Legends Of Block by sagarpatel25700
Legends Of Block is a simple game were you need to kill the blocks either by shooting or by dashing on them
Kill as much as enemy and get more and more score
## Game Rules
- Kill all the blocky enemys
- Press space bar to jump
- Left Mouse Click to shoot
- Right Mouse Click To dash
- Left shift to use Jetpack
- A,D,W,S for left,right,up,down
SOURCE CODE Legends Of Blocks.
This is my first Ludum dare Hope you liked it Thanks to sebastian lague for the tutorial series of 2d platformer (https://www.youtube.com/watch?v=MbWK8bCAU2w) I Am programmer, i have never used photoshop, just paint was by only source of art also i have no idea of making sound , sound i created was from http://www.bfxr.net/ Although source code is quit messy wright know i need to optimise it and there are some minute bugs which i need to clear by the next week i will upload the updated sourcecode!
Ratings
| Overall | 408th | 2.962⭐ | 54🧑⚖️ |
| Fun | 253th | 3.192⭐ | 54🧑⚖️ |
| Innovation | 505th | 2.212⭐ | 54🧑⚖️ |
| Theme | 535th | 2.077⭐ | 54🧑⚖️ |
| Humor | 422th | 1.889⭐ | 47🧑⚖️ |
| Mood | 459th | 2.5⭐ | 50🧑⚖️ |
| Given | 63🗳️ | 69🗨️ |
That's a really good first jam entry, the dash attack is my favorite. The level is nice, it makes you want to navigate in it, using all your skills at your disposal. I like the slight screenshakes also.
I would say the downside is (except the graphics but you know it ;P) the physic of the shooting, it would have been good to be able to shoot where your mouse his I believe. It makes it clunky to only be able to shoot in straight lines.
Good entry !
Okay the characters are just blocks but I really LOVED the physics! There are pretty well made and gave me really fun experience. I like that you have a life bar and that your not dead after one hit. You choose a really catchy soundtrack which helps the game a lot :smile: Didn't had
a single bug in my play time, good job.
Thanks for that :grin:
You definitely *absolutely* should have either changed the shoot key to be a keyboard button, or allowed the mouse to let the player shoot where they want to shoot. Your current system is artificially difficult, as the player doesn't feel that the controls are satisfying. They aren't being tested on their skills as much as their ability to adapt to the awkward controls.
However, I don't actually want to ruin your day because this game does have a good core, as I said. After adjusting the above, I would recommend making the player die on-hit if you're worried about difficulty, give the enemies less health, make the bullets faster and give them a knockback.
If you do that, I think this game would begin to reach its potential.
I had trouble getting the dashing down at first, I'd get mixed up on which square I was for a second. ONce I got it down though I started to favor it as my attacking method - it was just more fun!
The Jetpack was fun, the bullet-hell aspect was fun - the whole game was just fun. Nice job!
Your ammo system is very interesting as you can still fight your enemies with dashing if you have no ammo left, but that will deplete your health, so you have to balance between shooting and dashing. It would have maybe been nice to be able to see how much ammo you have left, but on the other side the way you implemented it in your game there is more tention as you never know how much you have left.
- player can shoot were the mouse is
- you can know see how much ammo is left
Apart from improving the visual presentation, I guess some playtesting would be needed to balance things out for most players, and you have a qute solid and ready game on your hands. Commendable, given all the limitations on Compo, Great job!
but great job anyway!
Overall this is a good base if you want to build on it.
Nice work!
Reminded on Meatboy.
The gameplay is good and you can build something interesting from this.
Good job!
Please feel free to rate my game if you have time [Not So Small (HTML5)](https://ldjam.com/events/ludum-dare/38/not-so-small)
Nice game, I think 90% of the times I died by falling in the pond. :(
The sound effects got annoying after a while, I liked the different enemy types and different ways you could destroy an enemy. Well done!
hey @rpmoura you got a very nice score . yeah that pond kill many times .
This is excellent. A great little, single-screen shooter. Also: nice work on having a fully functioning menu system in there too - I know from experience that UI stuff can really eat away at your time.
Fantastic Character Controller, I'd love to see the design aspect tightened a bit, the shooting mechanic is a bit unclear and having limited ammo and no place to hide versus enemies that don't play by the same rules is a tad frustrating, but the technical implementation is extremely well done. A stand out character controller!