unrogue by dunin

Explore the dungeon of Rinar
(Rinar is not a rogue)
You start with a full inventory, but when you want to take gold, you have to throw one of your item...
Gold give you 100 pts, each floor give you 2pts and kill an enemy give you 1pt, try to have the best score! (mine: 622)
Made with pico-8
and really inspired by Fire & Brimstone by @benjamin
| HTML5 (web) | https://dunin.itch.io/unrogue |
| Source code | https://dunin.itch.io/unrogue |
| Original URL | https://ldjam.com/events/ludum-dare/40/unrogue |
Ratings
| Overall | 284th | 3.725⭐ | 53🧑⚖️ |
| Fun | 245th | 3.667⭐ | 53🧑⚖️ |
| Innovation | 345th | 3.441⭐ | 53🧑⚖️ |
| Theme | 410th | 3.618⭐ | 53🧑⚖️ |
| Graphics | 545th | 3.549⭐ | 53🧑⚖️ |
| Audio | 462th | 3.146⭐ | 50🧑⚖️ |
| Humor | 807th | 2.417⭐ | 44🧑⚖️ |
| Mood | 444th | 3.457⭐ | 48🧑⚖️ |
| Given | 51🗳️ | 59🗨️ |
Really good, wish there was some reason aside from score to pick up the gold.
Love the sounds the enemies make when they move. Really good :D
(I would really like something like this to my phone, hint hint)
Really well done
Gostei muito da simplicidade visual, realmente funcionou bem com o conceito. Parabéns pelo jogo. :flag_br:
It's just fun!
You can probably add more interesting decisions by giving special habilities to specific enemies.
Great game!
It plays nice and you get fast the hang of it. I like it.
I'd be more than happy to proofread/edit your text if you want to release an updated version!
In the beginning it is a bit too easy to just turtle out all the enemies to get them close and then take them out one by one X-COM style, but it gets harder as you get further.
Sadly, in my last run (after buying another sword) i got this:

Oh, and the text at the beginning was a bit much, but i understand why you need it. As i said, i had to commit to the stats and items, instead of being eased into it by the game. But that's no problem, especially not for a gamejam.
Anyway, i'm off to play another round ;)
PS: just had a level with a blockend exit :(
PPS: 457 tops, although i could do indefinitely by just killing monsters.
First, if you liked this game, you will love [Fire & Brimstone](https://www.lexaloffle.com/bbs/?pid=16777&tid=2786) ! give it a try, it is better in all point, and had more variety!
(and come back delete stars in innovation, I just simplify it and add the "gold = lose one apt" thing)
Then:
@oskarolausson, @brian-wurster and @g12345 : I was thinking score was enough to give the desire to have gold. But maybe I had to force player to take it... (in other hand, I like the idea that you can skip one floor, when things are too hard, by running to the stairs...)
@owc and @rongo-matane : sorry for block rooms, I thought I prevented this possibilities, but you know, ludum dare... time...
@ryusui : yeah my english is so bad, it's a real problem for ludum dare (Past LD, I have done text-base game, it was awful...). I don't know if I will updated the game (after each LD, I want, then I come back to work, life...), but if you want to proofread this version, you can on the pico cart (if you have pico-8) or [here](https://mensuel.framapad.org/p/unrogue) ...
@rongo-matan (again) : I know you can get really high score by just killing monster, but a monster give you 1 point, and gold 100 points. Me, I can't resist to have less capabilities (then, I died) (but I have a new best: 622)...
@jlreymendez : if you survive enough time, you can exchange your gold for ability...
Loved the little "walking down the stairs" animation btw.
Could've used with more incentive to go into the dungeon.
Good job though.