Doug Bones and the Cursed Lava Lamps by Wibblymat

[raw]
made by Wibblymat for LD 40 (COMPO)

It's a pretty basic and short platformer. Collect the Lava Lamps to unlock the exit, but beware - they are cursed, and the more you have, the worse it gets.

I tested in Chrome and Edge.

Ratings

Overall 658th 2.523⭐ 24🧑‍⚖️
Fun 629th 2.522⭐ 25🧑‍⚖️
Innovation 654th 2.196⭐ 25🧑‍⚖️
Theme 465th 3.13⭐ 25🧑‍⚖️
Graphics 614th 2.364⭐ 24🧑‍⚖️
Audio 476th 2.205⭐ 24🧑‍⚖️
Humor 506th 2⭐ 21🧑‍⚖️
Mood 611th 2.184⭐ 21🧑‍⚖️
Given 29🗳️ 14🗨️

Feedback

Noa Calice
04. Dec 2017 · 12:06 UTC
I really like the poping sound effect when you shoot and the colorful style of the game ! Controls are very clunky though ! But still, nice game all in all :) !
Jons games
04. Dec 2017 · 12:11 UTC
Controls didnt seem to work very well in chrome for me. Moving felt very clunky. It also kept forcing it into fullscreen when I tried to move?
backyard-dev
04. Dec 2017 · 12:13 UTC
The curses are a nice idea. Good job.
ImportantCreations
04. Dec 2017 · 12:15 UTC
Unfortunately your collision detection does not work reliably. You sometimes fall from the platforms because at the corner a collision is not detected.
But your Style is nice ;)
William Bundy
04. Dec 2017 · 12:19 UTC
Other than the collision detection bugs and difficult controls, it's pretty fun! I appreciated that I could shoot in four directions.
mess110
04. Dec 2017 · 12:50 UTC
Pretty fun, please work on improving the jump. I made it to level 4 but got stuck on the jumping
🎤 Wibblymat
04. Dec 2017 · 14:19 UTC
Yep, the collision bug is annoying, and I ran out of time figuring it out.

I will try and bear in mind that Jam games shouldn't be so difficult in the future, but it's worth noting that the difficulty is deliberate :)
Badly Drawn Rod
04. Dec 2017 · 15:23 UTC
The use of the different curses was a nice idea. I found the controls a bit tricky and some of the platform collisions were questionable. However, with a bit of polish this could be quite an intriguing and satisfying game.
Rob White
04. Dec 2017 · 15:28 UTC
It sounds like the jumping sound effect was produced by your own mouth? If so, good job! I have a lot of time for self made sound effects. I like the idea of the lava lamps giving you negative effects. As others have mentioned, the collision detection is a bit wonky at times and allows you to miss jumps/fall through platforms. It would have been nice to have some background music as well. Overall could do with a bit more game feel (some screen shake, enemies being pushed back slightly when hit, etc). Good job!
🎤 Wibblymat
04. Dec 2017 · 15:46 UTC
@Rob-white Yes, all of the sound effects are vocal and then tweaked in Audacity. The shooting sound is the pop you get you you pull your finger out of your cheek (if that makes sense)
Prostone
04. Dec 2017 · 16:25 UTC
Played in Opera and controls are okay-ish. As others mentioned the collision bug is frustrating. It could be a pretty solid fun minigame if polished a little.
Tom Panton
04. Dec 2017 · 16:29 UTC
Really interesting concept, I especially liked the variety of different curses you can get, and that popping sound is great :) Struggled a bit with the floaty controls, though; I kept sliding far past where I actually wanted to go.
randomphantom
04. Dec 2017 · 16:37 UTC
The platformer controls are a little hard to navigate, and I had trouble with the third level with jumping up the series of platforms. The collision is also a bit weird. Good job on implementing a platformer from scratch though.
seano
04. Dec 2017 · 18:03 UTC
The curses are a great idea, I kept falling through the terrain though, made platforming really tricky.
Thesoreon
04. Dec 2017 · 20:11 UTC
Curses are great idea, but i dont know if am i so bad or it is just too hard :(
Matthew Roelle
05. Dec 2017 · 00:23 UTC
The randomly generated curses were pretty cool, the platforming felt a bit floaty but other than that great job :)
fashionbatman
05. Dec 2017 · 01:29 UTC
I fell through the terrain and the bright rainbow colors were a bit much. But i liked the curses mechanic. Good job!
🎤 Wibblymat
08. Dec 2017 · 21:08 UTC
I finally fixed falling through the terrain! My understanding is that this is the kind of bug you are allowed to fix after the compo has finished without a penalty, so I did it.

I did the minimum that fixed the issue, though, so you can still end up partly sunk inside the terrain. It shouldn't negatively affect things any more, though.
LeReveur
10. Dec 2017 · 20:46 UTC
Did not managed to outpass 2nd level, did not understand how to go on the upper plateform. The idea was good, but realisation needs more testing ;)
mahalis
10. Dec 2017 · 21:19 UTC
There’s some clever ideas in here - I was impressed with the variety of the curses I ended up with over time. Unfortunately I had the same issue LeReveur did, not being able to get onto the upper platform on the second level—I don’t know if I missed something or what, but if there’s some trick to getting a higher jump it’d be nice for it to be a bit more obvious.
Schu
11. Dec 2017 · 21:54 UTC
The controls are a bit rough and I couldn't find a way to get passed level 2 since the platform was too high up. But I really really love the curse mechanic, the shooty sounds, and the colorful graphics!