on easy mode. But it was a lot of fun and I can see how much work went into it. Great job! :)
Gao Ming
01. Aug 2017 · 09:00 UTC
Hope to play it on macOS:)

https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
HuvaaKoodia
02. Aug 2017 · 07:50 UTC
Easy mode is easy indeed. Got to the boss a second time (and it managed to get stuck on the energy generator in its melee phase) and then the bots just stopped attacking. No congratulations screen, no nothing. Bots Demolished: 371.

Hard mode is also easy. What?! Once again beat the boss two times. Bots Demolished: 368, I must have missed some of the energy stealing bots this time. The only difference, I'm guessing here, is how much energy I lose when hit, but dodging bullets is just as easy as before. I expected more bots, more bullets, more everything! Hard mode should be *really hard*!

Other that the lack of challenge everything is just fine. A competent Smash TV :robot: reskin on a shoestring budget. Good work!
ristoretto
21. Aug 2017 · 21:45 UTC
Nice :) I like the details like how the base in the middle also displays the hp / power and how there is a electrical currency going between it and the player.

I just realized that I only make hard games :D it felt nice to not have to have slightly longer play sessions, then 15-30s. Highly playable :)