Dorm Doom by Cataractar
You are living in a dormitory and the deadline for your current game project is close. You would love to work on it, but everyone around you is making a mess. So you have to clean up the dormitory to prevent the leftovers mutate into dish-elementals and killing you. Your apparent is very popular so more and more students decides to move into your flat, spreading laundry all over the place, setting their PCs on fire and risking the whole apartment to burn to the ground... Finish your project, so you can escape this mess!
Controls:
W A S D - Movement Space - Interact (Work on Project, Extinguish Fire, Wash Dishes...) Left click - pull sword, attack Right click – returning sword to its sheath
By producing this game we had a lot of obstacles in our way. We run into a huge amount of technical errors like having a pipeline, deleting and breaking our rigs and a version control corrupting our files. Therefore, we used Mixamo for rigging and animating our character. The game features some bugs, but we managed to finish it in time and plan to work on it even further.
Thank you for playing and have fun!
- 3D Design by Plantless and Pilarius
- Rigging by Komorebi
- Programming by Cataractar

| Windows | http://files.deekay.me/LD40final/dorm_doom_win.zip |
| HTML5 (web) | http://files.deekay.me/LD40final/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/dorm-doom |
Ratings
| Overall | 977th | 2.955⭐ | 24🧑⚖️ |
| Fun | 951th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 765th | 2.955⭐ | 24🧑⚖️ |
| Theme | 899th | 2.952⭐ | 23🧑⚖️ |
| Graphics | 366th | 3.818⭐ | 24🧑⚖️ |
| Audio | 660th | 2.472⭐ | 20🧑⚖️ |
| Humor | 576th | 2.905⭐ | 23🧑⚖️ |
| Mood | 817th | 2.952⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 9🗨️ |

I tried many times to do all the chores and extinguish all the fires and I would always fail but then on the last try I just started working on my project and I managed to finish it without ever doing a single chore and I won. LoL
Very good job!
Anyway that's what it reminded me of when I 100%ed my game while the rest of the dorm was on fire. Great models and animations too!
-As soon as I started the game, I was able to start on the project and finish without having to do anything else. Making things become a hazard earlier would feel the urgency of other things needing to be done.
-While I was working on the project, the sounds made me think that the door was locked and people kept trying to go inside to get the characters attention. While that wasn't the case, I think it would be awesome if people went into the characters room to hang out and distract.
-Along with the glitches others had of being able to place objects on the other side of the wall, I somehow was able to spawn a laundry basket while doing laundry on the right side, along with holding the bucket still. Not sure if it impacted the game that much since the house burned down.
-I think a better indicator of what needs to be done and larger font/different color for commands would help.
Overall, I really do like this game and would absolutely love to see it in a more finished state. It's a very fun idea and is on the right track to be something incredibly fun.