Puzzle Invasion! by EstacaoMarte
What?! Puzzle invasion? 😖
Introduction
YEAHHHH, that's right! 😱 "Zombie" puzzle pieces are trying to set something up by completing that old cardboard puzzle you left in the attic for .. hummmm ... 25 years! That is so from the 90's! Go back to your paper contry!
Let's put them back in the respective boxes, otherwise they'll steal our precious time!
Glue them as fast as you can before they reach their destination and step right on the respective colored floor tile to make them DIEEEEEEEE 🔪 .... sorry ... but no ... caa humm .. this is for educational purposes only, so lets just say they disappear ok?! 💨
Screenshots

Game controls
- W/A/S/D or ARROWS to WALK
- LEFT-CLICK to SHOOT (Hold on your MOUSE or click as fast as you can 🤯)
- LEFT-SHIFT to RUN (But will consume points!!)
- R to RELOAD (This will not be cheap)
- SCROLL to ZOOM
Objective
THEY WALK! - Survive for as long as you can! Don't let the puzzle get completed by the "puzzlerssss"! (Was trying to make an anology with "Walkers", but forget it 😏 ...)
SHOOT AND DROP! - Just glue them and get them stuck on the floor.
STEP ON THE HOLE! - Run to the corresponding colored tile that pops on the puzzle floor with the same corresponding color of the piece that just fell, but do it fast because they won't give up, and they'll be up again in no time! 😢
WIN POINTS! - Don't run so fast, don't spend too many bullets, doing any of these actions will run out with the precious coins you hardly earned!, you may need them latter!
SHARE! - Share your score, we would like to hear from you!!👾 For how long will you survive? How many waves will you last? How many terrifyyinngg "puzzleeers" will you actually KILLLLLLL ... Sryy, caaahh cummm, "puffeedd" ... "vanished"?
Download
This was our first entry in LDJAM! 😍 Loved to do it, it was simply an amazing experience.
We published our little game in https://estacaomarte.itch.io/puzzle-invasion/, please GO CHECK IT OUT!!
*Please remember that this game was made from SCRATCHHH during the EVENT. Everything you see was made in just 2-3 days, but we promisse to deliver a VERSION 1.0 and fully complete our vision over this little game :)
Credits
- André Silva - Programmer/Artist
- Márcia Carvalho - Music/Sound Effects
- Pedro Fortes - UI/Game Logic
UPDATE
[27-04-2018] #1 - DevLog - Our very first update! More to come
Hiii everyone 😁 As promissed, our little tiny team presents you with our very first update ever on our first entry on Ludum Dare 41. This game was done from scratch in 2-3 days, so please advise, content may be buggy XD!
Neverthless, with this update, we introduce you:
- [ADDED] Simple UI (We had it in the system, but never got the time to finish it)
- [ADDED] Store purchases (You can buy GLUE now! More to come ... We promise ;))
- [ADDED] Very long wave management (Instead of make it linear, now it has an exponential formula there!)
- [ADDED] Possibility to RUN (Just press LEFT-SHIFT, but remember, this will consume COINS! Very precious :O)
- [FIXED] Player velocity changed from 2.0 to 2.5
- [FIXED] Bullet rate changed from 5 to 12 per second on CLICK
- [FIXED] Bullet rate changed from 5 to 7 per second on HOLD
- [FIXED] Puzzle pieces now die at the end game
- [FIXED] Weird bug on begin stage with the green and red piece to START and END game, respectively, where you you pushed both to the floor and picked one colored tile, one of them would always stay alive
[27-04-2018] BUILD - Just added a WebGL build! Go try it out ;)
Yes, you heard it!! Just prepared a fast build for WebGL version of our little tiny game :D
- [FIXED] - Application quit on WebGL version
- [FIXED] - Prepared UI for WebGL version
- [ADDED] - WebGL build for Version 0.8 of the Game!
[27-04-2018] BUILD - Fixed UI for Windows version :D!
Yupp, UI frame position and font size reviewed!! Please, give it another try ;)
[27-04-2018] #2 - DevLog - Build, build and build!
Yup, everyone gets to play our game now, with fresh new builds for many other platforms :) Go check it out!
- [ADDED] - New windows build
- [ADDED] - New WebGL build
- [ADDED] - Mac build
- [ADDED] - Linux build
- [ADDED] - Pause menu now shows controls
- [FIXED] - Resized UI to work in every environment
[28-04-2018] #3 - DevLog - New silly website!
Pfff, just a quick review on the page layout, the sad thing about it is that I'm actually a web developper too! XD Promisse that when we have V1.0 with all the funtionalities we have set in our minds, I'll prepare a pretty HTML + CSS stylesheets to add some pretiness in this webpage :3
Seeeeee cccyyaaaa <3
[30-04-2018] #4 - DevLog - Uploading the old version again!
Just adding the first version we released 1 hour before the JAM ended! I deleted it when uploading the POST-JAM :O This was what we safely had at that time XD As you can see we didn´t had the time to enable de UI there, but at least we had all the rest up and working,, plus the minor bugs it had :P!!
[01-05-2018] #5 - DevLog - Bug fixes!
Hello hello, just a quick update on some bug fixes, UI adjustments and some new sound effects!
- [UPGRADE] Upgraded Unity to version 2017.4.2f2
- [ADDED] New price ballons over player tools
- [ADDED] New out of ammo sound effect
- [ADDED] New buy glue sound effect
- [FIXED] Time and coin counters had an issue when resetting
- [FIXED] Changed wave management, code was implemented but commented XD
- [FIXED] If user is playing and goes back to menu, now shows statistics before going back
- [FIXED] Bullet rate changed from 12 to 10 per second on CLICK
- [FIXED] Bullet rate changed from 7 to 5 per second on HOLD
- [FIXED] Glue price changed from 50 to 100
- [FIXED] Bullet count changed from 30 to 35
- [FIXED] Killing an enemy now adds 25 coins instead of just 15
Ratings
| Overall | 570th | 3.463⭐ | 43🧑⚖️ |
| Fun | 331th | 3.573⭐ | 43🧑⚖️ |
| Innovation | 336th | 3.634⭐ | 43🧑⚖️ |
| Theme | 621th | 3.573⭐ | 43🧑⚖️ |
| Graphics | 675th | 3.341⭐ | 43🧑⚖️ |
| Audio | 347th | 3.439⭐ | 43🧑⚖️ |
| Humor | 371th | 3.256⭐ | 41🧑⚖️ |
| Mood | 590th | 3.282⭐ | 41🧑⚖️ |
| Given | 71🗳️ | 29🗨️ |
Delightful little game! The game plays really well and the cute graphics and great music kept me engaged throughout! At one point I thought I'd quit because the puzzlers would never fill all my tiles, but just then the difficulty ramped up again. The money scaled quite fast so reloading was no issue at all in the later game. Maybe you could adjust the value or add some different money based powerups that would keep the player engaged even longer.
But all in all a great job, have a fish for your effort <3 🐟
Well done!
I don't have qwerty keyboard, so it was quite hard to reload as I was playing with arrows. Perhaps add right clic as a reload alternative ?
On the other hand, when I no longer had to move (only one piece to protect) it became a bullet fest.
The audio was good and the movement of the character were fluid.
The simplicity of the concept is what makes it nice :)