Rhythm Escape by Apples_mmmmmmmm
Rhythm game mixed with a stealth/escape game. Get the key and get out, all while avoiding guards and making sure to play all the notes.

Glitch Log -
Update(8:30pm 4/22/2018 MDT) - Fixed part of an issue where UI was not scaling correctly.
Update(1:57am 4/23/207 MDT) - Removed a guard to prevent key from being impossible to obtain under certain circumstances.
Update(11:52pm 4/24/2018 MDT) - Changed UI scaling to accommodate a wider variety of aspect ratios with less clipping and improper scaling. Issues still exist within actual game scene due to the differences in scaling between the grid and canvas elements.
| Source code | https://github.com/JackWesleyNelson/LudumDare41 |
| Windows | https://github.com/JackWesleyNelson/LudumDare41Build/archive/master.zip |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/rhythm-escape |
Ratings
| Overall | 495th | 3.152⭐ | 35🧑⚖️ |
| Fun | 487th | 3.03⭐ | 35🧑⚖️ |
| Innovation | 185th | 3.662⭐ | 36🧑⚖️ |
| Theme | 264th | 3.765⭐ | 36🧑⚖️ |
| Graphics | 628th | 2.455⭐ | 35🧑⚖️ |
| Audio | 473th | 2.328⭐ | 34🧑⚖️ |
| Humor | 502th | 2.121⭐ | 31🧑⚖️ |
| Mood | 553th | 2.578⭐ | 34🧑⚖️ |
| Given | 38🗳️ | 28🗨️ |
Thanks for playing!
I would've liked to improve on the music aspect of it, allowing the user to actually play through songs but I wanted to make sure I created everything myself and sadly I don't really know anything about music theory or software.
Due to the nature of combining those genres though, I thought it was important that they were tied together. Since you can't hide like most stealth games, I think the user needs to be more considerate of their movements. This is forced on the user by making sure they cant just run through the level.
I linked to two repos, one which you can download just the binary folder as a zip, and the other with full source code.
I assume you mean uploading a zip to some other site like a google drive or something, but I'm not sure I see the difference between clicking [download->download zip] on github and clicking a similar button on any other site. If I'm misinterpreting your statement please let me know.
The game was great fun, very addicting and a perfect challenge. While the AI could at least follow you for a little bit (seemed like they had pre-determined paths) it still felt pretty tense when one was near me, making me error prone.
At first I didn't really understand the controls (I thought you had to follow the beat of the music and the guitar thing on the right was just cosmetic. But once I figured it out, I beat the game on the first try, just as a quick statistic for you.
The Art was nice. This is one of those games where programmer art looks pretty decent. The audio loop was nice and made sense for this type of a game.
Otherwise, you have a great concept here. I mean, I found it difficult trying to come up with criticism concerning Gameplay to be honest. At this point you can just keep adding more levels and content and then you would have a real gem I feel. Really well done!
I agree with some of the other comments in that the player movement and guard movement should be synced, but then again, I liked the feel it gave knowing that I couldn't control when the guard would move. I think some background music behind the four notes would have made this game. Overall well done!
@Connor McGrory Thanks for the feedback!
I like the idea of having to concentrate on the notes on order to move! It would be cool to see some other expansions on that mechanic. I wouldn't exactly call it a rhythm game, though. There's a metronome, but it doesn't seem to do anything?
If you don't move, notes will generate every loop of the background track, which is timed to 3 seconds. I could have increased the rate at which notes are generated and have them generate regardless of if the player moves while also keeping notes from being generated when the player moves. Allowing them to generate from the sound and player during the same cycle would probably be too many notes coming, and you could easily end up with a scenario where if you move right before the loop and then the loop triggers there would be too small of a time frame to hit the second advancement of notes.
There are definitely quite a few variations that would be interesting to play with.
- Music :'(
- More pressure on the player (focusing more on the rythmic aspect of your concept, like rhythm giving movement points when successfully followed to allow the player to move)
- The color palette (especially the ui)
I'd love to see this concept taken further, your game has great potential! 5's for theme and innovation!
Was strange to not have to worry about the musical rhythm, or, rather, to set my own rhythm, but I think I liked that. Having the notes being played being a bit more musical would have really helped the feel, I think.
Neat experience though, I managed to survive after two real attempts (ignoring the other two attempts where I was just figuring out mechanics and walked straight into a guard ;)
Good point. I changed the link.
IMO the game is very challenging. I have to be very careful while moving, although it is great to have metronome sound on the background, it helps to synchronize right and left hands.
Your have my respect for being COMPO!
I like the concept of a rhythm + stealth. The general objective of getting a key and getting out.I'd love to see if you have time to work on it more a better connection between the rhythm game and the movement game. Right now they feel like a physical challenge without tying directly into the theme of the game.
Anyways, the idea itself is pretty good IMO so good job on that part. Also didn't encounter any major bugs so also good work on that.
Keep it up :)