Spaghetti Slayer by Cole and Jordan Studios

[raw]
made by Cole and Jordan Studios for LD35 (JAM)
Spaghetti Slayer is Cole and Jordan Studios' first successful Ludum Dare project and we are proud to present it to you in all it's quirkiness!

Ratings

Coolness 40% 1536
Overall(Jam) 3.20 584
Fun(Jam) 3.10 564
Graphics(Jam) 2.55 942
Humor(Jam) 3.75 73
Innovation(Jam) 3.00 575
Mood(Jam) 2.95 657
Theme(Jam) 3.60 338

Feedback

Ironhead
19. Apr 2016 · 16:37 UTC
I enjoyed romping the mountains on my segway, jumping the cliffs on my pogo stick, and smoting spaghetti ruin apon the mountainside. 7/10 would smote spaghetti ruin again. haha!

Only had 1 issue where i fell through the map and landed at the very bottom and had to restart the game.
Ilseroth
20. Apr 2016 · 01:14 UTC
You know what, it was kinda dumb, but I actually had fun... probably because if you mash space up any ramp it sends you careening into the hemisphere and it was just fun to mess with but fun is fun.
Skruffye
20. Apr 2016 · 01:20 UTC
Made me laugh. :) The shapeshifting link was a little tenuous, but the game was fun. Good job!
fenwick
20. Apr 2016 · 02:28 UTC
Really fun, "quirky" is definitely the right word lol. Good work, it was fun to play.
Weeping Rupee
21. Apr 2016 · 00:23 UTC
I like the fork and knife!
Kuality Games
21. Apr 2016 · 01:18 UTC
Funny visualization of different mechanics, I had fun for a bit, switching shapes was kinda tedious though.
jasonalighieri
21. Apr 2016 · 01:18 UTC
Nicely put together! Especially the camera tracking. I did fall through the map at one point though.
NvrSkipGameDay
21. Apr 2016 · 02:06 UTC
I had fun playing this game. I liked that the controls were told right in the gameplay, it was easy to learn and fun to mess around with. Nicely done.
PeachTreeOath
21. Apr 2016 · 02:16 UTC
I had a good laugh while playing this. Excellent interpretation of the theme! Graphics were definitely interesting, I would have liked to see even more spaghetti! There were some minor glitches causing me to fall through walls/floors. I would have liked to see some sort of spaghetti eaten stat too! Overall very interesting, keep up the good work!
dylanwolf
21. Apr 2016 · 02:30 UTC
Nice concept, although I couldn't figure out how to get past the first pit inside the cave. Checkpoints would be helpful.
MayMakeGame
23. Apr 2016 · 16:51 UTC
Cool game. I like how you have to shape shift to progress. The giant spaghetti boss is shweet. X3
spiffl
23. Apr 2016 · 23:56 UTC
What a cute game! I really enjoyed the music, though I guess you didn't make it since it's not a rating category. I also liked the weird camera movements (they kinda got in the way of seeing things for gameplay reasons, but the game wasn't very hard and it looked cool so it's okay), and the aesthetic in general is very funny. Great job on your first dare, fellas :)
Alphish
01. May 2016 · 16:23 UTC
Huh, another platformer that involves changing shapes. Given the general tendency, I find that hardly innovative. Still, the execution is rather decent, and the gameplay is rather quirky in a fun way, too. It doesn't really require the player to think creatively, though - if you have a spaghetti, you know you need to bring the eater, and if you have a high ledge, you know you need to use pogo. ^^'

Still, gotta give a few points for humor, all that spaghetti has some charm...
jk5000
01. May 2016 · 17:26 UTC
A really weird idea, and a game fun to play.
mkghoster
01. May 2016 · 17:26 UTC
What an idea for shapeshifting to eat spaghetti! :D How much did you smoke while making the game? :D