Cavern Breakout by jandourek
Cavern Breakout is a 2D platformer, where you play as a miner who got lost in a cave full of monsters. The only way he can get out is by mining stone to get materials and building platforms to get across gaps. But be careful, because the more materials you carry, the more aggressive the monsters will be!

How to play: The goal is to get to the door on the other side. First, you need to collect materials by mining stone. To build one block you need 5 materials, so be careful where you put it! Skeletons throw bones around in random directions. Their fire rate depends on how many materials you have. Ghosts chase you through the entire level, even through blocks! The more materials you have, the faster they are.
Controls:
Move - WASD
Break block - Left Mouse Button
Build block - Right Mouse Button
All feedback is appreciated!
Ratings
| Overall | 356th | 3.348⭐ | 25🧑⚖️ |
| Fun | 291th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 201th | 3.457⭐ | 25🧑⚖️ |
| Theme | 409th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 356th | 3.239⭐ | 25🧑⚖️ |
| Audio | 361th | 2.848⭐ | 25🧑⚖️ |
| Humor | 368th | 2.571⭐ | 23🧑⚖️ |
| Mood | 276th | 3.205⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 21🗨️ |
Building block underneath you while jumping helped me a lot..
If I were to change something, I'd add a per-level score showing the extra blocks you brought with you (yes, I'm greedy), or the time it took to beat it.
But the game was still enjoyable and a good take on the theme, I like the core mechanic too. The art was also really nice. Liked specially when the skeletons threw bones at me, as it reminded me of a game called Monster Bash. The sound effects fit with the game, I just missed a bakground tune :) Good work :)
@saramartins It's weird that the block breaking doesn't work sometimes... That must be some kind of strange bug. It doesn't happen to me for some reason. Could you specify when exactly does it happen? I know that there is a strange bug where you would sometimes get stuck in a block after placing it, but the breaking mechanic worked fine for me.
Did have some minor bugs though, sometimes the skeletons would stop throwing bones at all (as well as getting stuck in midair when placing a block and also moving through the air at the same time).
Overall, an interesting game, and it is brave to take on making a level-based game for LD as well, given the time it takes to just make the levels.. especially for a game like this :D
Good job!
That said, I personally found skeleton's random pattern attack much more difficult to cope with than if he'd always aim straight at me. Maybe that's because the piercing effect his attacks have, so I never ever felt safe if any skeletons were on the level.
Oh, and sometimes my character got stuck between the blocks after a jump or if I placed a block too close to him. That's not a big problem per se, and I can always restart the level quickly, but I think it could be fixed with a couple of collision improvements :)