The Invasion of Robots by Swifttech

[raw]
made by Swifttech for LD 40 (COMPO)

sss.png

A very simple game where every time you kill a enemy two other spawns.

Contols: * WASD: To move * Left Mouse: To Shoot

This game was made using opengl and sfml in c++. Which is also the reason its so basic, since most of the time was spent writing the graphics code. This is the first time i attempt to build a engine and a game during LD.

Timelapse: (sadly i seem to have forgotten to hit record on the first 2 hours) https://www.youtube.com/watch?v=f3NPdzs-cHA

Ratings

Overall 659th 2.5⭐ 21🧑‍⚖️
Fun 650th 2.342⭐ 21🧑‍⚖️
Innovation 634th 2.325⭐ 22🧑‍⚖️
Theme 657th 2.278⭐ 20🧑‍⚖️
Graphics 497th 2.85⭐ 22🧑‍⚖️
Humor 533th 1.844⭐ 18🧑‍⚖️
Mood 602th 2.265⭐ 19🧑‍⚖️
Given 29🗳️ 4🗨️

Feedback

RonanRorry
03. Dec 2017 · 21:07 UTC
Impressive, if a little basic
AlexHoratio
04. Dec 2017 · 18:05 UTC
I don't know if I'll ever understand how SFML and OpenGL works so to me you're a supernatural wizard.

It's not bad considering it's SFML and I think we're both aware that it's a little bit sparse, but I would recommend that you remember to normalize the movement vectors along X and Y since I think pressing both the W and D keys actually speeds you up overall. Good luck for next time!!
arcadia
04. Dec 2017 · 18:13 UTC
Impressive to build the rendering etc from the ground up, however actual gameplay/style etc is a bit lackluster. Nice application of the theme, I'm sure it was a great experience to code all the rendering code from scratch in the tight timeframe! Looking forward to your future entries to see how you progress :)
kerneltt
04. Dec 2017 · 18:38 UTC
it was fine, but felt kinda blank
UnlikelyNomad
04. Dec 2017 · 19:18 UTC
Could use more game mechanics, has a confined play area of just a wave shooter survival. Unsure if there's supposed to be a max firing distance or there are some issues with the shooting mechanic but I seemed to miss rather frequently.
🎤 Swifttech
04. Dec 2017 · 20:09 UTC
Yeah @unlikelynomad the raytracer i made gets very inaccurate at large distances, which is why i got a very confined space to minimize the visability of this.
justking144
06. Dec 2017 · 04:09 UTC
Timelapse was a really great addition to the page
Chartman
06. Dec 2017 · 04:17 UTC
It's cool that you made this more from scratch than most other games on here. I liked the music. Did you compose it?

Like someone has already said, I had trouble shooting from far away (which is the point when you're running away from enemies). The game was also a little too gray for me.
alottabit
06. Dec 2017 · 04:18 UTC
The game play is definitely on the simple side, but it sounds like you were more interested in the engine anyways. In that case, nice job! I tried my own c++ engine briefly, so I know how hard it can be - and I was only working in 2D!

You should probably clean out your build folders before zipping up the source code - the .obj files take up quite a bit of space and Visual Studio also generates some large files that aren't necessary. This would make it a lot easier to fetch from (what seems to be) a low-bandwidth server.

I didn't spend a ton of time in the source code, but it looks pretty clean for a weekend jam!
Clayton Schuyler
06. Dec 2017 · 04:22 UTC
Very cool that it was written from the ground up!
FDR
06. Dec 2017 · 04:35 UTC
Very impressive to build a playable, native OpenGL game in two days!
NikorasuChan
06. Dec 2017 · 05:59 UTC
The game's pretty bland but good job building it from scratch.
Jack Maxwell
06. Dec 2017 · 22:55 UTC
Theme doesn't quite work here, since I am not getting more to make it worse, I am killing enemies to make it worse. Gameplay and graphics is rather basic, (I've seen ALOT of shoot the spawning enemies and collect a thing to make more enemies - games). BUT considering that you made the engine too, IN TWO DAYS! That is very impressive, so goodwork
zgragselus
07. Dec 2017 · 01:56 UTC
It is quite accomplishment to work from scratch! Congratulations on that. The concept itself is basic, but good. I liked it.

Keep up the good work!
Dave Siegel
07. Dec 2017 · 02:29 UTC
Congrats on building your rendering code in such a short period of time. The game wasn't really doing it for me, but it seems like you were mostly challenging yourself to make the engine. That being the case, very nice work.
PyrotheFlamy
09. Dec 2017 · 17:26 UTC
The fast and solid movement was not only interesting, but I liked it. And the graphics give me the "my first game" feel which personally appeals to me.