Clean Food, Clean Mind by junjunlowpoly
A weight losing simulator with puzzle fighter like mechanism. Your goal is to finish a workout plan before you consume too much calories. The key is to keep your food and your mind clean!

Download & Source Code: https://junjunlowpoly.itch.io/cleanfoodcleanmind
Ratings
| Overall | 398th | 3.275⭐ | 22🧑⚖️ |
| Fun | 360th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 173th | 3.525⭐ | 22🧑⚖️ |
| Theme | 296th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 451th | 3⭐ | 22🧑⚖️ |
| Audio | 414th | 2.658⭐ | 21🧑⚖️ |
| Humor | 293th | 2.833⭐ | 20🧑⚖️ |
| Mood | 388th | 2.974⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
状态显示如果再明显一点就好啦,比较容易专注于摆方块而忘了看状态
The game is even more tasty when you're having McDonalds
I love that you let the lowest 2 row disappear when the height goes to 7.
It makes the game more strategic and It's possible to lose weight without eating any junk food!
1. you have a goal, complete the workout progress by clear as much as possible of "Workout" blocks.
2. you have to click on the blocks which seemed to be locked when have 4 more together.
少吃汉堡!过上一个吃水果、锻炼身体、玩游戏,过上幸福快乐的健康生活。
下面的像素画特别可爱,
在基础的三消的基础上加上了这样的联结主动引爆以及避免放在一起的反向设计,耳目一新。
只是刷新全是汉堡而我又没有安全消除的办法特别难受。
用分数来计量感觉是一个迫不得已地做法。
The chance to have junk food spawned depends on your mood and hunger - the more hungry you are or the worse your mood is, the more likely that junk food will be spawned. So better keep them under control by eating healthy food and getting entertainment.
-I like the background graphics much better than the tile graphics itself. Colorizing all the game tiles might be better to distinguish them.
-I did not like the mouse mechanic and would prefer to just having tiles automatically combine (at least as a control option). It's just not the most comfortable control scheme with the mouse since it is not doing anything 95% of the time.
-The difficulty curb is a bit reversed due to the mechanics. You get a lot of junkfood at the beginning (like 4-5 double-burger drops in a row) that tends to curb down as you make combos. So the game actually gets easier as you go along.
-Some casual music would really make it pop.
Anyways, that is my notes. If you would like to return the feedback, check out my entry too. :-)
Just want to clarify that the spawning rate of junk food block is computed from player's stats - roughly the more hungry and the worse the mood is, the more likely the next blocks being junk food. You found it easier later probably because you kept your hunger low and mood high, which is a good strategy to play the game.