Soul Chase by aemiliu5

The souls of the underworld have escaped, and now they're wandering across Hell's depths. As the Reaper, it's your job to bring them back where they belong. But beware, they won't go back down without a fight. They have strength in numbers, so tread carefully.
Soul Chase is a 2D side-scroller that's all about capturing souls. You have 4 minutes to catch as many souls as possible and escape uncharted Hell's wrath.
Programming: Emilios Seimenis (twitter: @aemiliu5)
Graphics/Animations/Level Design: Dimitris Provatas (twitter: @TheSheepsters)
Music: Nikolas Platon (https://soundcloud.com/platon-music)
Additional Credits: Flask sprite by Hansjörg Malthaner: http://opengameart.org/users/varkalandar
| Other (platform) | https://gamejolt.com/games/soulchase/301656 |
| Original URL | https://ldjam.com/events/ludum-dare/40/soul-chase |
Ratings
| Overall | 879th | 3.103⭐ | 36🧑⚖️ |
| Fun | 859th | 2.956⭐ | 36🧑⚖️ |
| Innovation | 1022th | 2.561⭐ | 35🧑⚖️ |
| Theme | 797th | 3.129⭐ | 37🧑⚖️ |
| Graphics | 930th | 2.764⭐ | 38🧑⚖️ |
| Audio | 275th | 3.53⭐ | 35🧑⚖️ |
| Humor | 744th | 2.583⭐ | 32🧑⚖️ |
| Mood | 495th | 3.386⭐ | 37🧑⚖️ |
| Given | 41🗳️ | 27🗨️ |
The idea of being possessed or immobilized for collecting more souls was cool! I'm unsure if there were other debuffs besides those two, but it was cool~
Really great job :D
The artwork was nice but I think a 16-bit or 8-bit style would fit the game better considering its simple mechanics. Overall nice and smooth but could have done better, good job.
Well done man, can't wait to see how you flesh this out!
The best things in the game for me were the audio work and and creepy atmosphere, as for the menu with a lot of features. The controls were pretty intuitive. As for the game mechanics, I think the reaper is just too fast and hard to control, that was a bit of a nuisance.
but as for the quality of the game itself, it felt pretty low. the thing that bugged me the most was probably the platforming physics, it would have helped a **bunch** to have a variable jump arc, and also the camera was very close to the player so I never knew if I was about to jump into a spike pit or not. Anyway I hope you had a great LD Jam!
Really like that you can move in a menu - nice touch.
Would be nice to have some kind of warning where is safe to jump. A little bit too many leaps of faith.
I do wish the game was a little zoomed out. Because of the camera being so close, it tend to jump side to side rapidly and trigger my motion sickness a little. I also felt the neon fluorescent lights were a little out of place considering it's a dark gloomy dungeon. Other than that, game was fun to play and love the idea.
https://youtu.be/K5tjf2bWjDw
The audio was very haunting. And good job on the bot, I see that the souls tries to run away from you a little bit if you get close.
Maybe more souls would be nice, it gets boring when you're just walking around looking for souls and they're up there out of you reach. And I echo what technonugget said.
Os gráficos são bem feios, mas isso nem é o maior problema, eles simplesmente não combinam uns com os outros, não existe uma "harmonia" sabe?
Outro problema é que não tem como saber onde você morre por que todos os buracos com espinhos não da para ver os espinhos sem cair neles antes, e o maior problema disso é que ou você decora o mapa ou fica se jogando na sorte e esperando que não tenha espinhos já que boa parte do jogo você desce
Também tem um bug que você fica preso nas paredes, não é um grande problema, mas teve um lugar que o buraco tinha só um bloco de largura e eu quase não consegui descer
Enfim, pelo menos você concluiu o jogo. Coisa que não é facil em 48 horas xD